**The OG: Banach Explains the New Module** *Crucial*
Banach
With the announcement yesterday by admin, a few players might be perhaps a bit confused as to the specifics of this whole amendment to the game. If anyone here has ever played a Total War Game, it will be very similar.
Each region in the game will have a map composed of various tiles, with the "capital" being the center tile. Furthermore, each tile will have its own terrain like forrest, city, etc. Admins suggest that strategy will be based around this new topography.
I am unsure whether terrain is region specific or whether it will be the same in every single region in the world.
I am hoping the former as the region terrain in Siberia should NOT be similar to Pakistan and that should NOT be the same to Central Germany.
Region specific terrain that is accurate to the actual terrain in real life would greatly change strategy and keep the module interesting:
An attack into Canada's East Coast would hinder tank usage pointless but as the forces would move towards the prairies, tanks would be deployed in greater numbers to take advantage of the plains while helicopters would be avoided due to the lack of protection against anti air from the infantry.
Anyways, to win the battle, you must control the center region, a la aforementioned Total War. If you are familiar with the games, you have to breach the town defenses and hold the town square for two minutes to win or be the last man standing. Same thing here.
Add in effects from defence systems and hospitals (I'm assuming they just change armour and wellness recovery?) and we have a pretty interesting concept of a map.
~~~Next~~~.
Attacking a region is the same as always. Only difference is that only one nation may attack a region at a time. I think its idiotic and unrealistic, but whatever. No more USA and Canada double team on France's Normandy or whatnot.
~~~Victory Conditions~~~.
1. Control the capital in the middle. (King of the Hill!)
2. Control a majority of the regions.
Need both to win or it will be sudden death after 24 hours.
In that case if there is 51 tiles in a region map, you must control the capital and 25 other regions to give you a simple majority of 26-25.
Rome: Total War!
~~~Deployment..~~~.
"Once you deployed your citizen you can move about and engage in Player versus Player (PvP) fights." say the admins.
Remember the standard rules of having weapons and health before you go in! I'm assuming you can deploy into any tile that is yours so front lines are fair game.
~~~PvP~~~!
I might be one of the few Canucks who were around to remember the ole' days of PvP. From the sound of things, it will be the same just with a concept of choice and ability to buy grenades for extra damage.
When its your turn to fight, you pick one enemy out of a possible five in adjacent tiles and a fight ensues once your turn is over. The fight is calculated. The winner stays on for future fights.. The loser probably gets knocked down to 40 wellness and must heal at a hospital...
*Remember, you can still buy wellness packs*
~~~Okay, terrain and unit advantages.~~~
Infantry own artillery.
Artillery own helicopters.
Helicopters own tanks.
tanks own infantry.
I fail to see the logic but hey, rock paper scissors for the win right?
Secondly, certain terrains downplay these bonuses.
Tank in mud will lose its advantage over infantry (Mere speculation but valid at the same time right?)
Military ranks and strength will find new uses which will get further explained. All you need to know is that you will transfer strength into one of the four new character classes.
~~~What We Should Know:~~~
Each of the four weapons will go with the four character classes.
Nations may produce rifles, tanks, artillery and helicopters just like they produced "weapon".
Strength skill will be distributed, manually, to each class of infantry, tanker, artillery gunner, or pilot.
Here's the logical aspect kids: If you are 20 strength and dumping 20 strength into infantry (for whatever reason), don't fu**ing buy armour to fight in. You'll get crushed.
I suggest to everyone to dump all their strength into one skill and focus on that.
My recommendation: All of our oldest and strongest soldiers in Canada should dump their skill into armour combat- using tanks.
Hearts of Iron Tech Tree
We, and our alliance, control titanium flow. Titanium builds tanks. Tanks are the STRONGEST class in the game. Our enemies cannot field enough tanks to compete with us, and the helicopters are at an advantage but still weaker.
The quality system remains the same with One to Five per product being valid. Think of it like Hearts of Iron of upgrading units. When V2 comes out everyone might display Quality One rifles, and tanks but as time goes by, everyone will slowly be upgrading to the maximum Quality Five.
From the screenshot added to the Editorial, one can see four characteristics of each weapon:
Firepower
Precision
Defence
Movement.
