Hear, hear, o, Plato! A million euros a year!
William Thomas Riker
First they came for the Socialists, and I did not speak out—
Because I was not a Socialist.
Then they came for the Trade Unionists, and I did not speak out—
Because I was not a Trade Unionist.
Then they came for the Jews, and I did not speak out—
Because I was not a Jew.
Then they came for me—and there was no one left to speak for me.
TABLE OF CONTENTS
1. Introduction
2. The way it should have been
3. The way it could become
1. INTRODUCTION
I just want to make one thing clear: I am a realist. My previous ideas were realistic (but maybe late), and I did not simply give up on them. I merely think that they are not realistic anymore. This game is 100% going to die in the next couple of years. And I don't mean it in the way people have been saying this for years until now. The games has simply reached such low number of players that even pack/stash sale has gone considerably down for the first time ever, and with it the profit Labs make with this game. But at least we could make these couple of years somewhat wortwhile for Plato and newbs/weaklings/two-clickers of this game.
The game is dying anyway, so why not go full retarded?
2. THE WAY IT SHOULD HAVE BEEN
I'm not even gonna talk about all of the mistakes Plato made with the division system (before the Maverick Pack). I'm merely mentioning it so you could keep in mind that what I'm about to write wasn't his first blunder.
It's the air fighting. A system gone wrong from the start. You bought his story: no perception centers and no higher Q factories, just to keep it even for all players. Not really, only for pack buyers. And those turned out to be almost the very same pople who dominate the ground battles. Meaning, they had already bought those packs to win ground BHs. Off course, there were some who started buying packs for the first time ever to win SHs, but not a significant number. And while most welcomed the air battles where weaklings and their damage would still matter, that is not the case anymore. How could it be when we have air fighters who deal more than 4 million in damage in a single air battle? Bottom line: the Labs spent their time and resources working on a module that neither brings them significant increase in profit, nor does it help keep around players who don't wave their Visas at them.
They should have introduced something like Happiness complementing Wellness in Rising V2: a special energy bar with fixed ammount of it that could have been spent only in air battles. It would have been the same ammount for all players, and not increasible with Energy bars, Weekly challenge rewards, nor packs. Only those who would log in daily would have a chance to use it, and stay in the race. No weapon industry, no training centers. No Visa (or Mastercard). Just (not a 24/7) activity, like in the old day.
Maybe it could still be done. Introduce naval battles. No need for 30 gold medals. Or even 5. Make it 2, like in D1 ground battles. To hell with it, make it like a decoration, giving no gold or currency at all. But weaklings would matter. But we all know Plato. Had he known there would be no large profit in developing the air module, he wouldn't have done it in the first place. So, no way.
3. THE WAY IT COULD BECOME
The Switch strength feature, make it permanent. To answer Plato's question: the more players that can get acess to 200 000 strength, the more players will start buying packs. I admit, I would be tempted to start buying those. I know most don't have that kind of currency, but I know for a fact that some strong players would buy them their first packs and allow them to pay the back after winning some medals. Plato's profit from packs and stashes is somewhere around 40 000 euros/month, and that could easily get doubled by introducing a feature that is already developed. Hear, hear, o, Plato! A million euros a year!
Imagine all the weaklings suddenly getting a chance at all those BHs, CHs and TPs. Imagine small, tightly knit communities like Australia, Cyprus, Norway, Switzerland, Israel... which can fit all their active players in one massive message where they could coordinate their strength sharing. Suddenly, their weakness in numbers could become their strength in activity and organization. Some others could simply use it as a service to charge others to use it. Roughly, tanks need around 7 hours to fully refill the energy storages. Since switching sterngth lasts for 2 hours, they could easily swap it with 3 other players. Tactical swaping of strength during real wars could give a new meaning to the strategy. More food and weapons will be consumed as well.
