Why ePolitics collapsed
pantel
We are once more, after a congress election and i want to congratulate the ILP for the nice result but i can't ignore the fact that ePolitics seems more powreless than ever.
The question is why?Why an once very active part of the game has ended up being a boring routine?
First of all we should think what is politics.As I see it politics has to do with choices.Choices in matters of economy and social freedom.ePolitcs was a little different since not many things of social freedom are left to discuss.In a great percent the game itself has decided about the amount of liberty that the players are allowed to have so few things are left for a eParty to do on these matters
But what about economy?
Economy was the gas that gave fuel to numerous political clashes around the eWorld.I have taken part in many fights about taxes so i am an eye witness of this.But why fight now?
Why fight for import tax when i can sell in a country in a standard price even with 99% import tax?
Why fight for the value of the local currency when only "mysterious player(s)" wants to make cold local currency
Why try to controll the market when market is controlled by the same "mysterious player(s)"
So what really collapsed was not ePolitics but eEconomy and politics followed as a result.It was always difficult to have a political plan with the game changing constantly now it is just impossible
Comments
That's fair.
Right now erep is a war game where wars have no consequences.
Α huge vote!
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remove the fun spoiler (NE bonus)
All the game has collapsed but they dont really care about.
The only thing that they have in mind is how they can get more money.
But the profit is coming with players and i really want to see, what would be their profit with no players at all here....
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v & s
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economy makes money for players
war makes money for admins
the choice is obvious!
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the game continues, just different
Great article. I think it's completely true.
So true
The economy hasn't collapsed. It is finding a level appropriate to the new game mechanics. Player MOs have to change and adapt too.
Self-sufficiency, and its multiple in collectives, drives the economic rhythm now. Resources and their bonuses are key to everything. Defence of territory and further territory expansions are the only winning moves.
Military powerhouses are the primary consumers, driven by warfare.
Economists must work with a military-focused market.
Diplomacy in suits may be able to play scenarios on FA's and alliances, and domestic issues, but ultimately resource grabbers will come whether invited or not.
Invade, or be invaded.
Suits need to find a way to bring relevance to their role, cos they should be the ones to know their "module" inside out.
That's why we elect you! That's what your gold is for!
^tl:dr edit:
suits in identity crisis, can find no reason to e-exist!
boots agree.
so find one, or **** off!
/ahem
🙂
😁 LoL 🙂]
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