[Series] Visiting eRepublik Labs [Part 05]

Day 3,320, 00:06 Published in Germany Germany by Master_rg
Hello fellow citizen,

you are reading a part of my series of articles about my trip to eRepublik Labs from 07th to 10th dec. In order to make it more easier for you to get in touch with every topic, this table of contents can be found on top of every article. It will directly link to the specific topic you click on.


Table of contents

1. Preamble and some rules
2. Clarification about some used terms
3. How did it come to that visit

4. What happened during the days
4.1 Wednesday
4.2 Thursday
4.3 Friday

5. Problems eRepublik is currently facing
5.1 Community
5.2 Economy
5.3 Military
5.4 Politics
5.5 Newspapers

6. Some quotes of players which appear regularly
7. Conclusion



#5 - Problems eRepublik is currently facing

I think it should be clear that you could fill like hundreds of pages by talking about the problems eRepublik is currently facing. I would like to give you a basic list of things I have identified before and during my visit. Again: It’s not a complete list but feel free to leave some comments about this topic. It’s important to actively speak about those issues in order to get a better overview of the overall situation.

Last but not least I will collect all of your comments in order to create a solid foundation for a discussion platform about the future of eRepublik I am currently planning and working on. Get involved, state your ideas and opinions in order to create a better game for all of us.


#5.1 Community

This may sound harsh for some of you but I identified parts of the community as a problem of the game. Let me explain my point of view: Of course it is about being an active member of the community, it’s about discussions, fresh ideas, pros and cons but that’s not the part I am talking about: I am talking about trolls, hatred, exaggerated sarcasm.

Even though you don’t have to like and enjoy every update of eRepublik, I often experience the following situation: An update gets released and some people just go crazy - in a bad way, without even taking a closer look at it: “Again a shitty update”, “You %$”!$% it up again”, “Plato doesn’t care”, “Stop playing this shit!”.

I am asking you: Is something like that really required? Some of you may say: Yes of course as Plato doesn’t seem to care about the players - and I would may have answered yes in certain situations, but: Hatred can’t be the answer. Discussions should be the answer. What were bad and what were good decisions of this update? What are the resulting pros and cons? People, that’s what is needed, not simple one-liners like the stuff I mentioned above.

So you may ask yourself, how should eRepublik deal with those kind of problems? Well, I had at least some ideas which I would like to present you. Please keep in mind that this isn’t a complete list, during my presentation I wrote notes which could fill up a whole book - but at least it’s something that may helps you to get my point of view.


Transparency

- eRepublik needs to explain certain decisions
- They need to inform players about updates
- The changelog for example was a solid step in the right direction
- This also helps to avoid certain situations where people claim to know it better by just shouting out a one-liner how shitty everything is for like every 10 minutes


Optimize the communication with the community

- I suggested to get a community manager who takes care of informing players
- Deep connection to transparency
- Show the community that they are working on stuff, show the office from time to time, release some pictures with e.g. new features they are working on
- More often invite guys like Clopo or do livestreams on your own just to show people that you are still alive
- This doesn’t need to happen every week or every month, but may think of it on a regular basis (like maybe every 3 or 6 months)
- Players need to know what kind of problems exist in order to understand the overall situation


Add short intros or tutorials about new stuff they added to the game

- Example could be the introduction of holdings
- If players didn’t read the changelog or the forums they wouldn’t have any clue how to deal with this situation
- Even though an interface should explain itself automatically, you need to take the hand of the player from time to time, in order to guide him through new and complex features


New ways of communication

- It’s not about the way eRepublik communicates, it’s about the in game communication
- IRC is basically dead, the in-game chat (MU chat) isn’t the best solution, maybe add other external messenger services
- Problem: Is it a good solution if a new player is required to use external communication services when starting to play this game?


Reward active players who are actively integrating themselves into the community

- An example could be an increase of rewards of the Wiki supporters
- But: This also requires quality management as a high quantity (in terms of article editing) doesn’t mean that it’s actually an improvement
- Support your streamers (Best example: Clopo)
- Transparently reward your active newspaper writers (Donations by Plato are great but sometimes a donation (or its lack) isn’t understandable for everyone)
- But also reward players which are actively discussing ideas and new stuff on the forums, make communicating and discussions attractive again


Better use of social media

- Inform players about in-game events
- Anniversaries of important MUs is a step in the right direction
- Write some lines about important battles from time to time
- It has some kind of close connection to “Optimize the communication with the community”
- Maybe do short interviews with active players or link to them if this is done by the community


Dear reader, what are your ideas? Leave a comment!