I know what tanks are going to say: "we worked (paid) hard to achieve the 200 000 strength mark, it would not be fair.“ Well, I've got news for you! It wasn't fair when Plato deleted Work skill, which some of us worked hard for, even paid RL money for. It wasn't fair when Plato decided to destroy our company values on multiple occasions, which some also paid with RL money. First by offering 50% disccount on companies, then by turning one half of companies into land, and another into currency values. It wasn't fair when he deleted more than half of the subscribers every journalist had back then, and, again, some invested RL money into buying Gold to advertise their newspaper in Citizen ads. It wasn't fair so many times, and you didn't stand by the rest of players. Not even once. And today you are alone. Just like the rest of us, you will get destroyed by Plato's greed. You don't own your strength, nor your Gold, nor your accounts for that matter. Plato can take those all away right now, and there is nothing you could do, even though some of you have paid hundreds, or even thousands of euros so far, just to be on top in this silly game. At the end, nobody would actually delete you strength, if you wouldn't like to share it, nobody could make you to. But I know your real fear. You think just because you invested so much money, you deserve the right to win all the medals. You'd hate getting competition. You actually didn't, don't and won't deserve anything: you paid money merely to have an advantage, not an automatic right to win medals. For Plato's sakes, these days you win BHs in D4 with less than 40 million damage. The hipocrisy of yours reached such limits, they are unheard of: the other day a player was hunting BHs across 27 different battles and divisions, at the same time! 27! At the same time! And then he had the nerve to send insulting messages to people who "stole“ some of his medals! I rest my case!
Plato, make Switch strength feature permanent. You will earn more money, weaklings will have a fighting chance, smaller countries won't be so easily chewed and spit on. Don't worry, even though some tanks might threat to stop buying packs, they won't. They have been pussified too much to stop now, and will continue paying until the end of the server.
Hear, hear, o, Plato! A million euros a year!
WTR
Comments
o7
Next Tuesday, MILLIONS of cc in COs, EPICs...
Get your share of cc in COs by joining and fighting for this MU:
erepublik.com/en/military/military-unit/4291
Support!!! I'd give my strength immediately to other players, newbies especially (although I'm not 200k myself).
And some of us "tanks" had a lot of companies but also maintained constant strength increase but ditched the companies part due to plato making it more and more irrelevant.
Also, air battles were screwed up from beginning, it only took a longer time for some people to notice it.
Divide everyone's strength by 10, in one year once again. Adapt rank points, TP damage needed for medal etc. accordingly.
introduce the same system of training and wellness that v1 ground battles had for air battles and you will fix 70% of problems
introduce fixed amount of energy bars anyone can spend in them, let the buyers play in ground battles, let everyone play equally in air battles
couple that with strength switching... you get a new game
oh and make the packs 50% cheaper, your bottom line will grow by 30% by the years end concerning pack selling
Yaaay to switching strength..
This game it is calculator with a few button "FIGHT!!!11"
I like watch on this parody on game like simulator of RL.
Not all players is important in battles. Today new player join the game, do all missions and die because there nothing to do, your strenght is small youre unnecessary here.
BUT look on RL, again not all humans is soilders, just part of all society. Another people it is politicks or businessman etc.
BUTX2 in RL you probably not die after "missions" (school university etc) but here die because you cant change ANYTHING.
So best idea it is made this game much closer to RL, with bigger congress, with more laws (custom laws in this game i think bad idea) with more options good economic model ,WITH THREE BRANCHES OF REIGN (Judicial, executive, legislative) and etc. I have a lot of ideas but dont want throw my time in window because admins doesnt care about that.
With this features in game will be more ACTIVE citizens , some guys will come back from eDeath some from 2click
Whats profit to admins? Easy, same mechanic with packs. Some people have money and want be better than another people on battleground and buy packs.
And if this idea was realized some people with money want to became better than another in Politic or business, they probably buy a lot of gold and etc.
Admins must stop look at this game like a cow "we still earn some money I dont care" You must want gain more money! More money from new players!
admins of eRep (former and present) doesnt have economy in school i think 😛
with a few button and** "FIGHT!!!11"
sorry)
The game is so underdeveloped and greedy. Its had to point at any system that is working as intended, and say its the good part. Even if they do make this little strength feature a go, it will be only a cosmetic change. I dont see how it would revive the game thats locked in a status quo.
Very good article! Keep it coming!!!!!
Agreed for the most part.
D1-D2 would become very boring as you would need to switch strength to make any difference there. On the other hand, that system would probably be better than the current one. Voted!
Ne može se baš svaki dan lupiti 4kk u air bitkama. Tu si promašio ceo fudbal... To je 4k čoksi i to nitko ne može trošiti redovno.
