Citizenship brainstorming session
Plato
Dear citizens,
We would like to announce that our team will soon begin developing the highly requested citizenship module. Currently, eRepublik citizens are free to move to any country and participate in the political life of that country. Also, there is nothing binding a citizen to his or herits real life country, nor to a New World country. This means that smaller nations can easily become a minority on the political stage of their very own country. Adding the module is a great idea in theory, but it brings up a few questions: Should this module remove the overwhelming advantage of large nations over smaller ones, or should it provide certain tools that allow small communities to put up a fight against large groups of oppressors? Should it also provide citizens with a sense of nationality?
It can probably be useful to remember the controversy started by the first political takeovers that took place in eRepublik, in which highly organized groups of citizens, led by experienced leaders, would travel to smaller countries and gain control over them by winning the elections. Some citizens claimed that these were shameful and cowardly tactics, while others saw them as intriguing new possibilities offered by the game mechanics. The key word of the debate was “fairness,” as it was argued that it was not fair for a group of “mercenaries” to take away a nation’s right to rule their own country. It should also be considered how much of this talk was propaganda, and how much was real concern toward the lack of defense of small nations against larger ones.
Scientists have carefully analyzed the issues that could be solved by the citizenship module. They have also considered what other improvements the citizenship module could bring to the game, and how to achieve this without creating other potential problems in the game mechanics.
The beginning session of the actual module development should consist of: setting up the final details and implementation plan, making the design changes that will be visible from the front end of the website, start coding the module, testing it, and integrating everything in eRepublik. But before scientists start working on this and creating the technical specs, we are interested to hear how you think the citizenship module should work. We don't want to influence your opinions, so we are not going to release all the details discussed in the internal brainstorming sessions. However we can say that it is nothing close to being as simple as one of the suggested solutions: Require a citizen to live in a country for a predefined number of days before an election, in order to be able to vote in the elections.
You can be as creative as you wish, as the most important aspect of this module is its potential for improving the game, and not how easy it is to implement. If you would like to join the brainstorming session regarding the citizenship module, visit this forum topic.
Jammu and Kashmir changes original owner
Based on the feedback of a citizen, we have analyzed the status of Jammu and Kashmir and reached the conclusion that this eRepublik region should belong to India. This country will become the original owner of Jammu and Kashmir starting tomorrow, 0:00 eRepublik time. The current original owner of this region is Pakistan, but it is currently occupied by China. This will not modify the current owner of the region, only the original owner, and will give Indians the option of starting a resistance war in Jammu and Kashmir.
Regards,
The eRepublik Team
Comments
nice
FOR SWITZERLAND
About time!
I lol'd
I love it! 😃
voted
At LAST!!! Yeeijj!!!
not good idea for me what if i'm from bolivia if i want to live at eukranie and participate in politics and social life at eukranie if the "module" ask me about things about ukranie i dont know anything.
good
bravissimo!!!
good
Yay!
About time indeed.
5 days block of voting after moving should be enough 😛
Citizenship, at last! And great work about J&K!
I think that a person should accumlate citizenship as they stay in a country and then progressively lose it as they stay in another country (but gain points in their new country as well.) Countries will have set requirements for how much citizenship (points?) are required for different positions, and parties may require certain amounts before people can run on their ticket (preventing party hijacking.)
Finally... It was high time.
However I would argue with the mechanics of the citizenship issue. Automatically becoming citizens in a country will not in fact make PTOs impossible, just harder. Based on real life experiences I would implement a kind of screening mechanism, which enables the actual government of the country to decide whether they want to grant citizenship or not to a certain person.
This could be implemented by using some kind of visa simulation. Ergo: citizens traveling to foreign countries need an entry permit to the country of destination, which the government of the destination country may or may not grant. (Obviously nations could sign visa-free agreements -- as RL Schengen -- which would clear the visa issue between the signers.)
After the visa being granted, the automatism would remain: after a specific amount of days, the character would automatically become citizen.
The other solution (without visas) would let travel remain free, but would give the right to the government to refuse citizenship requests.
As IRL, countries MUST have some kind of say in who becomes their citizen, and who doesn't. Otherwise PTOs would still be possible, even if it took more time to achieve...
Hope you appreciate the suggestion!
eAlbania and eMadagaskar? 😃
good idea to involve us!
Well done, voted
solve the real problems first (bugs, exploit and communication with players ). then you can implement citizenship. begin with the beginning , not with the end. QED !
period of residency would suffice for citizenship, for me.
so what about Kosovo?
Citizenship!! Woho!!
