Analiza novih resursa / Analysis of new resources

Day 1,106, 14:28 Published in Russia Serbia by bandigarf

S obzirom da imam rusko državljanstvo, tekst će biti dvojezičan, ali i dalje neće imati slike. 😛 Verzija na srpskom je dole.

Since I have Russian citizenship at the moment, the text will be bilingual (Serbian and English), but it still won't contain any pictures. 😛 The text contains economy analysis for eSerbia, but also a general formula which can be applied to any country.

Another day cometh, and brought upon us new things. Unlinke the people who expressed a very negative opinion on the forums, without in-depth analysis of what the new system brings, I will deal with some concrete (and theoretical) numbers.

First some general data

On the economy page of eSerbia, we can see that it has fruit, iron, aluminium and cattle. We don't have grain anymore, but it's not such a catastrophe as advertised by some people. Yes, the transitional period will hurt us, but later on we will move to different sources of food. Steak and compote for breakfast, lunch and dinner. 😃

As for the current situation, the resources that we don't have (including grain), are produced as if it were a medium region on the old system. So, 1 PP = 0.5 raw.

For one unit of grain, 2 productivity points (PP) are needed. The same goes for one unit of fish, deer, saltpeter, oil and rubber. For one unit of fruit and cattle, 1.6 basic production points are needed (without bonus).

This can be a bit confusing, so let me give an example:
- If a worker has a productivity of 320 PP, he will make 320 / 2 = 160 units of grain.
- The same worker, had he picked fruit, would have made 320 / 1.6 = 200 units of fruit, which is 25% more than if he was harvesting grain.

Now we're starting with hard-code... ummm... calculations, so if this was confusing, I would suggest to read some other text, full with colourful pictures, or semi nude ladies. 😛

Well, let's go on with the theory...
Food needs 6 units of grain per quality level, and 6 productivity points to produce one loaf of bread from that grain.

Since we have 2 food resources in eSerbia, every worker producing food will have 10% more productivity. That means 10% more PP for the same amount of money. Note: we have 3 regions with food resources, but 2 of them are the same (fruit), and they are counted only once!

All in all, (6 * 2) + (6 / 1.1) = 17.4545 PP are needed for one Q1 loaf of bread.

For weapons, artillery and air units, the sitution is the same like with food, but these weapons require 60 raw units for Q1 instead of 6, and for rifles and tanks, the situation is a bit more complicated, since we have an additional bonus in producing the raw. 🙂


The general formula

P = ( R * 2 / ( 1.0 + B ) + R / ( 1.0 + N * 0.05 ) ) * Q

N - the number of different resources that effect the manufacturing product (e.g. we have 2 fruit regions and 1 cattle, but this is 2 different resources in total)
B - bonus for producing raw, can be 0.0 or 0.25
R - raw units required for Q1 product (foo😛 6, weapons: 30, moving tickets: 60, house: 750, hospital and defense system: 3450)
Q - company quality

Looks cute, doesn't it? 😉


And now, with some concrete numbers:

Raw

- without bonus: grain, stone, oil, titanium (old resources), fish, deer, saltpeter, oil, rubber (new resources):

P = 2

- with a 25% bonus: iron (old resource), aluminium, fruit, cattle:

P = 1.6

Manufacturing and construction products

- food

P = (6 * 2 / (1.0 + 0.0) + 6 / (1.0 + 2 * 0.05)) * Q = 17.454545. * Q

- weapons made out of titanium (artillery and air units)

P = (60 * 2 / (1.0 + 0.0) + 60 / (1.0 + 2 * 0.05)) * Q = 174.545454. * Q

- weapons made out of iron (rifles and tanks)

P = (60 * 2 / (1.0 + 0.25) + 60 / (1.0 + 2 * 0.05)) * Q = 150.545454. * Q

- houses

P = (750 * 2 / (1.0 + 0.0) + 750 / (1.0 + 0 * 0.05)) * Q = 2250 * Q

- moving tickets

P = (60 * 2 / (1.0 + 0.0) + 60 / (1.0 + 0 * 0.05)) * Q = 180 * Q

For hospitals and defense systems, calculate yourself. 😛

Unrealistic prices (the theoretical minimal price, with all 5 food resources present)

- foo😛

P = (6 * 2 / (1.0 + 0.25) + 6 / (1.0 + 5 * 0.05)) * Q = 14.4 * Q

- weapons

P = (60 * 2 / (1.0 + 0.25) + 60 / (1.0 + 5 * 0.05)) * Q = 144 * Q


The price of one production point is salary / productivity, let's call this X in the theoretical part. So, the price of Q1 food would be 17.4545 * X, and when that food is put on the market, VAT should also be added (3% in all of our cases), and we get the production price of 17.9782 our imaginary monetary units. Of course, company owner's profit should also be added. 😛

If you divide you daily productivity with the mentioned 17.9782, you will get the number of Q1 units of food that you would be able to buy, if we lived in a world where capitalists don't have any profit, and where each of your productivity points is paid fairly. But, let's return to the real world... Ok, not exactly real, but this eWorld of ours.