That is where one can see the tank is superior to a helicopter of the same level. Perhaps this will change, otherwise the tank is KING.
Anyways, I'll be the first one to say, let's fu** some countries up.
We have the veteran soldiers.
We have the resources.
We have the allies.
Canada wants war. V2 brings war.
Perhaps as King I should lead my own little army into war?
🙂
How does this soun
😛
King's 2nd Heavy Armoured Montreal Brigade
That is one badass title given to one badass possibility of thirty professional soldiers in tanks storming towards Moscow.
Mmm mmm mmm, I can just imagine now.
Canadians, this is what I am speaking of.
Break free from these chains of adequacy and dare to imagine a stronger Canada.
On that note, bring on the war for this nation's thirst for blood must be quenched.
WAR WAR WAR!
Cheers for reading,
King Amadeus I of Canada
(Banach)
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Comments
Sounds sweet, nice overview 🙂
~hyuu~
Great Article!!!
Trent is confuzzles
Short version for my man Trent:
Grab a weapon.
Click on a tile.
Choose an enemy.
Kick his ass.
Stay on until your ass is kicked.
Heal.
Come back next day with friends in tanks.
Repeat.
Nice read Banach. Thanks for the overview!
Nice overview, but what exactly gave you the impression that tanks are the strongest class although it is merely a game of rock paper scissors? There is no well in rock paper scissors.
Indeed, I was basing it off the photograph of the game here:
http://wiki.erepublik.com/images/2/27/Screen_shot_2010-03-16_at_15.48.45.JPG" target="_blank">http://wiki.erepublik.com/images/2/27/Sc[..].JPG
The tank has the highest stats when compared to the next best, helicopter.
Cheers.
(It might not be final, and I admitted that, but it is currently the stronger.)
The rock paper scissors concept does NOT mean it works like that. It means that each unit has a WEAKNESS and each unit has an ADVANTAGE over another one. Its not the be all and end all of a fight.
So Tanks are the best because other countries doesn't have enough Titanium to efficiently fuel Helicopters right?
If so, then we're pretty much boned if we lose our Titanium regions.
Oh that is what you mean.
That is no inherited strength but a chosen one.
Costumisation Points:
http://www.erepublik.com/en/article/-new-economic-module-customization-points-1230292/1/20" target="_blank">http://www.erepublik.com/en/article/-new[..]/1/20
Kippers, we need our titanium to maintain our armour and artillery. Other nations don't have what we have in terms of opportunity to fielding massive armoured forces.
Dr. Pain, you are misunderstanding me.
Look at the screenshot. Look at the tank and helicopter diagrams.
The tank has better "stats" than the helicopter. They are both quality five. The tank is better.
Cheers!
Those stats may also depend on the customizations of the tanks and helicopters purchased.
Or, someone's own skills with particular weaponry.
The helicopter seems to have more 'precision' and 'defence' than the tank 😉
Other than that, a great article Banach 😛
But the Heli still beats the Tank regardless of the stats, because of a hidden bonus called flying 😉
The question is, can the tank attack the Heli with full damage or at all? Or can only the Art (they should have used a differnt name for that, seriously ) attack the Heli with full damage.
"If anyone here has ever played a Total War Game, it will be very similar."
I'm a Total War Gamer, and there are still plenty of diffenreces, but i understand your point. 😉
Nevertheless I'm very excited about this upcoming new module. "Real combat Strategie" is approaching this game, and I cant wait to test it.
James- perhaps you are right 😉
Cham- where do you see that 😮 And its firepowa that counts muahaha 😃
Bonny- we will find that out soon haha. Cheers for the comment
As always a great article 😃
P.S.
I already decided I will go either tank or heli 🙂
wtf Banach.
You sold your newspaper, HOW DARE YOU TAKE IT BACK!
ROCK ME, Amadeus, ROCK ME!
WAAAAAAAAAAAAAAAAAAAAAR! And dammit, WHEN will Saskatchewan uranium be available, hah? HAH?
Helloooo, Admins. Canada has a few countries to vitrify. Turning those Iranian wastelands to glass would be SUCH an improvement. And as artwork, it'd beat anything that Crysto could possibly do with plastic wrap.
