An Analysis of the New Skill Changes
Kria Erikson
Today, if you haven’t heard yet, the Admins proposed a new skill module where all businesses would be served by one work skill.
I have no problem with this change. I don’t see an issue with it. One of the largest RL economic issues is that there is a retraining period when the market changes and it is difficult for workers to be found in the new skill. While talking with some friends about this, I came up with the idea that it would be neat to implement an increase in production based on how many days a player has been working at the same job.
So, say after 6 days working at the same company, everyone gets a 1 percent production bonus. All the company owners reading this now are super excited, I’m sure. But what about the workers? They see this production bonus transfer over into an increased rate of work skill growth, reaching new skill levels faster, and generally making more money quicker!
In the job market as a whole, what effect will this have?
Here’s where it gets really exciting for everyone. The labor market, where we go to find a job, is likely to be more stable as people do not switch jobs as frequently as they may now. General Managers of corporations will not have to post job offers as often, so it will become more important to have a good wage offer that will not result in people being tempted to leave in a few days. This, and the lessening of job mobility will lead to a more stable market.
What effect will this have on prices?
At first, wages will stay much the same in each industry as they are now. Weapon worker wages will be low, and food and harvester wages will remain high. However, people will leave the weapon industry in droves, as they can now be paid at a much higher level (This is even factoring in the proposed production increase and its effects). As weapons are being produced in much smaller quantities, this will result in fewer weapons being placed on the market. As this occurs, the cheapest weapons will be purchased over time, and as there will be not as many being produced to replace them, prices should eventually rise to a level that at least covers the production costs. (An adjustment in the way raw materials are offered for sale may help here as well, but that is not relevant here yet, but may be discussed here later, so subscribe!) While many workers may be disappointed at the inevitable rise in weapon costs, keep in mind that your wage will be rising too! Yes, it is still going to take a very long time to save up and buy higher quality weapons, but that may also help us win wars, as it will be equally difficult for the enemy to do the same thing. (Shameless plug: Join the military, get free weapons!)
We’re all human, we inherently resist change. Let this one come, it will help us all.
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The suggestion presented in this article is just something for the general population to think about, and is not intended as a presentation of the idea to the Admins. Also thanks to oxy744, dinidu, and Relin for asking me questions while I was explaining this to help me make it a coherent idea. 😃
Comments
Your welcome 😛
Voted great article.
You're on to something here.
Great article. Thanks, Kria.
Admins will find a way to screw up... Anyways.
+1
voted 🙂
Kria!
Good information.
Thanks so much for the support guys. It really means a lot, especially on my first article. ❤
Very nice 🙂
I don't understand why these changes would make people have to change jobs less? Just wondering why you think that will happen.
The longer you stay at a company the faster you can level up your skill and the more money you can get.
Oxy has it right. It doesn't make them change jobs less, but it increases the chances of them sticking it out longer.
Admin, please read.
oh you are talking about your suggesting, I mistook the second part as a comment on the what the new system would do. I just wonder how that would effect military deployments, I believe that is the thing that causes most job changes.
Shock: I guess longer isen't better ;/
My article on this topic got only about 15 votes
http://www.erepublik.com/en/article/change-too-much-or-too-little--1506324/1/20
I guess your quick "to-the-point" article appeals to the masses better ;/ GJ getting 34 votes, voted and subed
Great ideas!
Sounds almost like someone who knows something about economics.
Voted and subbed.
Interestingly, if followed to it's logical conclusion, wages should equalize across the board, due to players always moving to the highest paying jobs (In essence, every Q1 job should pay similar amounts). Products too should equalize in relation to quality/rm price. While it remains to see if that will actually happen, it's an interesting scenario, where no one worker is valued over any other, due to the saturation of the job market.
Thank you, Kria, for bringing economics to eRepublic. I think the designers needed the help.
pretty good. voted
as pointed out above, soldiers would not benefit from this as they have to deploy and lost their jobs.
also, how about an employer who pays good wages to get good workers, then lowers salaries as the employee feels the pressure to stay on to keep the same-job streak? I took a few wage drops from an employer before checking to find they were offering my same job at my old wage while paying me over a buck and a half less-- this was my reward for consistently high production work?
this would work if there was an employer-side reward for having those long-term employees, but as an employee-side incentive it's got holes in it.
love you, sis, and it really is a well thought and well crafted article, but.. no.
of course I voted and subbed!!
The 'on the same job' streak, as it's proposed, would only directly benefit the employer. So, it is in the employers best interest to keep the employee satisfied.
This would obviously need to be capped at some point. Though.
But, the problem as I see is is over-production. And I don't think either the admin or this idea really fix that. Weapons companies need to be at least viable.
Great idea, which means the admins will steer far from it.
very very great article kria! voted!
Instead of less weapons wouldn't they just be more expensive? Instead of weapon employees leaving, most company owners would just increase their salary to compensate for higher salaries in land industry, and therefore increase the price to compensate for the increased salaries of workers
Rather than writing a novel in the comment box, I think I'm going to write a follow up article to address comments and improve this idea, because, clearly, I know I'm not going to get it perfect the first time.
It seems like a cop out from admins. I rather like the added complexity from having all the different skills.
I'm commenting on your first article.