One very good skill 10 worker produces 401 PP if he works with 100 health. That worker would produce:
401 / 17.45454 = 22.97 Q1 units of food = 11.49 Q2 units of food = 7.66 Q3 units of food = ... = 45.94 health
401 / 150.54545 = 2.6636 Q1 rifles/tanks = 0.6659 Q4 rifles/tanks (the popular 20/100) = 0.5327 Q5 rifles/tanks

The aforementioned worker can, from his fair wage, eat food to compensate the loss from woking, training and datchange, and once a week eat all 300 health points.

And now we go to somewhat more cruel world...
The current job market offer for skill 10 is ~37.0 RSD (there are a couple of higher offers, but there are more of them around 37.0 RSD, with 0.01 RSD difference). The X mentioned before, would in this case be 37.0 / 401 = 0.092269 RSD

If we use this as an ethalon, the market prices should be (all products made in eSerbia, including the raw, and VAT applied where it should be):

grain, stone, oil, titanium: 0.1845 RSD
iron: 0.1476 RSD
foo😛 1.6588 RSD for Q1!! (for higher Q just multiply with Q)
artillery and air units: 16.5885 RSD for Q1
rifles i tanks: 14.3074 RSD for Q1
houses: 213.8342 RSD for Q1
moving tickets: 17.1067 RSD for Q1

food (unreal): 1.3685 RSD for Q1
weapons (unreal): 13.6853 RSD for Q1

What can we conclude? If we keep the current salaries (and we should), all of the raw prices will go up, and also bring up the price of manufacturing/construction products. In the end, this will lower the buying capacity of players. Don't know about you people, but I'm off to spend my money on the marketplace. 😉

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A evo i verzije na srpskom.

Došao još jedan novi dan i doneo nam novine u igri. Za razliku od gomile ljudi koji su na forumu dali vrlo negativno mišljenje, bez da se upuste u analizu šta nam novi sistem u stvari donosi, ja ću se pozabaviti konkretnim (i teorijskim) brojkama.

Prvo malo opštih podataka

Na ekonomskoj stranici eSrbije vidimo da ona od resursa poseduje voće, gvožđe, aluminijum i govedinu. Nemamo više žito, ali nije ni to toliko velika katastrofa. Da, prelazni period će da nas boli, ali kasnije ćemo da pređemo na druge izvore hrane. Šnicle i kompot svaki dan za doručak ručak i večeru. 😃

Što se trenutnog stanja tiče, sirovine koje nemamo (uključujući i žito), proizvodimo kao da imamo medium regiju po starom sistemu. Dakle, 1 PP = 0.5 sirovina.

Za jednu jedinicu žita, potrebno je 2 produkciona poena (PP), isto kao i za jednu jedinicu ribe, divljači, šalitre, nafte i gume. Za jednu jedinicu voća i govedine, potrebno je 1.6 osnovnih produkcionih poena (bez bonusa).

Ovo može biti malo zbunjujuće, pa da navedem primer:
- Ako je radnik ostvario produktivnost od 320 PP, on je tom prilikom stvorio 320 / 2 = 160 jedinica žita.
- Isti taj radnik, ukoliko je brao voće, proizveo je 320 / 1.6 = 200 jedinica voća, što je 25% više nego da je proizvodio žito.

Sada tek kreće hard-core... ummm... računica, te ukoliko je ovo bilo zbunjujuće, preporučujem da se prebacite na neki drugi tekst, koji sadrži šarene slike, ili delimično obnažene tete. 😛

Elem, idemo dalje sa teoretisanjem...
Za hranu je potrebno 6 jedinica žita po kvalitetu firme, i 6 produkcionih poena da se to preradi u jednu veknu.

Pošto u eSrbiji imamo zastupljeno 2 sirovine za hranu, svaki radnik koji proizvodi hranu će imati 10% veću produktivnost. Što znači da za istu količinu novca dobijemo 10% više PP. Napomena: imamo 3 regije bogate sirovinama za hranu, ali su 2 od toga iste (voće), te se računaju samo jednom!

Sve ukupno, potrebno je osnovnih (6 * 2) + (6 / 1.1) = 17.4545 PP za jednu Q1 veknu hleba.