Air je po meni solidan. Možda da uvedu trening za air (perception) po uzoru na onaj iz V1 i da eventualno ograniče broj hitova po igraču u svakoj rundi.
I većina tenkova se puni 9 do 10 h. Za 7 ne može nitko...
Nisam promašio ništa. Udaram isključivo air od početka, i bez čoksi ne mogu 20k dmga napravit, dok za SH treba minimum 80-120k. Air nije solidan i više se ne može popraviti kad su neki ljudi toliko odmakli u činu od drugih.
Eto, manja gerška, ako im treba 10sati da se pune, još bolje, jer onda mogu posuditi snagu još 2 puta u tom periodu.
Million euros a year?
lol
But not from me.. I pay only usefull things... 😛
nisam ni gledao tko je ovo napisao...ali kad sam pročitao znao sam...a nisam u Zna se....hehehe
Plato already gains over million euros a year, so he don't care.
problemi i ujedno osuda Erep na propast su razni,
da budem nisam do kraja procitao text jer sam ozivio prije dva dana i moram dosta toga jos procitati da bi skuzio sve o ovim za mene novim zracnim ratnim bitkama
problem nikada nije bio kupovanje zlata crno trziste botovi i ostalo ( u mojim ocima)
glavni problemi su:
1. dmg koji vece drzave naspram manjih imaju
to se moglo vrlo jednostavno rjesiti kao sta je u mnogim drugim online igrama rjeseno sa "moralom"
ukratko objasnjeno drzava koja ima 10000 igraca i napada drzavu od 1000 igraca nebi smjela biti u mogucnosti da se njen dmg prenosi u omjeru 1/1 nego umanjeno za recimo 60%
da je tako vidjeli bi koliko bi puta srbija napala hrvatsku i isla na nase teritirije kada je moral tako nizak
to je kljucno za odrzavanje igraca u igri
svatko od nas voli igrati ako ima sanse za pobjedu ali kada nemas izazova nemas ni motiva a sa samim time ni motivacije a o samo ostvarenju kao sekundarnom cilju da i nepricamo ( govorim o onom unutrnjem u svakom od nas, bez toga nemozes zadrzati igraca u igri)
2. Zlato i ostalo se nebi smjelo moci koristiti za povecanja stete i neke druge tome slicne alate
trebalo bi uvesti da sa zlatom imas odredene alate kao premium korisnik koje drugi korisnici nemaju
kao naprimjer gledanje karte iscitavanje raznik statistika i informacija o neprijatelju te sam rad u firmama.
za igrace koji nemaju premium, jednostavno te alatke omouciti ali zakomplicirati tako da bi dosli do jednake informacije trebaju 5x duze vremena nego korisnik premium racuna
pa ko ima para a nema vremena kupi premium i moze jednako sudjelovati u igri kao onaj ko nezeli potrositi ni kune ali rado ulozi vrijeme
3. Reklamiranje i investiranje admina u samu igru
To nije obaveza igraca da rade nego administracije , novce koje zaraduju reinvestirati u reklamu, propagandu poboljsavanja i prilagodbu za razne druge sisteme (apps,....)
Trosit novce za igricu je ok, dok omogucis i drugima igracima da npr. ulaganjem rl vremena jmogu postici jednako.
Ja rado potrosim na sebe nemam sa time nikakav problem .
Ako volim igricu potrosim na igricu, koima viska vremena ili nije financijski u mogucnosti kupovati taj gore premium te bodove moze zaraditi sa prodajom resursa na trzistu igracima koji imaju visak love i kupuju premium ( na erep goldi).
Da zakljucim svaka igrica treba igrace koji trose lovu ili ce izumrijeti.
ali ujedno treba da se igracima da cilj koji je ostvariv da bi ostali u igri.
Kad ode sica nece biti ni ljudi koji ce trositi lovu jer nemaju kome kraljevati
Do samoostvarenja kao individue ili kolektiv dodu grupe koje ovu igru nefinanciraju jer sa svojom masom i viskom vremena absolutno dominiraju.
To je adminov glavni problem sta nezna izvuci lovu iz igraca jer nepozna dovoljno ljudsku narav i zelje , a nije spreman dovesti par strucnjaka da ga upute.
