[eV] When Community fails to the Community itself

Day 3,568, 16:02 Published in USA North Korea by Demonaire

There are moments where the most useful thing to do, after you do lots and lots and lots of criticizing to everybody and anybody (specially administrators and developers) and suggests lots and lots and lots of ideas to improve something (and you even see them implemented), is to dedicate yourself to self-criticizing for the things you did wrong, the things you couldn't do, and the things you didn't want to do (despite it was benefical for everyone).

Yui MHCP001 made two articles controlling Alexis Bonte's promise to radically improve eRepublik towards the 10th anniversary. (You can see both articles here and here) Very good articles indeed (Message to Plato: you're taking too much time to endorse Yui's article, and you have only one day left), but the next things call my attention:

* Both articles acknowledges progress made to the game from the devs, then concludes those advances aren't enough for eRepublik to be interesting.
* They use the already known patterns of all rants: Blaming Plato-Bonte for everything and anything and, then, making a veiled threat about them growing tired about the situation and considering leave the game.

They are also sharing another thing in common: there is absolutely NO criticism towards Community at all for anything. Normal thing for me, of course, since once and again, it's easier to complain about others instead of ourselves, as if Community always had been right in their suggestions to the devs.

But the fun fact is: Community hadn't.

About the image above, some person told me (but I don't remember the place where we talk about it) that the isolation of the developers from the community happened because Rising's fail. Since that failure, the trust bond between developers and citizens was irreparably broken. Normal reaction, by the way: if Community had an idea, and developers works it but it results such a terrible failure they needed to dismantle that idea some months later to avoid big economical loss, and then Community blames you for the implementation, it's a no wonder for me why does devs decided that doesn't listen to players was for the sake of the game.

Please, do not pretend surprise.

But now the question is: What lesson does Community get from that failure?

Apparently, the answer is: nothing.

Using the same methodology from Yui's articles, let's make a review of some important social updates made from the devs in V3 and how has community reacted to them (and not with words: with actions)
July 26th, 2013: Combat Orders.

What do I think Devs were expecting from this update? "Making official" something already in use for mercenaries and giving soldiers a sort of work for a living (especially considering the"overproductive" flawed economy of that time)

What did I expect from this update? I believe the devs also were thinking in a way for closing the gap between old and new players by giving the later ones a way to "manipulating" tanks with money in the battlefield. After all, if I'm a 40k Strength D3 player, but I have, for example, 10 million CC in my account, I don't need to fight to turn some battle wall around if I can pay some tanks to do it. Hence, If people dedicates themselves to make money not only with CO, but with companies, endorsements, diplomacy and what else to save money for their own CO, we could have expected some interesting campaigns where many people fight not with their strength but thanks to good economical planning. (and I know he isn't the best example at all, but Colin Lantrip 3, although VISA player, has shown us how he can unbalance things in the game despite to be "on the losing side")

How did Community react? This update certainly went against collective cooperation of soldiers in the battlefield (making IRC fight meetings useless) and even the military supply system. But I still think people could do something more to military cooperation and CO coexist between them. After all, CO isn't active all the time and some countries could organize soldiers to coordinates in some battles, even the uninteresting ones. In short: Community just gave up with the update, not even showing proactive thinking to exploit it for their own sake.

That would be the first time Community gave up onto something...
August 8th, 2013: Work Tax.

What do I think Devs were expecting from this update? Stop overproduction. Indeed, it was the really first step developers took to "Fix the Economy".

What did I expect from this update? For me, it was (and still is) revolutionary. We're talking about a tax that not only would serves for economical purposes, but for political ones, because it was the possibility to force great owners to share their wealth with the rest of people. It's a tax that created the space not only for inclusive wealth but to put into practice ideologies like communism, socialism, socialdemocracy, etc. Even, well used, the Work Tax could create a new international stage, with countries fighting for ideologies, not only for domination and conquest. And I'm sure the devs also bet to that situation to happen, considering this correction where they were accepting the possibility that Work Tax + Minimum Wage was used by nations to totally expropiates companies' incomes.

How did Community react? Well...

And those are the highest values.

The consensus is to put the Work Tax between 1% and 5% and Minimum Wage at the minimum, but the thing disappoints me the most is to see "communist", "socialist" and, overall, far leftists and leftists political parties around the world radically against to raise Work Tax, like behaving as zombies for right-wing parties.

Bonte put his bets on the Community for they to change. And Community didn't live up to his expectations.

Needless to say, that wouldn't be the last time.
November 13rd, 2013: Freedom Fighter

What do I think Devs were expecting from this update? To answer community complains about TWO domination in the eWorld.

What did I expect from this update? People from the community organizing themselves and forming Revolutionary Armies around the world, regardless the nationality, to fight against TWO and be rewarded with that medal and the RH medal (even recruiting some VISA players to those efforts). Besides, since Revolutionary Armies wouldn't have some affilation to alliances, they would be an interesting third party in the wars.

How did Community react? Community didn't do anything and, on January 12th, 2015, Plato changed the medal prize from 5 golds to 1.000 currencies. 'Nuff said.

Again, Bonte put his bets on the Community for they to change. And Community felt short to his expectations.
November 15th, 2013: Taxation of Occupied Regions.

