Curb your pollutianism

Day 3,449, 08:16 Published in Ireland Ireland by Releasethe Krakken

Ok lets start with some basic equations and say that pollution can reach a maximum of 25% and a minimum of 0 %.

Furthermore your production is influenced almost 100% by country bonuses. Pollution however pulls your numbers down considerably.

if we take food production and take Nebraska at 18% the maximum effect pollution can have is - 7% .

On Thursday for some reason I did not work and on Friday I enjoyed the full country bonuses with no pollution in Alaska and Idaho





All my regions have no food bonuses. This was due to a common belief amongst producers that their own efforts could never really sway the cart. As you can see however it does heavily and each factory produces around 0.125 pollution.

If we take the 56 Factories in Washington that would mean I would have to be near
7% but unfortunately I do not have the data to confirm or deny that i am the only producer in the area.

So what model is the best. It seems from extensive operations that indeed a heavy bonus loaded region can absorb most factories you throw at it. So if your aiming at say a 100000 production a day. Mine is with Tycoon pack near that amount.

You should base large parts of your operation at heavy bonus regions. I have not tested it yet but will buy another HC in Nebraska to test this theory.

Tools

Well the number 1 tool to become a tycoon is of course the tycoon pack. For ` reason only and that is for each Tycoon pack you can buy 350 Gold and there is more than 1 tycoon pack sold in a month I think around each 3 or 4 days after one stops another is offered. My guesstimate is that you can buy in a month near 15 x 50 gold = 750 gold = 75 factories a month.

You will of course need to sell packs to obtain cash to buy the gold and each day will cost you near 22000 so in a month 330000 cc which is roughly about 1 and a half pack.

ROI

Yes after a while you will achieve ROI with most of your factories. My reasoning with a game is that one needs to have small goals to aim for always. Once you reach the ultimate goal in say Q1 factories one needs to pivot and invest in other industries. not because of economic reasons per se but because one needs to keep an interest in a game. Remember Sim Farm when you discovered the orange how quickly you got bored with the game. Politics is an aspect with low entertainment value. There is almost no monetary value to being an politician. And what really does a congress have to decide upon what really have government departments to do. Politics is dead the economy is vibrantly alive.

The Principle of Success in eRepublik Economics

I am amazed about how many rl business man cannot position even a eBusiness from a top down view. If you produce a high priced item one goes for quality if one produces a low priced item one goes for mass production at little cost. if you want a real life example a bakery is usually a mass production business with a low profit margin and an intolerance to production loss or labor issues.

So WAM / mass production will always be the top business model here.

The rest well just aint. So stop asking for the end of wam and the further expansion of workers. because your in fact proposing an elitist system that does not function on economic principles but on principles of populism. In short the most popular person attracts the most commune workers and the rest have to live on scraps.

Workers do not really work here as good as wam does. Its a person you cannot make him push a button and you cannot keep him pushing that button for extended times.