On the Mechanics of Prices and Taxes

Day 1,667, 00:24 Published in USA Greece by Dodona

let's hit 500 subs, shall we?

Greetings,

Remember when I described how taxes work and how you can print money without spending any money? I don't blame you if you don't, it was quite some time ago. Yesterday, however, I was asked about it and whether it still works. My first reaction was "I guess so, let me check", but a quick test revealed that they've changed the way they calculate taxes. So today I sat down to find out how exactly it works now (I bothered my friend koutroul a bit in the process as well).
I'm pretty confident I've deciphered it, but I can't be 100% certain, because we only see 2 decimals in prices and accounts, while the game has at least 4 more that are hidden. Anyways, I've spent thousands of dollars (and time) on it already, so I'm not gonna be bothered further just to get to the 100%.

Now let's get to the mechanics of prices and taxes.
When you put something up for sale, you ask a price for that. I will call it asking price X, but it's not what you will get and, at times, it's not exactly what the buyer will pay either.
From price X, dividing by [1 + tax rate(s)], you get the net price Y. This is what the seller receives and it is a number which is rounded to up to 4 decimals, instead of 2 that it used to be. If you're exporting raws, then this is something you should be aware of.

Now what does the buyer pay? He's paying net price Y times [1 +tax rate(s)]. A figure also rounded at 4 decimals, if necessary. I'll call it gross price Z. This usually equals asking price X (i.e. what you see in the marketplace), but sometimes it can be off by a cent of a cent or so.

And then we have the taxes that go to the treasury. Those are also calculated based on net price, but they can go on for more than 4 decimals. They actually go to at least 6.

Like in the past, due to the fact that taxes (to the treasury) carry more decimals than the prices for the buyer and the seller, money are printed and burnt in the marketplace everyday. But this number is now a hundredth of what it used to be.
The question is, could I still use this to print money for my treasury? My answer is: don't bother! For one thing, you can't print much easily. At best you could generate ~0.000049 cc per unit of product... Then, even worse, you can't avoid paying taxes. For every dollar you generate to the treasury, you will have to pay over 2 dollars tax (to the treasury) from your own pocket. And those are best case scenarios, which I'm not even sure if can be implemented. Honestly, I wouldn't be doing it even if they were paying me in gold!😛

Enjoy your summer everyone.