MZ
And electric bayonets. WHEN WILL GET ELECTRIC BAYONETS?!?
MZ
I suspect that the helicopter in the picture may have more points invested in durability than the tank, which would explain the difference in other stats.
What about the unarmed? Are they at a disadvantage to everyone beyond the lack of weapon multiplier? And do they count as infantry for level gains?
Interesting. Thanks
I loved this analysis of the war module Banach!!
"We, and our alliance, control titanium flow. Titanium builds tanks. Tanks are the STRONGEST class in the game. Our enemies cannot field enough tanks to compete with us ...."
Nice analysis, Banach; however, we will have no strategic tank-construction advantage even with our titanium reserves. Other countries (including Phoenix) can simply send their orgs into Canada to buy our titanium and ship it home to supply their own tank manufacturers.
We can gain no advantage unless we jack up the VAT on titanium and rebate known Canadian and EDEN manufacturers. That's the only way to block foreign buyers. Of course, if we raise the VAT on titanium, buyers will simply send their orgs to Australia or South Africa or Russia for titanium.
*pissed myself with joy 😃
@Unum
VAT on raw materials... hmm... doesn't it sound strange? However, the taxation mechanism might be changed as well. Anyway, I agree that eCanada doesn't have any advantage in constructing tanks. What's more, it's exactly the opposite! Most of your citizens are skilled in land, aren't they?
Don't you guys think that eRep servers are nowhere near being able to host such battles? When it comes to important fights we're overwhelmed by chickens, in the simpliest ever war mode. This damn thing is just too complicated for their servers to manage.
Banach, there is one facet you have forgotten, that in v2, all consumer goods, including all four types of weapons are customizable, the tanks displayed, were specialized to do maximum attack damage at the expense of defense and durability. The Helicoptor shown, was designed to be perfectly balanced.
That being said, if the combatant had equal skill in armour and helicopters, flying the helicopter would destroy the tank pilot anytime. That is why the CAF, doesn't intend to specialize on only one weapons platform. If we were all tanks, it would take only a handful of skilled helicopter pilots to eat our army for breakfast.
Goran Thrax
So will poor people have to go with infantry as they're too poor to buy a new helicopter every battle?
Also the logic of the unit strengths mostly makes sense
Tanks > Infantry (Self explanatory)
Infantry > Artillery (Artillery is designed for longer range, at the range infantry would be attacking artillery is useless)
Artillery > Helicopters (The fuzzy one, doesn't make much sense unless you assume the people manning the artillery are damned accurate)
Helicopters > Tanks (Tanks are better equipped to take on land targets, not raising the barrel and firing up)
Remeber all stats are customized by company owner. So the stats of each unit will effect how they preform, some tanks will hit harder than others while they will not take as many hits as others. As we have a local source of Titanium you will likely see Canada producing Tanks and Heli's as we have the resource.
Great job Banach!
I think we will need to have unit groups that have a balance of different strengths. Battle planning and co-operation will win out against free-for-all type fighting.
@Stelawrat
Unarmed can still participate in battles but their chance to win any PvP is rather little. Here's the quotation:
"Of course, you can also fight unarmed if you think you stand a chance."
"Battle planning and co-operation will win out against free-for-all type fighting."
You hit the nail on the head, Ralph Kline. Organization and tactical precision will win every battle.
Let's speculate on terrain and tactics. Someone attacking mountainous British Columbia could not use tanks, but would rely on helicopters. If the CAF establishes a defensive line of artillery, we'll blow the enemy out of the sky. On the other hand, if we have a bloated tank corp that is largely useless against enemy helicopters or a willy-nilly, ill-timed defense, we're dead.
Sorry guys. Like a noob, I did not read the actual article posted by the devs. I based my comments on all of the great stuff that was posted here only.
I can't imagine fighting unarmed. Don't believe there would be any strategic advantage unless an unarmed, and therefore cheap unit kept enemy units occupied unnecessarily while elite troops swept in for the kill.
When you are choosing among the 5 enemies to fight with, do you see their stats or are you choosing blindly? If the latter, then fighting unarmed may have some uses after all.
Thank you Banach for the great article. 😁