[R&A] [No.20][翻譯][外電]新手的戰場指南

Day 1,590, 10:39 Published in Republic of China (Taiwan) Republic of China (Taiwan) by strangerthe

原文連結:[Guide] How to fight? / Wie kämpfe ich richtig?

1. Where to fight?
2. How does the Battle work?
3. How to fight?
1. 上哪打仗?
2. 戰爭是怎麼運作的?
3. 怎麼打仗?




At the Main Page you will find the tab "Wars"
There you can find any ongoing Battle.
在首頁你可以看到”Wars”的標籤,
你可以在該頁裡找到所有正在進行的戰役。


The Government and the Military Units (MUs) have different Options to show you where to fight. There are three main Ways they will show you:
政府和軍團都有不同的戰場需要你去戰鬥。你可以在以下三個地方看到指定戰場:

The Wehrverwaltung
政府報紙(註:此為德國國防部報紙)
Campaign of the Day
每日重大戰役
Daily Order
每日軍任

1.1 Wehrverwaltung
The Wehrverwaltung is the official Newspaper of the Ministry of Defense (MoD). Here you will find information about ongoing battles and the Importance of different battles
1.1 官方報紙
這是國防部的官方報紙。在這裡你可以看到正在進行的戰役資訊以及各戰役重要性的區別。
(註:eROC國防部報紙為ROC Ministry of Defense)

1.2 Campaign of the Day
The Country President (CP) can set the Campaign of the Day (CotD) every Day. This is a possibility to show you, what battles are important.
1.2 每日重大戰役(COD)
每天內只有總統可以設定每日重大戰役。這是告訴你哪場戰役非常重要的一種方法。

1.3 Daily Order
A third way of how to find out, where to fight is the Daily Order from your MU. If you kill 25 enemies for that battles, you’ll get one Energybar and five different Bazookaparts once a day. (You don’t have to kill the 25 enemies in the same battle, the Daily Order can be changed several times)
1.3 每日軍任
每日軍任是你可以找到指定戰役的第三種方法。每天在每日軍任指定的戰役中殺滿25個敵人之後,都可獲得1條能量棒(棒棒糖)和夠你組成1管火箭筒(BZK)的5個零件做為獎勵。



After you selected a Battle you’ll see the Battlefield in front of you:
當你選定一場戰役之後,你就會看見戰場:


Top-left you see the country you’re fighting for and top-right you see the country, you’re fighting against. You’re always fighting automatically for the side of our allies, exept for Resistance Wars (RWs), where you can choose one side
在上方左側你可以看到你正在效力的國家,而右側則是你正在對抗的國家。除了起義站你可以自由選則陣營作戰之外,其他戰役系統將會自動幫你選擇為盟友方而戰。


Every battle is divided into several mini-battles, that last two hours at maximum. You can see by the number of the crowns, how many mini-battles a side has won already.
每一場戰役都是由數個回合所組成,每回合最多兩小時。你可以由皇冠的數量來得知雙方陣營目前各贏得幾回合。

The country, that has first won eight minibattles, wins the war.
而首先贏得8回合的國家就能贏得這場戰役。


The red/blue bar in the middle is showing you the current Influence and the time is showing you, how long the battles is running already.
而中間的藍/紅條則代表著現在的影響力和該回合已經進行了多少時間。


On the left and the right of the influence-bar you can see the counter for the points.
在影響力指標的左右方你都可以看到分數表。


Below you see the current “Battle Hero”. The fighter, that has done the most damage in the ongoing battle.
在下方你可以看到現在的”回合英雄(BH)”。他們是在該回合中輸出最多傷害的玩家。

To win a battle, one side has to gain more than 1800 points. The distribution of the points is arranged by a fixed time-structure.
某方必須先達到1800點才能贏得該回合。獲得點數的多寡會隨著時間的不同而有所改變。

The game checks every minute, which side is over 50%. Then the points are distributed according to the following pattern:
- In the first 30 minutes of the battle: 10 points every minute
- Between the 31 and 60 minute: 20 points every minute
- Between the 61 and 90 minute: 30 points every minute
- In the last 30 minutes: 60 points every minute
So there are totally 3600 points possible (300, 600, 900, 1800). Which side gains 1800 points at first, wins the minibattle.
這遊戲每分鐘統計一次,只要哪方影響力高於50%,那麼該陣營就會獲得點數。不同時間內所獲得的分數如下所示:
- 每回合前30分鐘:每分鐘10點
- 31分至60分:每分鐘20點
- 61分至90分:每分鐘30點
- 最後30分鐘:每分鐘60點
所以最多一共有3600點(300,600,900,1800)。首先獲得1800點的陣營就能贏得該回合。

Therefore it is important, to also bring the bar over 50% at the beginning of a round, to win a battle.
Youre only wasting damage if youre hitting, when the advance of one side is very huge. Apart of that every fight can be decisive.
所以在每回合的開始把影響力衝至50%以上是獲勝的關鍵。
當某陣營的占有極大的優勢時,在此時輸出是沒有意義的。否則每一次的攻擊都可能是決定性輸出。



