A Failure to Communicate
DCEinstein
Becoming general manager for a new company has opened my eyes to new elements of the eUS. Particularly, I am shocked at the number of high-level players, presumably two-clickers, who are doing nothing to maximize their potential. I have come across level 9, 10, or 11 players who live in states with low quality hospitals, have wellness below 40 or 50, and do not fight every day. Despite these problems most of those players came and worked every day so we know they’re at least checking in.
This leads to only one conclusion, our leadership’s message is not getting through to these players. I’m keenly aware of HR and other folks’ attempts to get the word out about this war, the change in citizenship, and the need for people to move to states with Q5 hospitals and fight. But clearly the message is not getting through to everybody and to win this war, we’ve got to fix that problem.
I urge our leadership to look into new ways to communicate with citizens in the eUS. My first suggestion is to have our current Senators serve as direct ambassadors to the citizens of their states. This requires more than just sending out the obligatory weekly news article. Senators in non-Q5 states need to directly message each of their citizens and tell them to get their wellness as close to 100 as possible, move to a Q5 state, and fight for the eUS. I know this sounds like a lot of work, but think of what it will do for your voter outreach for your next election.
I’m tired of watching our states fall to Peace and the first step to turning the tide in this war is to get our massive population working in our favor.
Comments
well, for me, the communication comes in the form of impersonal press releases, and sometimes during elections, a chain letter. In the two months of playing this game, not ONE person has reached out to me, even just to say hi. I don't like this game for precisely that reason. All of the old players seem only too happy to be totally standoffish, content to send out streams of orders. Ah well, I'm sure the small percentage of folks who are good at this game will continue to dominate it, and most other folks will drift off to find something FUN to do.
They aren't high level..11 isn't high.
Jonathan: 11 is high enough to fight and they aren't doing that. That type of dismissive attitude is exactly why players like MetalTomato call old players standoffish.
MetalTomato: I agree with you to the extent that older players don't reach out, but I've found that many are helpful when you contact them and that makes the game more fun. It is definitely a two way street and the active players are the ones that need to step it up.
Something to think about:
The United States' average player level has definitely gone up over the past month. We should be making growth a concern - this includes the smaller players.
I'll agree: 11 isn't high compared to 16.
Don't blame me for that, I've never even seen you, ever, MetalTomato, have you TRYED to be reached out to? Like join a forum, post on the IRC? Sending shouts doesn't count, and neither does randomly posting in an article.
Tom, maybe that's because the dead players and well the people the article described remained in their home states, so when they were taken over they are now part of the different countries.
"I'll agree: 11 isn't high compared to 16." That's offensive to me, what you just said.
16 isn't high, either. When I think of "high level" I think of 21-23.
I think we're missing the point here. First off, great 1st article...I hope you keep writing. Second, you make a great point about the large number of crappy players who stupidly maintain wellness below 95 on a daily basis. I own two businesses and I run across this regularly...and I don't understand it either. Even if you're a two-clicker, how hard is it to fight in a battle when there are 3-4 every day that pop up on the main page that people can fight in? I don't get it. I'm not particularly active in the forums and refuse to participate in IRC, but jesus, if you're going to play eRep, the least you can do is spend 3 minutes fight 5 times for your country and healing. It doesn't take much effort to check the daily orders and fight where you're told. If you aren't willing to do that, why bother playing?
In any case, I hope you keep writing.
Communication has never been the strong point of this administration. They are more occupied with spending taxpayers Gold to tank in battles to get Battle Hero Medals, while American regions are being conquered on a daily basis, commodity prices are ever on the rise, American companies go bankrupt, fall into enemy hands or pay taxes to countries like Russia, Indonesia, France, Portugal, the United Kingdom, Hungary, instead of paying them to the US.
It sounds like a pretty good idea, but that is easier said than done especially when your state has over 100 people, that could take a while to do. I think it would definitely help retain votes though because new players will remember what you did for them. Like Jonathan said though, if you aren't trying to be helped or reached out to then most likely you won't be reached out to. If you cant help yourself, what makes you think other people want to help you?
Jonathan: there's no need to fixate on what is "high level." The issue is that there are eUS citizens who check in everyday but aren't fighting in this war. Now you can ignore that problem and pick at semantics or you can do something about the problem. The point of my article was not to pass blame on anyone, it was to say that the old ways of doing stuff aren't good enough right now and we've got to try some new tricks.
Well now I feel compelled to write a very long comment to keep with the trend and not sound like a complete idiot. Great article, great points, but there can be a simple way to solve this from the get go. In the introduction message the very first words should be:
"Welcome to the eUS, the best way to help your country is to join the eNational Guard."(Linked to form). Perhaps air force too.
The eTraining Division which they will be placed in has a squad leader assigned to a small group of users, to make sure they understand how to fight, how to optimize wellness, and what not. If they apply right away, by the time they get accepted they should be fighting level.
"Jonathan: there's no need to fixate on what is "high level." "
DCEinstein, there's no need to say things that aren't needed.
I'm not fixating on anything, I'm responding to what someone said that I particularly didn't like.
I get that i should move to a Q5 hospital state but personally i can afford more than 3 weapons a day so living in a Q3 hospital state works for me at lease.
You know, it just hit me. Even senators are just too distant to really communicate with people.
Why not have bosses communicate with their workers? They can see the people who have low wellness, but still work every day. That's one of the reasons I'm where I am today, because my boss took an interest in me and helped me direct my efforts properly.
I agree with tomato fully. No one has tried to reach out to me except for the occasional "Hi vote for me in the election!" crap. We need people who are going to talk to you to tell you what to do and whats going on.
@ Jamie
I've always tried to do this w/ employees...if they have wellness in the 30s, I just give up on them (they're obviously not involved in the game), but if they're above 40 and just aren't old enough to fight, it makes sense as a boss to mentor them so they get healthier and produce more. I think many owners do this, but ideally they all would. This game relies on older players teaching younger ones the ropes...we all have a responsibility to pay it forward.
@ chatman: Just because you dont have weapons for the fights doesnt mean you should just settle for 3. You should still move to a q5 state so that you can get in an extra 2 fights, even if they are barehanded they are still something. It adds up over time and your rank would increase faster.
Jaime: I agree, that's one way to go about it and it may be better than the Senators trying because bosses only have to communicate with 10 players. Senators came to my mind because that way you can make it compulsory.
Andrew: In the bigger states I think the best solution to the problem you raised would be to have a team of folks working under the Senator. I'm sure there are some newer party members or military members who would gladly jump at the opportunity to serve as liaisons between the Senators and the newer citizens.
Voted and subscribed.
Good luck with your paper!
E=Mc2
I'm not accusing anyone of anything here. I'm suggesting that having employers take action is much more effective than trying to get the government to do it. It's a lot easier for an employer to communicate with 20-50 workers than it is for a senator to communicate, potentially, with a thousand or more.
Voted & subscribed!
Is there any way for us to identify the lower level players to be able to contact them if we do not have a company or anything like that?