One small thing though... if the only reason for implementing it is to make TO harder (a strong reason indeed) it's not enough. Create a passport. Make the "staying" in a country timebased without loosing the prior nationality until granted the next. Allow voting in your country from abroad. And give us history on our profile... we are completely impossible to track and that's not fun.
@KeYYeK - that's a new idea!
@Galantai - take overs should not be impossible, but the people in the country should be able to fight against them. We appreciate.
My idea:
I think if someone register somewhere he receive automatically the citizenship of that country.
the user can travel anywhere live there and work there.
If the user what to receive the citizenship of a country he/she should pay a certain amount which can be setup by the congress. This money goes to the government.
If the user pays this amount then he/she should live there continously for some days which could be also managed by law.
@Meiko - people should be able to vote from abroad. The passport might be an interesting concept that would include the places that you visited (history).
good luck... hope its not just a lie...
THANK YOU!
Nice 🙂
And try to give each country as much autonomy as possible so we don't end up being simple copies of eachother. Duosduzpl's idea isn't bad.
Hmm. Interesting.
Also, you people really should learn to use UN, ISO and EU approved English to make sure it adheres to standards. That is British English with ize. British English Oxford Edition.
@Meiko - that's another thing. Our goal on the politics system is that each country will choose their own constinution (who decides what and who has the power). It is in our plan.
Good Idea!!!
1/2 of jammu kashmir is Pakistan,1/2 is India
jupi !
takeover xd
Admins! Start to answer on appeals for unfair bans!
first solve the bugs. then citizenship
"will soon begin"?? BEGIN??
ahhh so like citizenship, sounds fantastic how many years is it in RL? Make it that many in months
What its mean soon?Not voted 🙁
@Celtic Bank:
I think I will write in whatever language I prefer, thank you very much🙂 Nobody (except maybe hardcore linguists) speak a language correctly in its entirety. So I think it's rather hypocritical to reprimand people for this...
80-90% of Brits don't even know to speak their language absolutely correctly, what do you expect from foreigners? Seriously man... you should get another hobby🙂
I like the ideas of governments being able to extend citizenship to those they are happy to allow within their borders and those they aren't. Practically this couldn't be done on a character by character basis, so governments would instead have an option to ban certain nationalities from travelling to inside their own borders.
In order to work this would have to be coupled with the idea of an "original nationality" otherwise players could merely hop to a neutral country before continuing to their destination.
You would also of course then need to put in place a method for changing base nationality - I would suggest you are provided with an option to register as a citizen once you have lived there a full month - or have to pay a fee - maybe as much as 5g so it couldn't be done on a whim on a mass scale.
Great!At last!
Nothing about the money market exploits or the weapon exploits or the gold exploits ?
Best possible option considering simplicity/code to add :
(-1-) A certain number of days (N) AFTER a citizen moves to a country, he gets[/b] the citizenship of that country. Citizenship will be an atribute held as all other profile variables (like wellness) and should be cumulative (eg one player can hold more than one citizenships).
(-2-) Not having citizenship, a player can do the following:
(😉 Be hired/Hire
(😉 Buy from the market
(😉 Start a company
(😉 Fight
(😉 Use hospital
When gaining citizenship, in addition to the above, a player will be able to:
(😉 Join a party
(😉 Candidate for congressman/president
(😉 Vote in all elections
(-3-) The number of days (N) required for citizenship should be decided by each country, through a law (not different than tax laws), between certain thresholds (eg 7-90 days) and a default of 30 days (if no such law has been voted yet), thus, each party would also be able to come up with a political platform that contains immigration policies, significantly adding more depth to the political arena.
Upon losing the province in which you reside, you do not lose the citizenship. Situation is identical to (-1-).
Two birds with one stone. And it's the simplest possible solution. And the most RL like, which eRepublik boasts as wanting to replicate (second life).
(😉Optional: The ability of a country to disallow multiple citizenships, forcing you to give up your previous citizenship upon getting a new one, something done automatically.
Now u put this on ... maybe people will forget about bugs and exploits. This is like " look, we work to make the game better". You should first fix all those bugs and exploits and then implement something new. If u put something good over something rotten, the whole will be rotten too
PS: signed, empyrion_martyr
"Scientists have carefully analyzed the issues"
Lol...its a game...not rocket science 😛
i think there should be some type of visa, green card, and a citizen must be in the country for a month to become citizen, also you should put different trade deals with different countries, ex if greece want to trade with roumania, greece can change the import tax for roumania but not the other countries, like in real life.
Kosovo is recognized part of Serbia by United Nations, so give that region to its original owner, Serbia!