This game really boring[中文/ENG](free 25 Q5 food)

Day 2,157, 10:29 Published in Republic of China (Taiwan) Republic of China (Taiwan) by new old wang

[ENG version]

vote and shout please!




Although I don’t really consider Plato could ever care less, I still decide to write this down.




The reason of the boredom of this game, in my opinion, is never about balance or not,but about the absence of a critical element: Randomness.



And eRepublik has been thus utterly rigid, compared to our real life, which is full of amazement.


We can’t, of course, ask Plato to develop a stimulation based on the real world or something.However, we can ask Plato to create some random events (or some intended ones).


So here is some random events I'd like to suggest. Plato, of course, can exploit on this matter and make some easy cash,but it should be still tolerable for the players in trade of the extended playability.


-World Z

Zombies will plague every nation.
The plague will take place at a random region.
The strength of the zombies will be modified with the amount of the regions the nation controls,and the amount of the citizens of the nation.


The zombie plague will take place in the form similar to a rebel war, however even more restricted,that you need to present at the region where the zombie plague exactly takes place, instead of just any land in your nation.


The first wave of the plague will be very strong.



If a nation fails to crush the plague, the plagued region will become occupied by the zombies,and will not provide any productivity bonus, nor count as a transport route.


The zombies in the occupied region will soon randomly attack on the neighboring regions,while new plagues can take place in any other regions as well.

The occupied lands can be taken back by starting a rebel war.

Even if the first wave of the zombie plague is crushed, new waves will keep bursting out while the event is still available.

After the event’s ended, all occupied lands will be given back to their previous owner.


The missions could be like this:
The national missions: zombies killed, zombie plagues crushed, etc.
The personal missions: zombies killed, zombie bosses killed, zombies killed in different campaigns.
Kill rank.




- Alien invasion


The aliens will launched an attack against the eWorld.


The base of the alien will spawn at the grey regions on the map.


Only airstrike can attack aliens base.


The aliens will attack randomly to any nations, but only in the form an airstrike.


The land occupied by the aliens, similar to the occupied regions in World Z,will not provide any productivity bonus, nor count as a transport route. However,if a nation manages to occupy an alien base, a good amount of gold can be mined there.


After the event’s ended, all occupied lands and base will be given back to their previous owner.


The missions could be like this:
The national missions: aliens killed,def aliens attack, etc.
The personal missions: aliens killed, aliens bosses killed, aliens killed in different campaigns.
Kill rank.


-
- Black Market Traders


…will be at your warehouse, trading a random item(or shit) for your resources and groceries once per day.



- Lottery


You can buy only one bet, with an unlimited amount of money, in a single draw.
The total of the prize will be the total of the bets deduct by Plato.


- Natural Disasters



The region, where the disaster takes place, can lose either the productivity bonus or the transport route, according to the type of the disaster.



- National Donation Missions


…will randomly ask for the donation of certain resources and money.
Once it’s completed, your nation will receive a damage shield, a kind of productivity bonus, or a boost to energy recovery for all citizens.




That’s all I can think of for now, yet I believe there’re still more fun and more available events to be created.




All discussions are welcome, though Plato might not really give a damn.




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eROC外電補助計畫
eROC Subsidization Project for Foreign News.



[中文版本]



超無聊阿...

好無聊都沒人要申請外電
還有看得懂中文請幫我推上國際TOP5,這是我在erep的夢想。


雖然出主意雞也不會理我,但我還是寫篇文章好了。


我認為這遊戲會無聊,不在於平不平衡,而是少了一個很關鍵的要素:隨機事件


相較於不斷有奇事發生的現實世界,e世界一成不變到了一個極致。

我們當然不能要求柏拉圖開發出擬真的世界系統,但柏拉圖應該是能創造隨機事件(或是刻意)的。

以下是我所構想的一些事件,可能會讓雞大發利市,但如果能提升遊戲樂趣,我想玩家是可以忍受的。



-World Z

各國都爆發了殭屍瘟疫,殭屍瘟疫發生的地點隨機,但戰力與該國國土和國民數量有關。




殭屍瘟疫類似起義,就算身處該國的其他地區也要飛到當地才能鎮壓。




第一波的殭屍瘟疫會非常強力。




如果未能鎮壓殭屍瘟疫,該地區會成為殭屍據點狀態。
殭屍據點狀態下的國土無法提供加成、國土連結。



殭屍據點會隨機向鄰近地區進攻,同時間殭屍瘟疫也可能在其他地區發生。

殭屍據點可以以起義方式奪回。


如果成功鎮壓殭屍瘟疫,在活動時間內還是會爆發瘟疫。


活動結束後,殭屍據點狀態會消除。

國家任務:殲滅的殭屍數、鎮壓的殭屍瘟疫場數。
個人任務:殲滅的殭屍、殲滅殭屍boss、在不同場次鎮壓殭屍瘟疫等等...。
排行榜獎勵。




- 外星人入侵

外星人將對e世界發動侵略。


其基地散布在原有地圖的空白地帶。



外星人基地只能以空襲方式進攻。


外星人會隨機對世界各地發動空襲。


未能抵禦外星人進攻的地區會成為外星人殖民地狀態。
外星人殖民地狀態的國土無法提供加成、國土連結(類似world Z)。
攻下的外星人基地可以採集黃金。

活動結束後,外星人基地跟殖民狀態會消除。



國家任務:殲滅的外星人數,抵禦外星人進攻場數。
個人任務:殲滅的外星人、殲滅外星boss、在不同場次抵禦外星人等等...。
排行榜獎勵。



- 黑市交換商

可以在自家倉庫遇見他,每天可以用貨物跟他換取隨機物品一次。



- 樂透彩

每期都可以下注一次,金額不限。
總獎金=總下注額減去雞的抽成。


- 天災


視天災發生的類別,該地區暫時可能失去資源加成或國土連結。



- 國家捐贈任務

隨機要求捐贈物資、貨幣。
數目達成國家可能會獲得國家盾、資源加成、國民能量加成。



目前我所能想到的事件就是這些,我相信還有更多有趣及可行的事件可以創造



歡迎各位集思廣益
雖然雞不會理我們




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