How To Bring Raw Material Cost Down

Day 394, 09:57 Published in USA USA by denversbest02

Pay Schemes (wood, grain, and oil)

I believe a major part of or economy problems is due to business owners and workers not knowing exactly how much they should be paid due to their productivity. Also because our wages are being controlled by the higher quality companies and the price of the good is being controlled by lower quality companies. This article will explain what the ideal pay scheme is for all industries in order to break even, even make big profits at an affordable price. These numbers are based on my own productivity calculator, so there might be errors. lol. I believe if businesses follow this model, we will see inflation start to slow, prices begin to drop and our economy can get back on track.

Basic information:
Citizens with skills:
0-1, increase their skill at 0.5 each time they work. So in 2 days they will be skill 1.
1-2, increase at 0.25 each time. In 4 days they will reach skill 2. (6 days total)
2-3, increase at 0.10 each time. In 10 days, they will reach skill 3. (16 days total)
3-4.05, increase at .05 each time. In 21 days, they will reach skill 4.05 (37 days total)
>4.05, increase at .02 each time. Every 50 days, they increase a skill level.

As you can see, it takes 36 days to reach skill of 4, and 86 days to reach skill level 5.

Raw Materials (RM)
To start, I want to say if you own a raw material company and aren’t in a high productivity region, than don’t expect to make as much profit if any compared another company that is. We do not have a region in USA that has high productivity of diamonds; therefore we will see high prices. To counter this problem, we need companies to go out into other countries and export them into the US. If not this, we need citizens who are willing to make less, which is unlikely. Once we can get a steady flow of affordable diamonds, than we will see gift prices come down. This also holds true for iron/guns. So for RM prices this should be a reference of how much to pay and charge.

I will assume that companies have efficient number of employees. For RM its 10. And that employees get an average trivia score of + 50%.

Let’s look at grain, oil, and woo😛
Skill: 0.5
Wellness: 50
Company Quality: 1, 2
Productivity: 1.50, 1.35

Should work in a quality 1 or 2 company.

Optimal salary: $0.75 (Q1),
Current salary poste😛 $1.00 – $1.25

Optimal Market price = $0.60 for Q1
Current Market price = range from $0.57 (oil) - $0.90 (wood)

This worker produces 1.50 RM at $0.60 each = $0.90. Therefore we could pay the worker at most $0.75 just to break even. Since our minimum wage is $1.00, the only way to make money is by raising prices. But they are only 0 skill for 2 days.

Skill: 1.5 (average between 1 and 2)
Wellness: 60
Company Quality: 1, 2, 3
Productivity: 4.95, 4.46, 3.96

Should work in a quality 1 company

Optimal salary: $3.00 (Q1),
Current salary poste😛 $4.00 – $4.25

Optimal market price = $0.60 for Q1,
Current market price = range from $0.57 (oil) - $0.90 (wood)

With this model, a company would break even paying $3 per worker per day.

*with only a medium productivity, you are looking at half of the production, therefore twice the cost.

Skill: 2.5
Wellness: 70
Company Quality: 1, 2, 3
Productivity: 9.00, 8.10, 7.20

Could work for Q1 or Q2.

Optimal salary: $5.00 (Q1), 5.00 + 2.30 (price of Q2 food – Q1 food; about 2.50) = $7.50
Current salary poste😛 $6.75 – $7.00

Optimal market price: $0.60 (Q1) and $1.20 (Q2)
Current market price: Q1 range from $0.57 (oil) - $0.90 (wood); Q2 $0.94 (oil) to $1.65 (wood)

Profit (per person per day): Q1 = $0.40, Q2 = $2.22

Q1 company would break even at this cost, while Q2 company would actually make $2.02 per worker per day.

Skill: 3.5
Wellness: 80
Company Quality: 1, 2, 3
Productivity: 13.65, 12.29, 10.92
Could work for Q1, Q2, or Q3.

Optimal salary: $8.00 (Q1), $13.00 (Q2), $17.00 (Q3)
Current salary offers: $11.50

Optimal market price: $0.60 (Q1), $1.20 (Q2), $1.80 (Q3)
Current market price: Q1 range from $0.57 (oil) - $0.90 (wood); Q2 $0.94 (oil) to $1.65 (wood); $1.96 (grain) to $3.00 (wood)

Profit (per person per day): Q1 = $0.20, Q2 = $1.75, Q3 = $2.66

If you notice, the higher quality company you have, the more money you can potentially make. A Q2 company makes $1.75 per worker per day. A Q3 makes $2.66 per worker per day.

Skill: 4.5
Wellness: 90
Company Quality: 1, 2, 3, 4
Productivity: 18.90, 17.01, 15.12, 13.23
Could work for Q1, Q2, or Q3.

Optimal salary: $10.00 (Q1), $18.00 (Q2), $24.00 (Q3), $28.00 (Q4)
Current salary offers: $20.00

Optimal market price: $0.60 (Q1), $1.20 (Q2), $1.80 (Q3), $2.40 (Q4)
Current market price: Q1 range from $0.57 (oil) - $0.90 (wood); Q2 $0.94 (oil) to $1.65 (wood); Q3 $1.96 (grain) to $2.40 (wood); Q4 $3.00 (wood)

Profit (per person per day): Q1 = $1.34, Q2 = $2.41, Q3 = $3.22, Q4 = $3.75

**make sure you only have 10 workers. Any less/more hurts your productivity by 10% up to 50%. You could potentially only get 6.82 productivity instead of 13.65 just because of this mistake.

As you can see, making a profit is relatively easy and we can keep prices low. The problem we are having is medium productivity businesses are competing with high productivity companies. This is forcing the price at the level of medium productivity, when it could be much lower. Also, to increase stock, upgrade your company qualities, this will produce a lot more.

Again to show how important high productivity is,
3.5 skill makes 5.46 productivity under medium, while the same skill makes 10.92 under high.

Also, the higher quality companies need to take control of this market, and stop being so greedy. Q1, companies should not be making the same amount of profit as Q3. And with this model you can see that it is true.

As always, any criticism will be gladly accepted. Also I will be posting on diamonds next article so please subscribe.