Countries & Empires

Day 3,182, 03:05 Published in Serbia Serbia by UniverseGhost
COUNTRIES

There are 74 real life countries in eRepublik. The territory and the borders of each of those countries are based on the real world map.
All of eRepublik countries (also called eCountries) have the following features in common:

Society: Countries are composed from citizens. New players can choose to start the game in any country available in the game. The population may also grow by acceptance of citizenship requests by the congress. Citizens can change their citizenship as long as the country they would like to immigrate to has congress.

Politics: Countries are based on a democratic regime, the citizens are the ones who run the country. The president and the congress are chosen by the citizens in democratic elections while the ministers are chosen by the president. Parties can propose candidate(s) for the presidential & congressional elections.

Military: Countries can expand their territories by conquering regions of other countries, or alternatively lose regions by being under occupation. Mutual protection pacts can be signed between countries to help each other in direct wars or to keep good relations. in order to have a war with a country, common borders between them are required. Countries may also lunch an airstrike, which doesn't require a common border with the target.

Economy: Each country has a treasury to which its incomes are forwarded to. The main income sources of each country are tax revenue and donations of individuals. The value of the taxes can be changed by the congress. Trade embargoes can be declared between countries to stop the trade. Each country has a market in which citizens can buy and sell goods. In order for citizens to sell goods in a country's market they must buy an export license. New citizens automatically get an export license of the country they start the game in.

Resources: Regions contain resources that increase the production of the citizens. Countries may achieve these resources by conquering regions. There are 15 kinds of resources, each adds a bonus of 20% to the basic production. 5 resources boost the production of food (and food raw materials), 5 resources boost the production of weapons (and weapon raw materials) and 5 boost both the production of house raw materials and the effectiveness of workers who work in a housing company. In order to achieve maximum production bonus countries must own all the available resources.

Borders: Each region shares a border with one or more region(s). In order to have the bonuses fully affective, the regions that own resources must have a direct row to the capital (continuous borders between regions owned by the country to its capital). However, regions with resources, which do not share a border with the other regions, will only be half effective (10% bonus). Countries that share a common border can attack each other.

Capital: Each country has a capital. The capital is changed if the original one is being occupied. The capital is important as in order to have countries' resources to be fully effective, the regions must have a direct row to the capital. In most cases the capital has the highest population.

EMPIRES

Empire - A country that dominates the new world through its extreme military power & vast territories.
Countries that reach 4,000 country power are automatically declared as empires.

• Country Power - Index of the country's power, determined by its Military power & Controlled regions.
• Military Power - The offensive capability of all the active soldiers enrolled in military units.
• Controlled Regions - The number of both original and conquered regions owned.

• When located in a region owned by an empire, a special background is presented.
• When a country becomes an empire or an empire falls, a pop-up window is shown.