Why Remigration won't help - A Rearden Report

Day 994, 15:57 Published in Canada Canada by Alexander Rearden

As the God's of this eWorld scramble to keep it from collapsing into chaos, the product of years of hard work and dedication ruined by some ill-concieved economy formulas, they plan to give us what many of us have demanded. A Remigration.

This remigration seems innocent and perhaps a saving grace. By letting us redistribute our skill points, and customization points to better profit in the new economy Admin plans to give us the ability to save the game. Or so it seems.

Remember those jack-of-all-trades tanks and super-tanks of V1? Those players with 4 or 5 high Q companies feeding themselves with the profits so they can stride the globe like a colossus crushing walls with one hand and raising them up with another. They had 20+ manufacturing skill and could produce enough weapons to supply themselves and there 10 closest friends.

Rising, supposedly, forces you to focus by allowing individuals to specialize in a task. In time there will be a greater stratification and specialization of society. Effectively ending the jack-of-all-trades players. Even among older players, I still have to divide my time between the economy and the military and while the effects take longer to see then in a new player that inherent specialization is there.

Well this remigration won't, nothing will prevent the eventual super-players from not only emerging but effectively eliminating the need for new players to supply goods at all.

Next, lets look at how skills go now.

It takes 40,000 experience to reach lvl 9 production (Guru)

It takes 80,000 experience to reach lvl 10 (Guru😉

It takes 160,000 experience to reach lvl 11 (Guru*😉

It takes 320,000 experience to reach lvl 12 (Guru**😉

To get from Guru** to Guru*** in under two years requires a dedicated effort and for marginal increase in production.

Right now there are a number of players reaching the Guru** stage, I myself am only a few weeks away if I wanted to reach Guru** as an Architect.

But I've found it far more profitable to be a harvester, especially since I co-own a number of RM companies with Congressmen Billy Fleming.

As a result, I've spent the better part of the time since V2 launch training my harevester skill and in that time I've accumulated nearly 25,000 experience placing me at lvl 8. Using the max booster and 12 hours of study I could hit Guru in a week.

This puts me at roughly 180,000 experience all together. Now with the remigration I could make myself a Guru in 4 skills. Effectively allowing me to return to the jack-of-all-trades player that made the tanks of V1 to exist.

This gives me an incredible amount of flexibility in which jobs to work, and effectively allows me to run companies by myself with a few zombies just like I did in V1.

I'm not the only one capable of this nor the only one to see this possibility.

In time, players will be Guru's in all (useful) skills, producing enough of any good they choose within a weeks time to keep them and there 10 closest friends provided for.

New players will be obsolete.

This remigration, which will rapidly speed up the rise of super-producers, or the gradual diversification of the elite player add another facet of over production that can not be solved by simply tweaking formulas.

The only option I can see would space out Master to Guru and beyond but even then, individual production at the Master level would have to be drastically lower then Guru thus making it profitable to spend the time and energy training to Guru or Guru** at which point you again have over production, specialized, but over-production all the same. It would push the problem back a few months.

I expect the Admins to decrease the production capacity of the Guru and Guru** level players as a stop-gap against overproduction while they work to build a new economic module (or at least radically overhaul the existing one) This will only speed up the diversification of the high lvl workers.

The only way the current economic module works is by the constant and steady influx of new players. Something that is nearly impassible to sustain.

This has been, a Rearden Report.
Alexander Rearden
Member of the Order of Canada
Officer of the Order of Military Merit
Former Financial Hegemon of eCanada (Minister of Finance) - November thru April (2008-2009)
Congressmen from Ontario - Nov. (2009)
Forum and IRC Admin - October (200😎 - June (2009)
Congressmen from the Yukon - August, October, November (200😎
Deputy Prime Minister - November (200😎