Što se tiče oružja, za artiljeriju i helikoptere, situacija je potpuno ista kao sa hranom, s tim da za Q1 oružje treba 60 jedinica umesto 6, a što se tiče pušaka i tenkova, situacija se još malko komplikuje, pošto imamo i bonus na sirovinu. 🙂


Opšta formula

P = ( R * 2 / ( 1.0 + B ) + R / ( 1.0 + N * 0.05 ) ) * Q

N - broj različitih sirovina koje utiču na manufakturni proizvod (npr. mi imamo 2 regije sa voćem i 1 sa govedinom, ali to je ukupno 2 različite sirovine)
B - bonus na prozivodnju sirovine, može biti 0.0 ili 0.25
R - potrebno sirovina za Q1 proizvod (hrana: 6, oružje: 30, tiketi 60, kuće: 750, bolnice i odbrambeni sistem: 3450)
Q - kvalitet firme

Izgleda simpatično, zar ne? 😉


No, da uvrstimo sada neke konkretne brojeve:

Sirovine

- bez bonusa: žito, kamen, nafta, titanijum (stare sirovine), riba, divljač, šalitra, nafta, guma (nove sirovine):

P = 2

- sa bonusom 25%: gvožđe (stara sirovina), aluminijum, voće, govedina:

P = 1.6

Manufakturni i građevinski proizvodi

- hrana

P = (6 * 2 / (1.0 + 0.0) + 6 / (1.0 + 2 * 0.05)) * Q = 17.454545. * Q

- oružje od titanijuma (artiljerija i helikopteri)

P = (60 * 2 / (1.0 + 0.0) + 60 / (1.0 + 2 * 0.05)) * Q = 174.545454. * Q

- oružje od gvožđa (puške i tenkovi)

P = (60 * 2 / (1.0 + 0.25) + 60 / (1.0 + 2 * 0.05)) * Q = 150.545454. * Q

- kuće

P = (750 * 2 / (1.0 + 0.0) + 750 / (1.0 + 0 * 0.05)) * Q = 2250 * Q

- tiketi

P = (60 * 2 / (1.0 + 0.0) + 60 / (1.0 + 0 * 0.05)) * Q = 180 * Q

Za bolnice i odbrambene sisteme neka računaju sami oni koji ih proizvode. 😛

Nerealne cene (teorijska minimalna cena, sa svih 5 sirovina)

- hrana

P = (6 * 2 / (1.0 + 0.25) + 6 / (1.0 + 5 * 0.05)) * Q = 14.4 * Q

- oružje

P = (60 * 2 / (1.0 + 0.25) + 60 / (1.0 + 5 * 0.05)) * Q = 144 * Q


Cena jednog produkcionog poena je plata / produktivnost, nazovimo ovu vrednost X u teorijskom delu. Dakle, cena Q1 hleba bi bila 17.4545 * X, a kada se taj hleb stavi na market, treba dodati i porez (VAT, koji je u svim navedenim slučajevima 3😵, te dobijamo proizvodnu cenu od 17.9782 naših imaginarnih jedinica novca. Naravno, na ovo se dodaje i profit poslodavca. 😛

Ako svoju dnevnu produktivnost podelite sa malopre pomenutih 17.9782, dobićete broj Q1 vekni koji biste mogli da kupite kada bismo živeli u svetu gde kapitalisti ne zarađuju ništa, i gde vam je svaki produkcioni poen pošteno plaćen. No, da se vratimo u stvarni svet... Dobro, ne baš stvaran, nego ovaj naš eSvet.

Jedan vrlo dobar skill 10 radnik proizvodi 401 PP ako radi sa 100 zdravlja. Isti taj radnik, proizveo bi:
401 / 17.45454 = 22.97 Q1 vekni = 11.49 Q2 vekni = 7.66 Q3 vekni = ... = 45.94 zdravlja
401 / 150.54545 = 2.6636 Q1 pušaka/tenkova = 0.6659 Q4 pušaka/tenkova (popularne sa 20/100 rasporedom) = 0.5327 Q5 pušaka/tenkova

Gore pomenuti radnik od poštene plate može svaki dan da pojede par zdravstvenih poena, da nadoknadi gubitke od rada, treninga i promene dana, a jednom nedeljno da pojede svih 300 zdravstvenih poena.

A sada idemo u malo suroviji svet...
Trenuntno ponuđena plata za skill 10 je ~37.0 RSD (ima par viših ponuda, ali je oko 37.0 RSD nagomilano više njih sa razlikom 0.01 RSD). Ono ranije pomenuto X, bi u ovom slučaju bilo 37.0 / 401 = 0.092269 RSD

Ako ovo uzmemo kao etalon, cene na marketu bi trebale da budu (svi proizvodi "made in eSerbia", uključujući i domaće sirovine, i PDV-om gde se on računa):

žito, kamen, nafta i titanijum: 0.1845 RSD
gvožđe: 0.1476 RSD
hrana: 1.6588 RSD za Q1!! (za viši Q samo treba pomnožiti sa Q)
artiljerija i helikopteri: 16.5885 RSD za Q1
puške i tenkovi: 14.3074 RSD za Q1
kuće: 213.8342 RSD za Q1
tiketi: 17.1067 RSD za Q1

hrana (neralno): 1.3685 RSD for Q1
oružje (nerealno): 13.6853 RSD for Q1

Šta možemo da zaključimo? Ako zadržimo trenutne plate (a trebalo bi), sve cene sirovina će se povećati, i povući sa sobom cenu finalnih proizvoda. Na kraju, ovo će smanjiti kupovnu moć građana. Ne znam kako vi, ali ja odoh da potrošim novac na marketu. 😉