What do I think Devs were expecting from this update? To remember Community they could make peace treaties, paying a sum of gold to gurantee that peace, or countries paying tributation to empires for safety in their territories.

What did I expect from this update? Same as devs.

How did Community react? Countries turned tributes and peace agreements/NAPs with sum in golds/money in taboo.

[Irony]Bravo![/Irony]
November 19th, 2013: Determination

What do I think Devs were expecting from this update? To boost revolution wars, as they did with the freedom fighter aforementioned.

What did I expect from this update? Same as mentionated in Freedom Fighter.

How did Community react? They created a determination carousel. Some Community fault, though: That carousel proved determination in RW, as it stands now, totally useless.
September 18th, 2014: Publish Articles Globally.

What do I think Devs were expecting from this update? To boost the journalistic module and reinforce ties with the Community and the Community as a whole.

What did I expect from this update? Same as devs.

How did Community react? There wasn't any improvement in articles' quantity or quality whatsoever. Not Community fault, however: 2 golds are too much expensive to spend, more when Ads in other articles or feeds were a more economical option.
November 18th, 2014: Article Endorsement.

What do I think Devs were expecting from this update? To further boost the journalistic module and correcting the flaws of the previous update.

What did I expect from this update? Same as devs.

How did Community react? It was a good received measure and some people began to publish more articles in another countries, expecting to regain the investment with the endorses. That measure was improved further when the endorsement was upgraded to 100/50/5 coins.
Febraury 24th, 2015: Dictatorship.

What do I think Devs were expecting from this update? To expand the game political module, considering the plusses would surpass the minuses (like TO or access denied to President and Congress medals)

What did I expect from this update? Since the moment I read the terms, I knew it had a totally flawed implementation. Anyway, I had the hope dictators could make revolutionary changes in politics and economy in their countries, forcing ideological civil and international wars (you know, raising Work Tax and other taxes, raising Minimum Wage, making Peace Agreements, NAPs and other treaties with money and without impeachment fear, etc.)

How did Community react? Making use of an extraordinary but known fear to the changes, Community decided to mount defensive dictatorships around the world with the sole purpose to keeping the current statu-quo. Hence, we had the worst from the two worlds: dictators never made any important change, neither in internal nor in foreign affairs (despite having absolute power) and it closed political participation for many players, damaging political module (and game reputation) beyond repair. Devs themselves acknowledged the fatal error they committed and nerfed the system.

Thrice, Bonte put his bets on the Community for they to change. And Community felt short to his expectations, even after such radical update.
June 25th, 2016: Upcoming Economy Changes (Holdings and Pollution)

What do I think Devs were expecting from this update? It was another big step towards "Fix the Economy!"

What did I expect from this update? It was another update reinforcing Work Tax power, it was another invitation from the devs to the governments to really set WT in motion. Besides, as a personal note and as Yui would say about Discor😛 "My baby. My precious little baby.".

How did Community react? As mentioned when I wrote about Work Tax implementation: despite the tax being empowered, the consensus from all political movement in the game, regardless if they´re left, center or right wing, is to have WT as low as possible. Besides, come on: when Community didn't gave a **** about dictatorship system,  it's reasonable for me to have expectations not too high.
Febraury 2nd, 2017: New Media Module.

What do I think Devs were expecting from this update? Mainly, to deliver a fatal blow to Voters Club and reinforce Community ties.

What did I expect from this update? Nothing, I was a dead citizen by then. Now I think it is a great update.

How did Community react? Nagging, nagging everywhere.
Of course, we have more recent updates since Febraury, but those are still too new to be qualified.
All of you can see it. If Plato really admitted eRepublik is dead, as Gniraps once told us, Community was the murderer, or, at least, an accomplice for that murder.

But for Yui, Master_rg and Gnilraps, Community is a victim of the things Bonte and company made to her.

Community, for them, is just a good girl troubled by that "ugly bastard" called Plato.

Now, they ask for inmediate changes, under threat of leaving the game, and blaming Bonte if such departure happens.

And I'd really miss them.

But that departure won't be by Bonte's fault solely. And the funny thing is all of them will never have any ill feeling toward Community, despite, as we'd seen in this article, Community is, at least, as responsible as Bonte for their possible leaving.

Yui said she's growing tired and losing hope by the current state of things, Also Master_rg. Truth is: me too, but for blaming Plato for things he did and he didn't.

And no. I won't blame Bonte for having a Community that is behaving herself like an emo kid, that didn't use any of the updates given for make a better game, that hasn't proactivity or initiative for play in other ways, that is very terrified to dare changing the current state of affairs, and that has a depressing nostalgia by V1 and want that to come back, even it that means to kill herself (as shown, for example, with the Maverick Pack).

This is like the Blue Whale Challenge, eRepublik version: Bonte and Community competing to see who hurts themselves the most. A disgusting vicious circle.

And when two elephants fight between them, the meadow (the citizen) is the only one who suffer from that.

The worst thing: Community (in the same way as Bonte) doesn't and won't listen their own players, because Community thinks about herself that she is always right, after all, her leaders thinks the same way.

Nobody within community (even me) wants to take risks to improve the game.

All the people are lacking courage, so much.

Yes, we are.

-Demonaire