[UKGOV - MoF] - eRepublik money making 101

Day 2,411, 10:56 Published in United Kingdom United Kingdom by Bank of England


Introduction

Most players on eRep are fantastic at spending money and are fairly clued up on how to do that most efficiently, however many struggle to make money and rely on communes and supplies to keep fighting. In this article we hope to outline how to best posture yourself for an economically successful future.



Training Grounds

The best place to start is your training grounds. These not only make you stronger but earn you money in the form of Super soldier medals



You earn 5G every 250 strength which converts to just more than 1000cc.

This means if you are gaining the following strength, you are effectively earning this much each day from your free training grounds.



The most profitable combination of Training grounds is to get Both 1 & 2 to Q4

*note your second training ground won’t break even until its at Q4 - You will lose money training with it before this point.

Getting your first training ground fully upgraded should be your first priority in game, put all the money you can get towards it as it will pay dividends in the long run. Make sure you utilise the MoF’s Training ground loan schemes and only upgrade in the monthly sales to save yourself as much money as possible

The 3rd and 4th training grounds are only viable with a training contract, if you are interested in this you can learn more here and play about with various upgrade options, contracts and see the cost/ income per month;

http://tools.narrenturm.eu/trainingCalculator.php



WRM Companies

Following this your best bet is to invest in WRM companies.

You have a choice of 5 to buy from and the 10G aluminium mine provides the best cost to production ratio out of them all,

These only cost Work tax and 10 energy to work and will provide you with 125 WRM multiplied by the eUK’s weapons bonus, which out of war time is 60% giving you 200 per company.

At the current market rate this gives you an income of 8cc per day which can either be re-invested or provides you almost 1 extra Q7 weapon per day if you buy them when the market is at a low price.

Do remember however that this can rapidly fill your storage if they don't sell immediately, so don't forget to upgrade this either through buying storage or looking for it as one of the rewards in the weekly rewards.

9000 storage rewards usually sits around 3500 prestige points.

To reach this it will cost you around 19.5 - 20.5G in Q7 weapons and food which is substantially lower than the 35G ticket price. Do remember however that you will need to be really active to get this many prestige points in a week so don't jump into this too lightly.

It may be worth considering selling your WRM at 0.03 or 0.01 below market rate if you have filled your storage completely, you will usually sell them in a matter of minutes and whilst you lose a bit of money it will allow you to continue producing to sell.
This may well be both necessary and convenient to do until you have a larger storage.



Avoid Weapons Companies

Weapons companies are in fact a great way in many circumstances to DEVALUE your production.

By this I mean for a Q1 factory all the way up to Q5 factories (dependant on market conditions) the weapons you produce from them will have a lower overall value than the weapon raw materials used to create them

For example my Q5 factory (that I’m hopefully upgrading soon) at base production uses 500WRM to create 10 Q5 weapons

I could sell the 500 WRM for 20cc on the market at 0.04cc per piece

Or using the factory I produce 10 Q5 weapons selling g at 1.8cc each giving me 18cc minus the 0.29cc work tax giving me a net of 17.71cc

You are better off just selling your WRM.

You tend to find this is even worse for the lower Quality weapons companies so as a new player these aren't really worth your while. The profits from the higher quality weapons factories tend to be small compared to the equivalent investment in WRM companies.

It will cost you around 400G to get a Q6 factory that starts to make you a profit, you would make a much bigger profit investing that in 40 aluminium mines giving you 320cc per day!! Compare this to a Q6 which adds 12.5 cc to the value of the WRM you run through it and you can see which is the best way to spend your money.

One of the only positives of weapon companies is that they reduce the number of items you have in your storage significantly, so whilst they can devalue what you are selling they may be more profitable than not being able to produce any more WRM.

Its not complicated maths so if in doubt grab a calculator or excel to look at your own situation.



Avoid employees

If you are employing anyone to work in anything less than a Q7 factory, chances are you will be losing money. With average wages around 30cc you need to look at how much they are making for you compared to their wage. In a Q6 you will loose 17.5cc per employee, In an aluminium mine you will loose 22cc per day per employee.

If you are looking to expand your production or even to make even, this is something you probably can’t afford, so my advice would be to send all the best to your employee and then in the nicest way possible, send them packing.



Fighting

Fight in Battles with CO’s

Combat orders effectively pay you for your damage. Whilst many players on lower strength will receive far less than the cost of the weapons used, If you were going to fight anyway, you might as well get paid for it…



Fight for the eUK

All the damage you do goes towards True patriot medals, always prioritise UK fights if you want the money… 5G every now and then comes in handy


Fight Less !!

If there aren't any UK or priority battles, fight a little bit less… Don’t keep clicking because you can, click because you either want to or your country or allies need you to. Every penny you save from fighting slightly less every day can go towards a company that MAKES you money.

Don’t buy Energy Bars

These can seem tempting, especially to people in their first few days. Many of us are guilty of blowing out gold on these when we started. They are REALLY BAD VALUE FOR MONEY. Be patient, the energy from one energy bar takes an hour to recover, the money spent could take you days to earn back.
If you haven't realised it yet, you will soon learn this is a game that takes a long time, so don’t jump the gun and be too hasty, theres always another day.





Closing notes

The only way to make money in this game is to invest, Invest in whatever gives you the best return for your money. There is a reason some of the biggest economic players are as wealthy as they are today, and thats because they invested wisely early in their eLives and have reaped the rewards.

A Chinese proverb says…

“If you give a man a fish, you feed him for a day. Teach a man to fish, and you feed him for life.”

The same idea can, in many ways be translated into this browser game. You can spend money to do a lot of damage for a day, or you can invest that money in training grounds and companies, and you can in the long term do far more damage from it for an eLifetime.



And that, in a nutshell is the most important message, become self reliant, make a profit, and you will be able to do far more damage for your country than if you spend everything you have whenever you have it.

What I've advised in this article could well change in the future as the markets in eRepublic are slaves to supply and demand, so just use your head, invest in what gives you the best return… and the maths isn't that complicated either!!

If anyone has any queries, wants clarification or even help with their personal eRepublik economic circumstances, message one of the members of the MoF team who will be happy to help, or if they’re too busy, happy to refer you to someone less busy but still able to help.

Guide produced by ArgoFookYourself - Deputy Minister of Finance

The rest of your MoF June team

Huey George - Governor of the Bank of England/Minister of Finance
Alan Warwickshire - Deputy Minister of Finance