For Whom The Bell Tolls

Day 726, 09:39 Published in USA USA by Lowell Kennedy

I predicted it would come to this and hoped to preempt the war chants:

The greed of each ambitious, ascending power has led to the eventual overextension of themselves. There is little mechanism in the game to suppress. Thus, the controlling nation must maintain its superiority through the status quo means, the mechanics that it controlled to gain the advantage; whether it was the number of tanks in comparison or voters. There are two important notes to make about this. First, being the king of the global mountain can lead many to leave the game, being bored because defending just ain’t as much fun as conquering. Second, when a country spreads itself too thin, coupled with departures, the total damage or total votes of dedicated patriots has been lessened.

Each of these countries has had their moment in the sun. They reached the pinnacle of global affairs. In Risk, they might have won. However, in eRepublik, the game goes on.

The opportunity to take native Russian regions will probably be before us. Should we have recovered our regions, our confidence will be high and our military prowess will be strong. That leads to the question: should we go for it and try to take it?


I have not. I am disappointed that there has not been a definitive rebuttal to the war chants and echoes machine. Let it be here that it is made. First, the economic engine is not driven by war but opportunity. The markets that operate the most efficiently are those in wars. It is a false conclusion that the wars make the economies successful. In fact, it is the efficiency of the economies that provide an advantage in fighting. So any rationale that uses economic reasoning for war is faulty from the get go. Second, this question is not only of the game mechanics but of our philosophical approach. There are those that are promoting romantic conceptions of the art of war: combat, sportsmanlike competition, and the aspect of necessity but those conceptions need to be destroyed. Else, the war led by Americans will turn offensive.

The choice to go on the offensive is promoted by those that cannot find any other aspect of the game fulfilling. They will create heroes and villains where there are none. They will disillusion another generation of players and kill off those that don’t find the find the fighting worthwhile. Such disillusionment is fast becoming a theme of eRepublik; players leading expeditions, only to disappear when it all turns against them. There are many Romanians that have stayed but how many that made them a great power have gone? Should we just be another superpower to rise and fall?

Simply, this game is more than about war. Those that say otherwise will realize in time that the bell tolls for them.

http://somokon.com/erep/hitcounter.png">