MoI - Proudly South African Inniative
Badger06
MoI - Proudly South African Inniative
So the guys in finance "mostly Gambit" want your oppinion in his article
Click here to link to Gambits article
Instead of moaning about how the economy module has gone down and how its hard to make a buck in the game anymore, Gambit wants your input and possibly help to try turn things around in eSA. You can just moan about admin but you could also put your thinking cap on and get to brainstorming with the Minister of Finance himself and come up with a solution.
Put your thinking caps on eSA because this effects us all and together we can find a solution.
Your Minister of Information
Badger06
Comments
The MoF is waiting for YOUR suggestions.
Either comment on MY article, or drop me a private message.
This is my opinion... I'm not a financial expert, or an eRepublik expert but this makes sense to me,
Step 1 - Increase the use of consumables. We need more action. We need an initiative and motivation to increase military action. War Games, Strategic Combat, Military Units... Once we have increased military momentum, the use of consumables will increase as well. (Rewarding Fighters is an important factor too)
Step 2 - Now that consumables are in more need, we can organize pricing and taxes. Any bozo who is selling below our recommended price, will be bought out in no time due to the increase in consumables. This will make them think whether the price they are setting it at is best value. They will then increase their pricing in increments until the market average increases (maybe not to the full 0.10 but definitely not as low as 0.02)
Step 3 - Community - This will be a great challenge. All it takes is a bit of charity. Donating some food and Q1 weapons to lower level players will encourage them to stay around. Maybe a mentorship program will be good for this?
Not sure if any of this is in the pipeline but I believe this is the way to go.
Thanks for your input. Some good ideas.