Battle Tactics For New Soldiers

Day 757, 15:39 Published in Australia Australia by Ari Lazarus

So you've just finished bootcamp and anxious to get involved in battle? Well, I've compiled a few small tips to help you, the budding battle hero, in a fight. These are my personal observations on some basic battle tactics.

Preparation


War Kits. Read this article on war kits and spend your gold towards that so you aren't caught flat-footed when the time comes to engage in a real war.

Stack the wall. By moving to a region which you think will come under attack, you bolster its defenses and make it more expensive for the enemy to launch an attack at it. Each person in a region increases its defense points by 100 to 150, as well as the cost of declaring a battle by 0.25 gold. This effectively means that having 200 people move into a region will double the gold cost of declaring war on it.

Engaging the Enemy

Day Change & Feint Attacks. This is a very important concept that you as an individual soldier should be familiar with. Generally, any country that is attacking a region of another country can retreat the attack in the first 6 hours. What this means is that if you were careless and attacked in the time before the enemy retreated, you would have wasted your attacks for the day, were it needed elsewhere. Some resistance wars and distraction battles are opened like this to drain off damage from larger, more strategically important ones.

Gifting and Wellness Packs. Gifts - up to a combined wellness of 10/day can be gained from gifts, and depending on your level, 20 or 40 Wellness Packs a day which restore 10 wellness / each. If you use either of these, always do so when your wellness is at 90 so you will gain maximum damage increases.

Attack Sequences. There generally two attack sequences that I know: standard and berserking. I will provide two examples with the assumption that you start at 100 wellness, and takes place over a two-day format (as battles are over 24h and often overlap into day change).

Standard attack sequence
Attack x5, Hospital.
Day Change
Attack x5, Hospital.

Summary - Ending wellness: 100. Attacks: 10. This is good for normal battles and wargames.

Berserk attack sequence
Attack x1, Gift to 100 wellness, Attack x1, Wellness Pack, Attack x1, Wellness Pack, etc. till no more Wellness Packs / gold.
Attack x5, Hospital
Day Change
Attack x1, Gift to 100 wellness, Attack x1, Wellness Pack, Attack x1, Wellness Pack, etc. till no more Wellness Packs / gold.
Attack x5, Hospital, Attack x 6.

Summary - Ending wellness: 40. Attacks: 16 - 99, depending on WPs and gifting. This is good when it is important to win a particular battle. However, the next battle must be spent recuperating. If you squeeze one last fight out of it to take wellness to 30 you'll probably want to use housing, high-quality food, or gifting to restore your wellness to fighting shape the following day.

Post Battle

If you're in a defensive position and it looks like you're going to lose the area, ensure you get a ticket out of there before the battle concludes, otherwise it will cost you an extra ticket to move to a neutral country before returning to your own. Best place to move to? The next place where the battle will be to stack up the wall.

Feel free to comment and provide insights or constructive criticism.

edit: tweaked the berserk sequence.