If you have a weapon in your inventory it will be used automaticly. If you have several weapons, you can switch between them. The value of the weapon is shown to you, when you move the mouse over the weapon.
如果你的倉庫中有武器,那麼你將會自動使用。又如果你擁有數種武器,那麼你可以自由切換它們。每種武器的數據都會在你把滑鼠移到圖示上時顯示出來。


For beginners: Fight at the beginning without a weapon, because they’re rather expensive. Instead buy food, because this have a better cost-benefit ratio. If you posess a weapon its possible to fight without it, if you put it on the market for sale.
對新手來說,一開始不要使用武器作戰,因為對你們而言武器相對的昂貴。把錢拿去買食物,這樣的C/P值比較高。當你擁有武器時,你可以藉由把它們擺到市場上去賣而避免使用它。



If a hospital is availible it is shown here. Every use of the hospital regenerates 10 health. The little green number show you how many times you can use the hospital
如果戰場上有醫院則會在這裡顯示。每使用一次醫院回復10點體力。綠色的小數字表示你可以使用醫院的次數。


Hospitals are very rare. If a hospital is availible it is used up usually very fast.
If theres not hospital or you have used it already, your food is shown here, if you posses some (otherwise Energybars are shown)..
醫院是非常稀有的。如果真的有醫院出現,那麼總是一瞬間就會被用完。如果沒有醫院或醫院已經被用完了,而你擁有食物的話則進食按鈕會出現在該位置(否則就會出現能量棒)…


With food you can regenerate health. How many you can regenerate depends on the quality of your food. You can regenerate 100 health per hour. Basicly 2400 health/day (100 every hour), but its dependend by the size of your towncenter, how often you have to use it to gain that maximum. (The best towncenter regenerates up to 500 health (additionally its possible to regenerate 50/100 health by healthbuildings, but these are very expensive: 99g/199g) than you have to fight again to get more health)
藉由進食你可以回復體力。回復的量則視你食物的種類而定。你每小時可以回復100點體力。基本上有每天2400點(每小時100點),但實際上你必須依照城鎮中心等級而定時消耗體力以達到最大值。(等級最高的城鎮中心可以儲存500體力額度(此外還可藉由健康中心來獲得額外的50/100額度,但花費分別為99G/199G),之後你就得消耗體力來繼續獲得回體額度。)

If don’t have any food, no hospital and no energybar its possible to buy a health-kit for 0.5g which recovers 10 health. This is very very expensive.
如果沒有食物、沒有醫院、沒有能量棒,那麼你可以花費0.5G購買10點體力。這是非常非常昂貴的。

Its way cheaper to change your gold into local currency and buy food on the market.
把G換成貨幣來購買食物是比較划算的方法。



The fight is pretty simple. You fight (click the fight-button) and you’ll make damage to you enemy. Every fight you’ll loose 10 health. This last as long till your enemy is dead. This can vary depending on the enemy from 1 fight up to 5-6 fights. So be carefull if you attack another enemy.
上戰場是非常簡單的。攻擊(點下攻擊鍵),對你的敵人造成傷害。每次攻擊花費10點體力,直到你的敵人死亡為止。攻擊次數從1次到5、6次都有可能。所以請謹慎的攻擊你的敵人。


The last thing is to click on “Add influence” and you damage is counted.
最後一件事則是點下”增加影響力”按鈕,之後你的傷害就會成立。



Bazookas:
火箭筒:



From time to time you’ll find parts of Bazookas on the Battlefield. You also get five different Parts for doing the Daily Order of your MU.
隨著時間的過去你將會在戰場上獲得各種火箭筒的零件。你也可以在解完軍團的每日軍任後獲得每種零件各一個。

If you have collected five different parts you can build a Bazooka. With a Bazooka you can make 10.000 damage and kill you enemy instantly. This is quit a lot for older players but especially for younger ones. If you have build your Bazooka you have to use it directly. If you have a weapon in your inventory you can use them instead of the Bazooka by switching between them. But i recommend not to build your Bazookas but to wait until you want to use it. If there is a important battle you can build all your bazookas and use them in total.
如果你蒐集到了火箭筒的5個部分,你就可以把它們組裝起來。使用火箭筒每發將可立即造成10000傷害和1個人頭,而一管火箭筒共有三發。對老玩家來說這是個不錯的數字,但對新玩家而言這可是非常可觀的數字。一旦組裝了火箭筒就只有使用一途。但只要倉庫中還有其他武器就可以藉由切換來保留火箭筒。但我建議直到你想要使用之前不要組裝火箭筒。如果有重大戰役你可以組裝它們並且一次投入全部火箭筒。



Energy Bars:
能量棒:


You’ll get Energy Bars for different Missions, for doing the Daily Order and for climbing up in rank.
With Energy Bars you can recover 100 health more, if you have used up your health totally.
經由完成不同的任務、完成每日軍任、提升軍階都可以獲得能量棒。
一條能量棒可以提供回體額度外的100點體力。



Its important to watch you health. Only fight as often as you can afford to.
維持體力是非常重要的,只有在你可以負擔的狀況下才上戰場貢獻心力。


1st edition:感謝Soutatzu指正。
2nd edition:感謝michaelido指正。