[Boh] Want Romper? Nope, gimme Keers
Bohemond4
So, a break from the usual duties of the Prime Minister. As a disclaimer, this article bears no relation to my job, but is a reflection of several months of government service.
The war module has changed drastically, and depending on who you are it is either for the better or the worse. It has changed so much that, perhaps, we are still not ready to realise the full potential of the far reaching consequences this change has. I would like to contend that the old school way of fighting is actually in decline, the days of Tanks and Warlords is over and the era of the Merchant Prince is here. In this, a quartet or articles, I will speak on what our new aspect of war should be and why supra-Military is, or should be, the way forward as well as the issues facing it.
Lets take a look at Poland, perhaps the number 2 nation in the world in terms of weekly damage. Romania and Greece combined do the same amount of damage as this nation. They can dominate any nation in the world by themselves, bar Serbia. Perhaps any two nations, again, bar Serbia. However, this war system relies on one constant: getting 2-clickers and tanks fighting in the right battles. Enough damage, and you win. Easy. You could direct damage through Campaigns of the Day, Daily Orders, the fact that it costs to fight for your enemies via moving costs and IRC supplying. You noticed when a tank came along and tipped the wall, such as Romper or Xanther Zaiban. In the United Kingdom we had SSG for a while, but also Dan Moir or Nohijis who are great when they hit.
Now there has been a fundamental change: Combat Orders. Now, a single figure can influence the entire campaign and war, rather than one round, or even a number of rounds, through purchasing damage. In a way, you could already do that through Mercenary Units, but that was expensive. This can be expensive too but instead of one Military Unit you gain whole nations. Including your enemies. In the latest UK-Ireland conflict, there were orders reaching up to 70 cc per million in Division 3 alone. In Division 4 this reached 130 provided for the Irish by one figure: Sweet Drinker. In comparison the British Government was offering 35 cc in Division 3 and 40-50 depending on the time for Division 4.
Sweet Drinker with his cash
More could have been offered but when this single person is richer than the entire government, it begs the question of whether you can out bid. Shields are all well and good, but when a nation that does less daily damage than you easily wins battles through the purchase of millions of damage, it shows how powerful the potentials of Combat Orders are. Essentially what we are doing is bidding for damage in OUR warzone. Not the other guys, but in OURs. This is something any alliance or nation needs to recognise, and recognise quickly: if a rich individual sets orders against you, either bid higher or call in more damage from those still fighting for alliances or nations above and beyond monetary profit.
Going back to Poland, while they can win these battles based on pure damage, can they continue to win when faced with a nation willing, and able, to outbid them through the wealth of one man? It is well and good to argue you can drain that cash, but remember they still have an income, so that cash will be replenished. Wars will be won, and lost, on the amount spent. TWO might control over 60% of the worlds damage; but do they have the financial resources to maintain that into the future?
The UK was sensible enough to form the Ministry of Defence Military Unit when Combat Orders first dropped, in my first term, for the Prime Minister or his representative to set orders. This has enabled us to take advantage of this system, however, without vaster reserves of CC against a determined individual we will lose the bidding war. I firmly believe it is time for alliances and nations to ensure the richest of their citizens will support their war effort or suffer the consequences.
While I share what is, perhaps, a gloomy assessment of the future of war there are other changes I will discuss that make money more important, yet also reflect the importance, still, of alliances. Daily Orders, and Campaigns of the Day are still vital and control where damage goes. Not everyone checks for where the damage is being bought the most. Most people are still patriotic and serve their nation, and their allies. Yet, the ability to buy large amounts of damage is still a fundamental change. And one which alliances as an entity need to respond to, and learn how to utilise it.
At the end of the day, Romper might win you a round but Keers can buy you a war.
Cheers
Bohemond4
Prime Minister, the Viscount of Cambridge
Comments
Pole for Alonso in Silverstone
hamilton powah
Alonso is THE God
Economically TWO is way stronger than CoT. In addition to that the war effort for TWO is smaller than the one for CoT, since they own a +15-20% damage difference. A 5% extra effort from TWO implies a 25% extra effort from CoT. So TWO will eventually conquer the world and thats unstoppable if no countries leave or admins do something significant
We are also sexier than CoT...that hasn't been proved but it is scientific fact.
Voted for the Bo...almost unvoted for the evil, EVIL Keers reference at the end. He touched me as a child...true story.
no Frag, no vote
No Frag, no vote
No DC No Vote...4 in the current top 5.
no frag no vote
No DC, No Frag...no vote
No Frag, No DC... no vote
No Frag, No DC... no vote
Im withholding my vote for aforementioned reasons... 😁
Voted!
No Frag, No DC... no vote
"Going back to Poland, while they can win these battles based on pure damage, can they continue to win when faced with a nation willing, and able, to outbid them through the wealth of one man?"
One man has tried... the problem isn't the amount of money required, it's the velocity it must be spent.
You just can't spend the money fast enough to outstrip Poland's clicker dmg. Not from a small country anyway. A nation like USA might have the base dmg required to push the wall over in conjunction with the purchased dmg
Also, I'd appreciate all likenesses of my person to use the trademark ScroogeMcDuck motif.
this makes me feel better, I was getting worried that we were only having money wars. The fact that damage is still required means theres a place for actual diplomacy and not just fat wallets.
Still, lets see where it goes in the future.
Believe or not, my way is actually more fair.
Whereas my ingame capital is the honest result of skillful play, your ally Poland's clicker damage is highly suspect.
Admins have removed over 3,500 active accounts from Poland in the past 2wks. That's almost 1/3rd of their entire population.
Another 1,500 from Serbia during that time. Over 1,600 from Spain.
390 from UK.
Meanwhile my country lost 63 accounts.
Admins deleted more corrupt accounts in the last 2wks from UK alone than there are accounts in my country in total.
So who here really represents manipulative power 😁
Ppl are wondering what admins are going to do to balance the current power discrepancy of TWO. My theory is they will make the game honest.
390 sounds about right, BigAnts left awhile ago and our numbers have been steadily dropping since...
Unfortunately he's come back so expect a sudden influx of 'new' players again
"TUP saves the world, everybody else just watches"
Less deceiving title for you sonny
not really, the title is focused on the UK audience. Everyone knows Keers is wealthy, and we all know Romper as a big tank.
If I had been in Ireland I would have used Sweet. Besides, Keers is also international which means that referring to his wealth is more the objective here. TUP has nothing to do with it.
No vote, No Frag
No Frag, no Vote
This makes me miss the good old day i can raise a decent amount of money when needed but no way i can go one on one with the rich mans club.
Feels the war module it turning into the new economy module we were promised
You Maniacs! You blew it up! Ah, damn you! God damn you all to hell!
Still no Frag... Still no vote.... He is the UK's biggest TP show some respect
Respect is not a word Boh understands