About the upcoming industrial environment of the "new new world" - Idea 1, 2 & 3

Day 315, 05:11 Published in Norway Finland by Juse L

About the raw materials I think, that the big picture here gets too simplified if the idea was to create an enough variable, realistic industrial base. Most, if not all countries needs 'n' amount of every RM. So, foreign trade takes place. Question is, how much there is i.e. Iron in West-Siberian region? Oh yes, the multiplier is 2, but what it tells us about the *amount* of iron in the area? How much there can be companies mining iron, just 1, or infinite? Thinking again, is the multiplier under threat of depletion, or is it solid number?

What was the idea of using just one resource for creating one product? Simplicity would be one, for the cost of industrial variation, that is. My idea is to turn whole complex upside down and back to the good ol' drawing board. The fact in real life is that one needs tools, workforce, energy and materials to produce anything. So this model of v1 is still too far from realistic.

Idea 1 - New set of resources

-Energy materials (divided later on)
-Oil, coal, uranium, gas, wind, water, solar, wood
-Construction materials
-Wood, stone and steel
-Luxury materials
-Diamonds, gold, silver, precious stones
-Food materials
-Grain, game and fish
-Manufacturing materials
-Steel, rare materials (rubber, rare metals), chemical minerals

Idea 2 - Infrastructure bonus

The better infrastructure, the more efficient manufacturing. Every state may improve its own infrastructure. A new division gets under construction branch - the infrastructure works.

Idea 3 - Energy manufacturing, power plants and refineries

Premature or not, but I think: "as far it is energy, it may be used for moving." This would add competition for materials and would release the exess dependance of certain areas and materials. However, if wished for more reflectance between eWorld and real world, the energy could be divided in two sections - moving units and infraunits, making some materials impossible for moving use and making oil and gas more flexible, since both may be used for both infraenergy and moving energy. This reform would add completely new division under manufacturing - energy manufacturing.

Improvement list:

-Versatile energy materials (oil&gas) and refinery

-Although refining is not correct term for gathering natural gas from the soil, it is used here to point out that gas may also be used for moving, thus stacked under the same division with oil.

-Refineries needs VEM to produce either moving or infraenergy units. Infrastructure multiplier would determine the efficiency of refinery, similar with regional productivity multiplier.

-RP multiplier 2 for area containing both VEM, or masses of either one ; RP multiplier 1 for area containing small amounts of either oil or gas.

-Biased energy materials (coal, uranium, wood) and power plant

-Power plants needs BEM to produce infraenergy units. Infrastructure multiplier would determine the efficiency of refinery, similar with regional productivity multiplier.

-RP multiplier 2 for area containing at least two BEM, or masses of one ; RP multiplier 1 for area containing small amounts of one BEM.

-Natural energy materials (wind, solar, water)

-Works also through power plants, but is available only on areas with high infrastructure multiplier. Cannot be a subject of trade. RP multiplier 1.