[R&A] [No.30][翻譯][外電]專訪:Argrob

Day 1,602, 08:26 Published in Republic of China (Taiwan) Republic of China (Taiwan) by strangerthe

原文連結:Special Interview with Argrob
原作者:ReMiiX

Hi dear friends, today I have a special article for you
I had an interview with Argrob, the highest level in game.
嗨親愛的朋友們,今天我有篇特殊的文章要給你們看。
我採訪了Argrob,遊戲中等級最高的玩家。



Some peoples say they saw to Argrob disconnected 😒
有人說他們看Argrob是離線狀態


I don´t want wait more... here you have
我等不及了,以下就是訪問內容:


1- How did you start play eRepubliK?
1- 你是怎麼加入eRepublik的?


I was called in a game from friend. He well knowing for my curiosity, and I was easily persuaded. The first month I've mostly played "Training -Working" game. And then I was invited to chat. Only then, did it all really began. Communication that develops along with the game itself is a real added value and makes the game alive.
我是被我朋友拉進來的。他知道我很愛嘗試新事物,而且我也很容易被說服。第一個月內幾乎可以說我在玩”訓練-工作”遊戲。然後我被邀請加入聊天。從那時起,這所有的一切才算真正的開始。隨著遊戲的進行所產生的交談是這遊戲的附加價值,也是這遊戲有生命力的原因。


2- What do you think about eRepubliK?
2- 你對eRepublik的看法是?


Each game, including eRepublik, in my opinion requires passion. What kind of game is, where we can watching events coldly? What kind of game is which does not affect us personally, at least a little? We are sometimes happy, sometimes sad. We love and hate, we persist in their own aspirations. As long as I manage to keep that sense of eRepublik, this is my game.
每個遊戲,包含eRepublik,在我的認知裡都需要熱情。什麼樣的遊戲我們可以冷眼旁觀事情發生?什麼樣的遊戲不會影響我們個人或影響輕微?我們有時開心,有時沮喪。我們喜愛並且憎恨,我們堅持於遊戲本身。只要我能保持這些對於eRepublik的情感,這就是我的遊戲。


3- What is better? Society in game, or society out-game?
3- 遊戲中的社會還是現實中的社會比較好?


As I said, one complements the other. Choose one of them, It will look like you have a house without a foundation or roof. I believe that some like more one of these aspects, but I am sure that we are aware that they are interconnected.
如同我先前說過的,這兩者是互補的。選擇其中一個,就好像你擁有一間房子卻沒有地基或屋頂。我相信有些人比較喜歡其中之一,但我確信這兩者是相互聯繫的。


4- Do you know more or less how many money have you spend in game?
4- 你知道你大概花了多少錢在這個遊戲上嗎?


I know exactly. For every purchase I got the notice and I keep them. Today is good to keep confirmation of any purchase. But the numbers will keep for myself.
我知道確切數字。我留有每次消費的通知。現在保留消費的證明是比較好的做法。但我不會告訴你確切數字。


5- What rate you give to Plato for his work in game?
5- 你給Plato對這個遊戲努力打幾分?


Never before I have not evaluated Plato. And, I will not even now. Plato is not here to working in game. From him we got the model. We working, within the model, as much as want or as much as you can. Players create game, Plato gives the legality of conduct.
我先前從未給Plato打分數。而且我現在也不會。Plato並非在遊戲內工作。我們從他那得到遊戲原型。我們盡可能或盡你所想要的在這原型遊戲內工作。玩家創造了這個遊戲,而Plato則給予合法性。


6- What do you think is going be next important change in eR?
6- 你認為eRepublik的下一個重大改變是什麼?


I really do not know. Sometimes a small change can make a significant difference for each person. To me such significant change was the introduction of the possibility of buying gold for other players.
我真的不知道。有時候一個小改變也能對每個玩家帶來重大的影響。對我而言,引入從別的玩家那買G的機制就是一個重大的改變。


7- What do you think about bazoka 15k?
7- 你對每下1.5萬傷害的火箭筒有什麼看法?


After many hours of playing, I took a small detachment from active combat. I know that my hit with Q6 weapon greater than the benefits brought by bazooka, and perhaps will contribute to increase my influence in the fight. But looking at the overall, most players have kick less than 10k, so it is perhaps better to remain thus for the time being.
在經過長時間的遊戲後,我已經沒那麼積極的參與戰役。我知道我的Q6傷害高於火箭筒,不過新火箭筒或許能增加我的傷害輸出。但整體而言,多數玩家的傷害低於1萬,所以我想維持原樣或許比較好。


8- Whats your favourite module? Whats the worst?
8- 你最喜歡這遊戲的哪一部分?最不喜歡的?


If I well understand, this is a question about the parts that make up the complete game, not the versions of the game. Without war module would not exist politically. Also it would not existed economic modul without war. Without political control we would not have the economy. Within this, we have a complex communication between players and theirs, more or less, positive desire to prove.
I like to watch the full complexity game and I always tried to follow all modules equally.

如果我的理解沒錯的話,那麼這個問題是關於這遊戲中的各個功能,而不是這遊戲的版本。如果沒有戰鬥模組那麼就不會有政治。此外如果沒有戰鬥模組也就不會有經濟模組。沒有管理我們的政治就不會有經濟。有了這些,我們才能擁有如此複雜的互動以及其他玩家或多或少的正面慾望。


9- What is for you "tank" ?
9- “坦”一詞對你來說是什麼?


Passionately and committed enter to the fight, not thinking about self-interest. Accept the victory or defeat with dignity, without insulting the opponent. Persevere in efforts to make yourself better, not worse, and never give up.
I will respect such person and named as "tank", regardless of the damage done.

熱情、堅定的投入戰爭,不去思考私利。莊重的接受勝利或失敗,而不是羞辱你的對手。努力精進自己,而非退步,並且永不放棄。
我尊敬這種人,並稱之為”坦”,而非依據傷害力。


For end, he sai😛 "p.s. I'm sorry for my bad english. I hope that will be understandable."
最後他說了:「附註:我要為我的爛英文說聲抱歉。希望還可以理解。」


This is a special interview for all my friend
這是篇給我所有朋友們的專訪

SPECIAL THANKS TO ARGROB
特別感謝Argrob。


1st edition:感謝Nekolan指正