An Analysis of the New Skill Changes

Day 1,018, 16:26 Published in USA USA by Kria Erikson

Today, if you haven’t heard yet, the Admins proposed a new skill module where all businesses would be served by one work skill.
I have no problem with this change. I don’t see an issue with it. One of the largest RL economic issues is that there is a retraining period when the market changes and it is difficult for workers to be found in the new skill. While talking with some friends about this, I came up with the idea that it would be neat to implement an increase in production based on how many days a player has been working at the same job.
So, say after 6 days working at the same company, everyone gets a 1 percent production bonus. All the company owners reading this now are super excited, I’m sure. But what about the workers? They see this production bonus transfer over into an increased rate of work skill growth, reaching new skill levels faster, and generally making more money quicker!



In the job market as a whole, what effect will this have?
Here’s where it gets really exciting for everyone. The labor market, where we go to find a job, is likely to be more stable as people do not switch jobs as frequently as they may now. General Managers of corporations will not have to post job offers as often, so it will become more important to have a good wage offer that will not result in people being tempted to leave in a few days. This, and the lessening of job mobility will lead to a more stable market.



What effect will this have on prices?
At first, wages will stay much the same in each industry as they are now. Weapon worker wages will be low, and food and harvester wages will remain high. However, people will leave the weapon industry in droves, as they can now be paid at a much higher level (This is even factoring in the proposed production increase and its effects). As weapons are being produced in much smaller quantities, this will result in fewer weapons being placed on the market. As this occurs, the cheapest weapons will be purchased over time, and as there will be not as many being produced to replace them, prices should eventually rise to a level that at least covers the production costs. (An adjustment in the way raw materials are offered for sale may help here as well, but that is not relevant here yet, but may be discussed here later, so subscribe!) While many workers may be disappointed at the inevitable rise in weapon costs, keep in mind that your wage will be rising too! Yes, it is still going to take a very long time to save up and buy higher quality weapons, but that may also help us win wars, as it will be equally difficult for the enemy to do the same thing. (Shameless plug: Join the military, get free weapons!)

We’re all human, we inherently resist change. Let this one come, it will help us all.
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The suggestion presented in this article is just something for the general population to think about, and is not intended as a presentation of the idea to the Admins. Also thanks to oxy744, dinidu, and Relin for asking me questions while I was explaining this to help me make it a coherent idea. 😃