Hey, Work/Train/Study 12 hours first, always

Day 961, 01:17 Published in Canada Canada by Saya Innsbruck

Because you want to take advantage of your 100/100. That also means you really should be doing Work/Train - Work/Study - Work/Train or some sort of combination like that. I put work as something you should do everyday if you care about getting the work treasure map (stupid things never gave me over 5 gold, by the way). Anyhow, ~4.5 gold is worth a lot more now, so that's pretty important. If you want to do more training or studying, you can of course work less. At the end of the day, even if you want to have a balance "life", you should still be able to gain more in total than if you spit your day in three like the game wants you to do. If you do things three times - your 3rd session will be done at a lower effectiveness than you would if you do things if only calculate twice. I hope that makes sense.

Of course if you are going to spend gold at all, use it for 12 hour blocks on your first session. If for some reason that demand for goods go skyrocket, which I severely doubt, it might actually be worthwhile to discuss with your employer to pay you more in return for you using your gold-boosted work time. The world is still young though, so I don't know how effective that would be. I am of the opinion that putting gold in upping your work skills is a pretty dumb move, since I believe the world tends to always over produce regardless and that it will take literally the end of erepublik for your investment in gold to pay off in the increase in wage you get for greater skills. Putting gold in Lana works like before, more or less, which only matters to those that cares about fighting.

Of course this is under the assumption the math is calculate in a block, not by individual hours. I do think it's calculate in a block though. Also I assume higher wellness/happiness gives higher stats gain.

Always play with Lisa first if you are not happy enough though. Also food company owners, make more happy food that doesn't cost 10+ CAD, thanks. Health isn't really as important, so please lower that to make it costs less. Resting time is loss of production for eCanada. We want people to work instead of mope around with Lisa, so high Q food is cool. Apparently a former Q3 food that gives 4.5 happiness and my rapidly degenerating former Q2 house that gives 2.5 happiness with 8 hours of rest can't completely make up for the happiness loss in a day. Annoying as that combination used to be able to make up wellness and then some.

I only see the Lisa boosters only make sense for the most hardcore former "tanks", who wants to minimize the amount of time they need resting so they probably just put 1 hour in recreation and buy their movie tickets. Lana (1.8 gold) + Lisa (1 gold) with an income that realistically went down because of the even greater value of gold. And houses that break down. And however wellness packages they need. I suppose they actually save gold in the end seeing as wellness packs actually cost less, for those that used to fight ~99 times.

This might all be wrong, seeing as I had 1 total day of experience of V2. I wouldn't mind someone to enlighten me of more efficient way or something.