[FrtW] New Raw Material? There could be a problem here....
Kyle321n
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
THIS IS NOW AN OPEN LETTER IN THE FORUMS, GO AND SIGN IT!
Before I begin, I'd like thank LordRahl2 for doing some of the heavy lifting for this article.
The admins have decided to incorporate the "Raw Materials" they added to the game and get rid of stone, houses, tickets, hospitals and defense systems. I like the idea of bringing in the other Raw Materials (Fish, Fruit, Cattle, Deer, Aluminum, Saltpeter and Rubber) to create high quality weapons and food, but I do believe they've mishandled this a little.
1. They are going to allow for the Raw Materials to be made for a month before they force the food and weapons companies to use them. This is good and we'll have a really solid stock of RMs when they are finally used.
2. Every quality of food and weapon will need Grain or Iron. This is decent, but I think the distribution of what quality item should be akin to how many regions have the needed Raw Material. Here's that the distribution looks like the way the Admins currently have it set up.
As you can see the most populated item is currently Fish, and it's used for Q4 food only. Aluminum is the 2nd most populated Weapons RM and it's only used for Q4 weapons. Rubber is the least populated item and it's used for Q2 weapons only. Now there's an easy fix to this. Just switch the order that the products require. Here's what it would look like if you use the most populated item for Q1 and the least populated item.
Or if you want to look at it the way the admins showed us and you are a visual learner.
Click to see full size
Click to see full size
This is a really simple fix to a problem that could be caused by the new restructuring. As I said, I like the restructuring. I think this could be good for the economy, but it would look better if the RMs that were more readily available was used for the easiest to get product.
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
Fightin' 'round the World's podcast is going to come back, but before it does I'm looking for some "executive producers". We're going to come back with a very random schedule. We may do some Tuesday shows for fun, but we're going to focus on bringing news on Thursdays. The executive producers will receive some pay, in either goods or money, depending on their preference. Click anywhere in this paragraph to read the full details
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
Do you want to go back and listen to old FRTW episodes? I do. Click here to do it and maybe when I'm not 2 clicking and lazy I'll do more. Changes may be forth coming, stay tuned to the paper.
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
Subs: 1556 including Pheno Sony
Comments
New Raw Materials? COOL!
I was wondering about this myself. This is the only way that makes sense and would be VERY easy for admin to implement. In fact if they don't do something like this I'll be pretty disappointed.
Just forcing me to buy a new company...
You make sense
voted hard for logic
As far as weapons go, Q5 is the only quality worth making anyway right now. So it doesn't really matter. Anyway, this whole new economic module is retarded.
It's not a problem, its an economic opportunity 🙂
Yeah, I saw that RUBBER was the second resource in the "order" of weapons material consumption and facepalmed. But as Vincent said above, the only weapons really worth making need them all no matter what order they enter the ascending qualities, so it's not that big of a deal.
btw, that fucking bug thing made me hit my monitor fairly hard. If it breaks, I expect either monetary compensation or a replacement.
I really like your logic for the raw materials. You should post that on the forums as a suggestion as I'm sure most everyone would agree with you.
I dont like to eat fish!
Still voted for logic.
excellent solution. tho I'm surprised the admin didn't make deer the required for Q2 food and above.
OMG. Kyle had a smart idea!!!
Good info...and a wise suggestion. I too was a little confuzzled by the RM hierarchy. On a different note I guess we are all wishing we still had an iron region, even if keeping it connected would be a challege.
But the raw materials don't need to be balanced, the materials still exist there just isn't a bonus to production.
http://wiki.erepublik.com/index.php/eRepublik:Bar#Cool_Changes
" some countries no. of regions will be reduced at one point in time (see the above link) - and with this the world map (again, keep in mind that the Game Design team will try not to touch the current resources system - example: if a country has 8/9/10/etc. regions with a resource, some of these regions will be removed/merged)
I hope the above information helps.
--Belea2008 14:07, 13 April 2011 (UTC)"
http://forum.erepublik.com/showthread.php/110447-What-happened-to-region-analysing?p=1481309&viewfull=1#post1481309
i think this is wrong table of raw material , just compare here . . .
Foo😛 http://img29.imageshack.us/img29/5803/resourcestable.jpg
Weapons: http://img94.imageshack.us/img94/491/resourcestable1.jpg
Regards,
Falgunimehta, you clearly didn't read the article. These are my suggestions for what they should do.
voted!
Hmmm. it might destroy the balance of the EEconomy dontya think?
still we have fish for food and iron
it wont really matter you can still produce stuff even if your country doesnt have them .. the difference between high and medium raw production is insignificant
voted
this is pretty silly changes...it'll be rolled by in three months
It seems as though the changes are now being made by lotto rather than by logic.
Voted for logic.
Makes A LOT of sense....