[New Economic Module] Products

Day 821, 06:52 Published in by Plato

Dear citizens,


Today we continue with our educational Insiders by proudly presenting the new products that will make your virtual life much more interesting! Even the "old" products that you are used to can be considered new because in the future the products will be made of components that provide certain benefits or improve/influence certain attribute . For example, there will be no more generic “food”, but food that offers you different benefits according to the component customizations; this is explained bellow.


1. Food has two product components: ingredients and packaging. Ingredients increase health, while the packaging increases happiness. So, depending on your daily needs, you can purchase the type of food that suits best. One day you might want food that gives you a lot of health, while another day you need more happiness.


2. A Travel Ticket has three product components: paper, packaging and itinerary. The paper gives a health bonus and the packaging increases the traveler's happiness. The itinerary defines the moving distance. This means that you will buy a ticket according to your needs. You can buy a ticket with a short moving distance if you only need to fly to the neighboring country, which means that there are lots of customization points available to increase the other two attributes. But, if you want to fly half way around the world at the same price, you will have to lower your expectation when it comes to your health or happiness.

3. A House consists of roof, layout and wall. The roof influences health, the layout influences happiness, and walls assure longer durability (days of usage). If most of the customization points are used to improve the roof and the layout, naturally this means weaker walls and the house will collapse earlier. Conversely, a house can have long durability, but not provide as much health or happiness to the inhabitant. We are sure that the market and citizens will define what the most desirable characteristics are to have in a house.


4. A Hospital is made from three components: roof, walls and logistics. Roofs and walls work almost like they do for houses . Logistics determine the “area of effect”. We will describe this concept more in depth in the future Insiders about the military module. But, in short, each hospital will only heal the citizens which are inside a certain area surrounding the hospital (different from how it is now, one hospital per region). The bigger this area, the less points available for the other characteristics. Once again we are confident that the eRepublik citizens will calculate and customize these components to reach the optimal hospital.

5. A Defense System has the following components: layout, walls and project plans. The layout gives defensive power to protect against enemies. Do not confuse it with the layout-happiness relation we have seen in houses. The walls have an impact on durability. Project plans do for defense systems what logistics does for hospitals, set the area of effect.


6. A Rifle has four components: rifle barrel, frame, rifle butt and ammunition. Rifle barrels determine the attack accuracy while the frame provides defensive capabilities, which make it harder for an enemy to hit you. The rifle butt is responsible for durability while the ammunition causes damage. If durability is totally "consumed", you will need a new rifle. Of course, a rifle which is simultaneously very powerful, long lasting and with very powerful ammunition, will be expensive, similar to the current Q5 weapon. But of course, many of the four components can be combined to create many customized weapons. Additionally, rifles like all military products, can be used several times, depending on how it is customized.

7. A Tank has four components: tank barrel, engine, body and ammunition. Resembling the rifle barrel, the tank barrel gives attack accuracy, the tank's body provides defense capabilities, the engine is responsible for durability and ammunition determines the damage of the tank.


8. Artillery is almost the same as tanks, except the only difference is that the barrel is called the “gun barrel.”


9. Helicopter is also identical to tanks with the only difference of “missiles” instead of “tank barrel”.


Along with these new and enhanced products, there will be a change in the raw materials used to produce them.
- Grain is used for food;
- Oil is used for travel tickets;
- Stone is used for houses, hospitals and defense systems;
- Titanium is used for rifles, tanks, artillery, helicopters.


Yes, some industries are gone. We assure you that you don't need to worry for your business in gift/diamonds/wood industry. You will not lose your investment, it will be converted. More details about migrations of current products, companies, skills, strengths and so on, will be offered in a separate Insider.

Stay tuned for the next Insider, which will present the “customization points” concept and how the current “quality upgrades” are going to turn into improved products!

Previous Insiders in the series:
- The New Economic Module – an overview

- The New Economic Module – Time Management

- The New Economic Module – Professions

Regards,
The eRepublik Team