Brentrance

Day 3,951, 00:31 Published in United Kingdom Belgium by Director9

UK citizens, on a quest to gain that elusive media mogul medal I was advised to broaden my horizons and post an article in bigger countries. So here I am, ready to spam your national newspaper feed for a few days and harvest subscribers.

It's not just a nonsense article, all the articles I'm currently am writing are my thoughs on the way the game works and what changes could be done. Read the previous articles to catch up. No nitty gritty details, just general ideas.

In any war, logistics are key, that and superior firepower and numbers. Although we do not want the game to be too realistic, movement across the board should reflect in some way the difficulties involved. So after adding the movement timing, let's propagate with that and turn to movement cost.

Now it costs tickets and cash, let's boost the economy and get a cost going in WRM, but not just any WRM, oil. Oil needed to move around, and the same goes for oil consumption as speed on the board. The bigger the more costly.

Hang on, more production, no problem, WAM to the rescue. How to solve that. Two options that one might think about. As you WAM more and more consume more from your healthbar. Your first WAM would consume the regular 10HP, after a hunderd a single WAM should use maybe 20 or 30, like I said before details. The other option would be to keep it at 10HP per click, so you can still fight like before, but make the 10HP cost you more in food. Food consumption on the rise, need for more food, higher prices, the little guys might get some of that invest back due to the heightened cost of WAM. Bots/clone will rise too probably, but that is for another article.