Weekly firepower rankings, Day 3626

Day 3,626, 07:40 Published in Finland Finland by TheJuliusCaesar

Greetings,

Today there will be no new additions, as the length of the article is itself already rather big. Let's cut the chase:

Below is, first, a comparison on how much firepowers of each nation changed from last week. Such tabulation enables us to see easily the changes in power relations within the world, denoted by change in damage and kills, which are extremely closely correlated with firepower.

Below the comparison is also charted the developments of nations' firepower shares of which surpasses the 2% mark this week, to help contextualize the changes to a bigger picture:

FIREPOWER COMPARISON



FIREPOWER DEVELOPMENT

Click for bigger version.

From the two graphs we can again deduce a few things:

- The battles between South Korea and Republic of China (Taiwan) have again settled down, resulting in both losing firepower from their high digits of last week.

- Argentina seems to have reached a resting point after weeks of sliding downwards, A new normal?

- Relatively many nations have climbed moderately up this week, ranging from Bulgaria to USA, from Serbia to Latvia. This has mainly been on the expense of already mentioned Southeast Asian duo, as well as of Slovenia and Chile. When talking about percentages of global firepower pie, someone's gain is always someone's loss. True realpolitik.

Regarding the wider activity measuring introduced last two weeks back, the terrain update caused even a bigger spike this week in kills with its mechanical change of strength caps, compared to last week. Airkills bounced a bit back from last week's down digits, but not enough to reach those two weeks back. Expect kill number to again lower down next week as the event ended.

Click for bigger version.

- The trend is again significantly upwards, but it is mainly because, as a result of the event, average needed wellness per kill got reduced. Overall fighting activity might even be a bit down, when accounting for the average hit/kill ratio change.

- Air kills are slightly up, though practically within a normal variation. In overall, during the event, I expected the number of air kills rise a bit more than what it did, as people often said they'd concentrate on there rather than on different terrains. Words are meaningless?



On to the MPP graph! Last week I characterized it that "This MPP graph system is probably the most beloved child of mine. I first came across such data visualisation when Lalo292 presented such diagram in internal Pacifica chat a year back and loved it ever since.

In essence, it includes every MPP in the game between all nations, and locates the nations into a map according to their MPP deck and connections. If a nation is "in between", its MPP deck most probably consists of MPP's of both "sides" in the current alliance system. Every line in the picture denotes a MPP: The size of blobs is determined by their firepower percentage presented elsewhere in this article. The colour of blobs is unique for each alliance. blue is Asteria, green is Pacifica, yellow is Andes, purple is "officially non-aligned", orange is Orion:"


Click for bigger version.

Pacifica is still entrenched in the middle, and is pretty dispersed compared to the two "sides". The graph looks a bit different than last week, a change which could be attributed to, at least partially, to the MPP's between Brazil & Norway and Greece & Norway ending, effectively flipping the table upside down. Mostly it's rather similar, if that is taken into accoint.

To complement it, I have mapped the total firepowers of each alliance below:


Click for bigger version.

It is to note that the "unaffiliated" category is not strictly accurate, as the majority of the missing firepowers are usually either in that category or in another small alliances. The jump of unaffiliated from week 3 to week 4 is explained with increase in total firepower accounted for, which jumped from 92% to 96%, effectively explaining the whole increase.

Asteria's and Pacifica's firepowers are, conversely, accurate, as I have got every firepower of their members since the start of this project, so they are comparable. Not much change in this graph compared to last week-


Below, then, are the familiar efficiencies of each nation in deployment. You know the deal, but here's the method just in case:

The following charts are computed simply by comparing the each nations' share of global damage to their firepower. The more a nation produces damage compared to its firepower, the more efficient the nation is on battlefield as a deployment. This is because they offer more damage per firepower than some other nations. Whereas firepowers need to be manually fetched and inquired from many sources, nations' share of (air)damage can easily be obtained by dividing the amount of respective nation's (air)damage with the total amount of total global (air)damage, for ground and air battles respectively. Damage can be fetched from the weekly leaderboards.

GROUND BATTLES

AIR BATTLES



For the actual (now much wider!) dataset and other miscellaneous computing, as well as sortable firepowers and data history can be found from this sheet. This week the sheet has 95% of world's firepower accounted for. That's pretty average.

I am indebted to Jordic69, as well as to Colin Lantrip 3, Dio Maximus and n0s3 for their help with collecting and analyzing the data.

In case you have proposals or ideas what would you like to see in this weekly issue, don't hesitate to PM me. My mailbox is always open for everyone.

See you again next week!
- Caesar