5.Wait a minute..what the heck!
Releasethe Krakken
Im writing about the one click kill feature that has recently been introduced. Now at first I liked this until I thought of a con just now:
So lets make a pros and cons list:
Pros:
1. Faster and takes less time.
Should we keep it: yes
Cons:
1.Strategy: One cannot choose a weapon per blow anymore. For example you hit an opponent to 20 HP left using the Q6 tanks. Now in the past when one have little Q6 tanks I would switch to a handgun for the last blow. Saving me more Q6 tanks in the long run and improving my bottom line.
2. You have about 30 total energy left yet face a bazooka. So you could probably get a calculator out and calculate how much blows the opponent will take or if your like ME and a bit lazy you have 2 decisions😒
ay its late at night or the opponent side is close to a campaign win:think battle damage inflicted carry over to the next round. In this case if he requires 4 blows you may forfeit the 30 HP permanently in the old system you would see the first hit land 25 damage and quit for a bit and use the HP somewhere else worthwile.
Should the old system have been kept: Yes
Solution: My bad if there is already such an option and I was to lazy to find it but I would say one should be able to toggle between the old and new system.
In summary:
introduce a toggle feature cause I dont like math
and are lazy
and in the long runt the current system will make me slightly poorer
Comments
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at the last pic
Technically speaking it is possible to use a bazooka for the last hit, you just need to run out of food when you reach 10 health left.
But I agree with a toggle, it is just too much effort the other way.
totally agree
this new system just means the candy'ing tanks can do more damage over a shorter period of time, implying that happens on both sides, means more candy's are used in the same period of time! (both sides escalate quicker influence)
basic rule of eRep, everything new is to make the developers richer!