Additional changes needed...

Day 1,749, 01:34 Published in North Macedonia North Macedonia by Great White Ajkula
A**hole... The article had 2 votes when I shouted it for the game purpose, and now you opened it for Angelina... Go watch porn. This is NOT for you.

The real article...

PREFACE

I have been looking at the prizes of the weapons (needed for rocket) and I was very-very surprised to see the following:
- Q1 costs 1.30 MKD* (all cc are more or less there)
- Q2 costs 1.30 MKD
- Q3 costs 2.47 MKD
- Q4 costs 5.99 MKD
- Q5 costs 10.29 MKD
- Q6 costs 17.59 MKD

These comedy prizes are set by people that gave away:
10 gold for Q1, or 6890 MKD, thus 5300 Q1 weapons
22 gold for Q2 (with -44😵, or 15158 MKD, thus 11660 Q2 weapons
39 gold for Q3 (again with -44😵, or 27008.8 MKD, thus 10934 Q3's
100.8 gold for Q4 (-44😵, or 69451.2 MKD, which is 11575 Q4 weapons
212.8 gold for Q5 (did I mention -44😵 or 146619.2 MKD equals 14248 Q5's
436.8 gold for Q6 (Yes, -44😵 or 300955.2 MKD which is 17109 Q6 weapons!

Illogical? Very... WHY would I buy Q3 weapon, when the effectiveness of Q7 is higher (not just damage and influence, but ratio of cost/damage), so ONLY Q7 is a weapon that players can buy - for fights... What remains...

ROCKETS
Well the need for weapons bellow Q7 are for ONLY for the purpose of creating rockets. Ultimate weapon for medal hunters... And usable too... To create a weapon you need 10x, 25x, 50x or 100x of these weapons, and amount of money. After appearance of the rockets everyone wanted to try them, and the prizes of lower weapons were very high for 2 days, OK for the next two and comedy after that... So the "need" for these weapons MUST grow up...

DIVISIONS
This was a very fair progress in the game. Needs just a little improvement... What is the problem? Divisions 1,2,3 are more or less OK, division 4 have players with 7000 strength up to 25000 strength... Are they in the same level? Is the influence of 7k EVER comparable to these of 25k? I Guess no!

SUGGESTIONS
1. Different amount of weapons per quality, for example Q1 rocket to be build by:
- 10xQ1; 20xQ2; 30xQ3; 40xQ4; 50xQ5 and 60xQ6 - but free of 100 MKD for construction.
Same logic should be applied on other rocket qualities...

2. Divide the divisions not by level, but by "damage per hit". Find the strongest player, and if he has (no weapon) hit of 12000 (for example) then Divisions should be 0-3000 per hit, 3000-6000, 6000-9000 and 9000-12000 per hit... Or even create more divisions (6 for example), giving smaller players a chance... and after that kind of dividing the division, correct the bazooka hit to be 5000*division number - which will make them usable for us, players that have over 10000 per hit.

I hope players will vote and shout this, and I hope admins will read it and accept the suggestions (numbers suggested are changeable)

Magnus