[SHIELD] The Private Military Commune

Day 2,604, 09:43 Published in USA USA by crashthompson.



What is a commune?

Defined commonly as: a group of people living together and sharing possessions and responsibilities.

tl;dr version?

The commune is mainly supported by private donations and real life money to function to support our community. When you join us we just ask you to respect the rules so material is not wasted inappropriately.

For those who are interested in finding out more about SHIELD’s commune please read on…



Younger, newer and/or lower division players are not as informed to what a commune is, how it works, and the amount of effort it takes to run such a place. But when everyone works together it makes for a very effective, thriving, fighting force, and stellar community.

I am writing this to help our soldiers understand the responsibility that comes with such an idea, and how we’re trying to operate to the best of our abilities by maximizing our base while using as little resources as possible. Quite simply: we are always trying to strengthen our community within a MU community to produce higher quality players in the game.

In the case of SHIELD’s Military Unit, our commune is a place where it’s soldiers work each day so the commune’s companies can make supplies like food and weapons. Soldiers work for $1.04 cc versus the average wage of lets say $50.00 cc per day. Remember the higher the wage the more taxed. This food and weapons is then distributed through supply drops, as the soldier requests them, in the Daily Order Briefings designated by the Quartermaster General (QMG) and their Quartermasters (QM). Each worker’s contribution is added to the commune and can be applied by the manager as necessary. There are commandments (rules) we all follow and always encourage our soldiers to ask questions before taking action in doing something prohibited like selling SHIELD supplies or buying Training Contracts with gold from the HAMMER program.

First, lets start off with what exactly is in a commune. A commune is quite simply a player’s account who has a lot of different types of companies that each serve a purpose. For example:



SHIELD’s Commune has three Quality 5 (Q5) factories, one Q2 / 4 Q1 house factories, and four Quality 7 (Q7) weapon factories. The owner of the factories can Work as Manager (WaM) each day in the factories. This particular commune also has raw material companies (Food, Weapon and House Raw Material aka frm/wrm/hrm respectively). Raw material companies are necessary for the production of food, houses and weapons. So on any regular day the commune is capable of making the following:

*Figures are based on max output of factories in 100/100/100 resource bonuses.

SHIELD has:

16 Hunting Lodges = 8,000 frm a day.

How much does it cost to make maximum food production in all of the food factories in one day?
ex: 10,000 frm is required to make up to 2,000 Q5 food. 10 workers are used for this max production output in a single day. Since we have three Q5 food factories at least 30,000 frm ($900) is needed to produce up to 6,000 units of Q5 food which is about $1800+/- to market average. I used 0.30 per each q5 food.


82 Rubber Plants = 41,000 wrm a day.

How much does it cost to make maximum weapon production in all weapon factories in one day?
ex: 40,000 wrm is required to make up to 200 Q7 weapons. 10 workers are used for this max production output in a single day. Since we have four Q7 weapon factories at least 160,000 wrm ($3200 market average) is needed to produce up to 800 Q7 weapons which is about $4800+/- to market average. I used $6 per each Q7 weapon.




In this picture is an example of what a Manager sees. There is a tax for WaMing. This goes to the country’s coffers. There is an employee total of workers available for distribution. There is the consumption of energy the Manager incurs when he/she WaMs. And there is the output totals when they WaM everything at the same time (raw material companies +/- food/weapon factories). STARK Industries consumes about 1150 energy a day with about 60 energy left before Energy Bars need to be consumed to replenish energy.

As you can see SHIELD commune does not have nearly enough Raw Material companies to produce maximum capacity each day. Now when the person managing these companies WaMs each day it can help, but not as much as we would imagine.

Each day of WaM:
16 hunting lodges = 8,000 frm.
82 rubber plants = 41,000 wrm.
This raw material is deducted each time the manager WaMs in the food and weapon factories each day.

Now house companies and raw material companies are a different beast. You cannot WaM in these companies. It is mandatory that a worker is assigned to these places of production. I can visit houses later to explain how they help SHIELD’s Commune. They are VERY beneficial to communing.

edit: adding housing information

[DoE] Guide to eRepublik: Houses
http://www.erepublik.com/en/article/-doe-guide-to-erepublik-houses-2489244/1/20

How Every eRepublikan Can Own All 5 Houses
http://www.erepublik.com/en/article/how-every-erepublikan-can-own-all-5-houses-2476617/1/20

Why Buy a Q1 House?
http://www.erepublik.com/en/article/why-buy-a-q1-house-2475336/1/20


What does the average player use in foods and weapons?

Higher divisions (¾) usually consume around 25Q7 weapons +/- the amount of food fights they have in a day. For people who ‘tank’ its much more than this.
Lower divisions (½) usually consume around 10-15Q7 weapons +/- the amount of food fights they have in a day. Lower division people USUALLY have poor strength contribution in battle. These types of players we try to encourage strength training in our HAMMER program.

Basically, HAMMER does gold drops. This can range from 0.5 gold per day up to 1.5 gold per day depending on how active you are in game versus extra initiative in meta game and other activities. Since there is NO FIGHTING when you strength train the HAMMER program is dedicated to trying to keep a player from getting bored by doing extra curricular activities. This can be making new uniforms, recruiting more soldiers, quarter mastering or even becoming a leader. High division players are not ALWAYS the leaders of Military Units!!! This is why our Military Unit is so awesome! There is no other private military unit in eUSA that does this!

If you look at the market place 1 gold is = to about $225.00 cc average. The HAMMER program does weekly drops of gold depending on your activity level and rank. The higher rank you are, the more active you are, the more gold you can get. This is the most advantageous program a low strength Division 1 player can take advantage of if you’re in this game for the long haul. Its not an easy program to get accustomed to because it takes a tremendous amount of patience. THAT IS A LOT OF MONEY WE DOLE OUT ON OUR OWN AS A PRIVATE MU.

Also, you can double dip a government funded program!
URL - Bank Up 2 Strength Up *please note we are not accountable for drops here and you must abide by government laws and regulations using this program or you will be booted.

Where is the value in SHIELD’s PMU?

Now you have a decision to make. Do you fight your 25 Daily Order fights each day with the supply drops given by the Quartermaster team or do you wait patiently to strength train and SAVE YOUR GOLD to buy Training Ground upgrades while Plato has a discount event?

The path is honestly yours. Unfortunately, SHIELD cannot support you doing both at the same time. Also, we would like to show you the value of working in the commune. Your daily wage may be 1 dollar, but look at the value of the product you’re producing and are eligible to receive versus what the maximum job wage is (usually ranges around 50cc a day)



The choice seems pretty clear. The value is far better working a commune in a private MU like ours. If you have any questions or concerns, or any additional feedback or comments for us please visit us:



SHIELDS UP!
HAMMERS DOWN!

Special thanks to Dave Gulya and Scott coyle because we always leech images for our articles to make them look super awesome ofc.