[GIMP5EVER] GIMP - an opportunity or a waste of money?
Bomb Squad
Fellow Americans,
Recently some concerns were raised regarding GIMP, and to be more specific - does the program encourage young citizens to improve and help them?
Let me show you the perspective of an old but young (long years of inactivity) citizen.
From my prespective, GIMP has several advantages:
The rank up bonus is significant - it is relatively easy to rank up as a low rank fighter, and the CC bonus helps you build your account. While the bonuses for the higher ranks are larger, it is harder to rank up, hence the overall expanses does not get too large.
It gives you an actual chance at making profit from the combat module - sooner or later, you will find yourself in a low strength, high division situation. Once you get to div 4, it is practically impossible to hunt a BH medal, as someone will just go on and steal it, unless you put THOUSANDS of energy into it, and the reward is not worth it.
The air module is a completely different story - theoretically, you can buy 1 gazillion energy bars and become equal with the strongest citizens. Here comes the dilema - what motivates you as a newer player to waste money on food and weapons on air fighting if it is so demanding to rank up? THE ANSWER IS GIMP!
Personally, I went from aviator to WC3 just because of it.
The contribution to the USA total air damage is significant - the major tanks will inflict significant damage without GIMP, but GIMP helps the masses inflict a significant amount too. Just think about it - assume that 50 out of last week's 69 applicants drop 20k damage (FF amounts) in a single round, the 1M damage you get is exactly the same amount that a tank drops by wasting TONS of EBs.
Can the program be shaped differently? probably. Should rank bonuses and payment caps for higer ranks should be lowered? possibly. One thing is certain - The program should go on!
To sum up - look at GIMP as an investment, and from the perspective of a younger citizen - it pays!
Comments
As US's top rank air fighter (Air Vice Marshal😉, I do more damage in major battles because of GIMP
I use the cash I receive from GIMP to buy AQ5s and only use them in major battles.
My other major source of cc is from TP from fighting in US ground epics on Tuesdays.
Selling gold to buy AQ5s does not make sense (at least at current price of Gold & AQ5s) since buying EBs with Gold gives more damage than equivalent amount of AQ5s.
I hoard the AQ5s for a major battle and have used more than 1K in a single battle in combination with damage boosters and influence boosters.
(Air Vice Marshal😉 = (Air Vice Marshal * )
When I came back to the game 2 years ago, GIMP was a big help. Having extra money for houses and encouragement to fight in the air made a difference for sure.
I mentioned this in the thread, but I'll say it again, with inflation current payouts have decreased in value. We need to find a way to pump more money into the CBO or change the payout structure to re-balance it towards younger, growing accounts.
I'm pro-GIMP, and I v/s/e o7
Voted!
Increase the budget!
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GIMP is a good program, what im saying is we need to make a BabyBoom happening and help them grow.
I don't think you'd get many people arguing against that, if you put forth a plan for it. Just saying "we should make this happen" without a plan of how doesn't really get much.
Good Article. And it puts a good perspective on the program.
Regarding
" assume that 50 out of last week's 69 applicants drop 20k damage (FF amounts) in a single round, the 1M damage you get is exactly the same amount that a tank drops by wasting TONS of EBs."
How many can really do 20K with just food fights? e.g. It would take 1170 energy for me to do 20K (no boosters @ 171/FF) - so I assume that most cannot do 20K with just FFs.
Would be interesting to see what the weekly damage is for each GIMP applicant. And what their influence was (if rank is Chief Master Sergeant or lower their influence is less than their damage see https://wiki.erepublik.com/index.php/Aircraft_rank)