Cak ih netreba dovesti nego samo prekopirati stvari iz uspjesnijih igrica i imati strpljenja te ici na lagani rast prihodu uz konstantnu reinvesticiju u promidbu
zaboravio sam regije
broj regija svim drzavama da je jednak , bonusi osvojenih regija da se broje nema veze dali je povezano sa glavnim gradom
No thanks, it's not for me.
The day they introduce strength switch, I will probably stop with playing.
You do buy Maverick Packs to steal medals from lower divisions, but you wouldn't let them buy the same packs to steal some of those back. Why am I not surprised?
I am not stealing anything from anyone. I am just eventually winning it in an open encounter. He who makes most, he wins.
What about all these accounts with high strength in lower division's which are using strength inhibitor in order to slower their experience points.
Aren't they stealing BH medals from all other player's in lower division's?
They make a few millions and then they wait for hour and half to pick their easy BH medal's.
It's a kind of hypocritical of you to say what you are saying, I am just playing like all other people.
Nemam ja ovaj account zato da bi me netko zajebavao u bitkama, nego ga imam da bi ja druge zajebavao.
While rooting for more power for the weaklings is well-spirited and justified, the suggested approach does not take into account the well-known factor of bots. They would dominate the environment in such battles.
It does. Who do you think is dominating battles right now? And most of those bots aren't even D1-D3, but D4 Titan and Legend accounts, controlled by their respective governments. And eRepublik Labs and mods know which ones they are, but won't ban them and their bots because they buy all the packs, not just for themselves, but for their bot accounts as well. Now they get all the gold, the rest of us get nothing. With strength switching, at least we would have a fighting chance.
"the more players that can get acess to 200 000 strength, the more players will start buying packs"
I do have permanent access to that much strength (i.e. I have that much strength) but never thought about buying a pack.
But, you may have a point. The more players that we have in the game, the more players will do whatever the average player does...
eRe-bot-lik
igra je prodana novom vlasniku kojeg boli k za igricu, on je kupovao cijeli paket i kupuje i dalje. Nema nikakvog očitanja novog vlasnika i nekih planova za budućnost. Kupuju hrpe manjih kompanija i očito žele postati veliki igrač. A stare vlasnike sada menađere boli kuki za nas, tako da će ovo trajati točno onoliko koliko mu budemo htjeli igrati
[removed]
Great idea 07
I'll share it in my country 😉
It is important to lower the gap of strength between players. Right now only few players control all the battles. Agree they spent money & time to become so strong but just one player can beat whole small/medium country means something is seriously wrong. Guess time to divide strength by say 10 for players with 100k strength, divide by 18 for 200k strength, 17 for 300k and so on. Plato can tweak so that strong players still remain strong but not in proportion of 1:10 or 1:100 but only in ratio of 1:2 or 1:3. Plato may start to give triple strength to new players when they join which may help them to catch up and they may stay. Increasing strength of low strength player more as compared to strong player will also help lower the gap.
Voted with FURIA!!!
Just make Ghost Booster a pack, valid also for your country's battles.
If you talk about getting more money, maybe Plato will listen.
Remember the swedish guys bought this company only last summer, they are probably still waiting to start earn from the investment.
plato bi mogao nesto uciniti da olaksa zivot igracima ...
ne bi trebalo biti tako tesko za uvesti par promjena - dostatnu razinu automatizacije:
1. napuni energiju kad je prvi bar prazan
2. radi i proizvodi
3. vjezbaj
4. ispucaj dnevnu zapovijed prema uputama, tj. ne putuj, ne koristi cokse. ako je DZ obavljena ili se mora putovati onda se bori prema drugim uputama, npr. ispucaj u otporu, inace cekaj.
5. pokupi tjedne nagrade
ovako bi se olaksao zivot igracima. mogli bi doci jednom tjedno a ne svaki dan - bespotrebno.
This strength switch is like heaven for cheaters and farmers
They will instantly double their FF
No matter how much you like the concept the overall platform is rigged to make people spend.
That is okay from a commercial perspective that is what companies do.
But this company lacks any form of creativity or strategy or even a business plan to make its customers spend.
You can call this in short a rip off.
I am just saying don;t encourage them to legitimize those ways to rip players off no matter how shiny this looks on the surface.