Be competitive!

Day 4,742, 05:38 Published in USA USA by zvid


Hello again,

these writing missions keep coming so I need to figure out my next three topics. The first one is going to be the economic challenges for a new player. It's kinda hard to register here and watch everyone else see 10k cash the same way you look at 500cc cash. Those players have been playing for years and it's a normal thing. But, the real question is how the new player could catch up and become competitive in the world's markets.



UTILISE YOUR HEALTH

One of the main strengths the new player have in economic is having a useless health. In order to make that useless thing useful you should consider building something that consumes health and that's affordable. The most profitable company that satisfy those two conditions are the weapon raw material companies.

By building those you're making your biggest weakness incredibly transform into your biggest strength. In order to keep it long termly profitable you should build those rubber companies for 35g (17500cc). It will produce more raw and eat less health.

What you should do is find a best paying job and make sure to convert your currency into the gold each and every day. Since you can't make enough to do that from the start you should apply to the great projects started by noble US citizens. There are plenty of programs you could look into, my advice would be joining the US Pentagon MU and Odysseus Rhymes's projects.



THE GROWTH

So, let's get back at these weapon raw materials.
You're going to spend 17500cc for a rubber factory, if we take the current wep raw prices into consideration, as well as 193% bonus on the production you'll be making a 62cc profit per day for each rubber factory. It doesn't seem much, but if you stock them up and sell it when the price rise you can make even more. Even if you don't stock & sell them straigth away you'll return your investment in a bit more than 200 days.

You can build 1 rubber company every four days (three and a half, but lets make it easier to count). After 40 days, which is nothing compared to how long the older players in our community are playing you'll be making 620cc per day just by selling your weapon raw. In one year, you'll be able to make more than 13 golds per day. You'll stil be a new player, but at least you'll be self-sufficient, no need to go with the projects.

The longer it goes the faster you return your investments. It's like the money goes with the money. In one year, backed up with all the projects and generous help from our fellow citizens you'll probably build much more WRM companies than I took into calculation. If I keep up with the same tempo I'll have over 200 rubber companies which means my daily profit in 1 year should be over 15 000cc. Not bad for a new player.


WHAT ABOUT FIGHTING?

Working in the companies will utilise your health better than fights will, but that doesn't mean you won't fight at all, you'll still spend the rest of your health (probably) on air battles and have your rank increased. Since there's not much difference in 5% (still no air legend ranks) you'll eventually catch up faster than older players will improve.

With all the changes and improvements this game is making, you'll probably be able to roll with the wave of some change/event to catch up faster. It will be easier to do that with the money in your pockets.

Anyway, that's just just my opinion. Feel free to tell me I'm wrong if I am.

~zvid