::::::::::: INTERESTING CITIZEN ACTIVITY DATA :::::::::
BlackCarMafia
Original article:
//www.erepublik.com/en/article/-interesting-citizen-activity-data--895700/1/20
Hello Citizens of the new world!
Today i bring you some interesting data about activity of top 15 eCountries based on number of online citizens at diferent times.
Blue = 200+ citizens online
Green = 100-200 citizens online
Yellow = 50-100 citizens online
Red = Less than 50 citizens online
So lets take a look at them:
(to see the full size of image, right click on them and select Show image)
A small and at same time big thing you can do to thank me for my efford collecting the data:
Comments
OMG.
I am so interested.
This has to be the best article I have ever read! Maybe the next article could be about how grass grows faster in some countries than in others - with XTRA screenshots!!!
nice chrisincoplay 😁
funny
lol its usefull for goverments if they want to know how many people are active on advrage in certain areas its allso intresting in the fact france's online activity jumped about the same time that they had a massive population boost and the online activty of usa went down showing that americans are going to france.. omg life changeing
and gw for the effort
Needs graphs.
Now express those statistics as a percentage of those nations' populations. Then use a Chi-squared Test to determine if time really is making a significant difference in players logged in from those countries. Right now that's just raw numbers. The meaning of those numbers is being obscured by the differences in those nation's populations. Of course there's always going to be more people logged on in eIndonesia than in eGreece. But is it a significantly different portion of that nation's population?
Nice job collecting the raw statistics. But it's fairly meaningless without doing some statistical test on it with which one can draw a scientific conclusion. Right now, all you can really do is eyeball it and draw some conjectures.
Looks like you're trying to compare logs in "soon after Server Reset" against "late after Server Reset". In which case logging in at a random time during the two time windows you're trying to compare is a good thing to do. But do it every day for another week to take more samples. The more samples you get the more "truthful" your results will be. Then average those log in values to determine an "average number of players logged in during a 12-hour time window". Finally, express those averages as a percentage of that nation's population in order to remove larger vs. smaller national populations as a factor.
You can then put all that onto one 15 x 2 matrix. There's a statistical test one can use for the whole shebang but it's difficult. You'd need to learn how to use SAS to analyze that. But you can just grab two countries you want to compare, like countries who're at war with each other. Those can be put in a 2 x 2 matrix on which you can use the much simpler Chi-squared Test. The results will give you useful information that can be used to plan when to start battles.
Shame there's nobody from eAustralia on those tables, or it might interest me.
It certainly shows the effectiveness of the RL ads run in France, but it also seems that their numbers are dwindling a bit. If they keep their numbers up, however, they'll become a new power player in this game that everyone will have to watch. Where did you find this graph? It's worth keeping an eye on. Thanks for the info.