Wasted time, wasted tax dollars, and the most useless industry.
Vincent Garibaldi
So, I've seen different articles, posts, and comments about defense system purchases in the US.
There have occasionally been debates about where they should be placed, how many should be purchased, and even accusations of corruption.
What nobody seems to have pointed out though, is that Defense Systems are almost completely fucking useless.
The only thing purchasing DS's does, is up the intimidation/prestige factor, allow for a little bit of stalling, and support the Defense System industry, which in turn drives up the cost of labor for houses and Hospitals, which actually are useful. So I would say, don't buy any DS's until they're useful, if you don't understand why I'm saying they're useless, read on and be enlightened.
Below is a copy of my suggestion in the forums, which you can find here:
http://www.erepublik.com/en/forum-post/928106
As it is now, Defense systems are almost completely useless. Here's why:
Defense systems currently multiply defensive points, that is the size of the wall by 1.q, where q is the quality level. This is completely useless. Allow me to illustrate with an example.
A region has 10,000 base defensive points. The attacking nation does 20,000 points of damage to the wall. The defenders must, in turn do 20,000 damage as well, to secure the region.
Let's assume that instead, there is a q5 defense system in place. The wall has 15,000 defensive points now, and the attackers still do 20,000 damage. The defender STILL must do 20,000 damage in order to secure the region.
To sum up defense systems are only useful if after 24 hours no side has won, and the extra defensive points are necessary to prevent conquering of the region.
What I propose instead is this:
Defense systems are taken into account as a negative damage multiplier for the attackers. Something like this:
Q1 DS: Reduces damage done by attackers by 5% (Multiplies attacking force time .95)
Q2 DS: Reduces damage done by attackers by 10% (Multiplies attacking force time .90)
Q3 DS: Reduces damage done by attackers by 15% (Multiplies attacking force time .85)
Q4 DS: Reduces damage done by attackers by 20% (Multiplies attacking force time .80)
Q5 DS: Reduces damage done by attackers by 25% (Multiplies attacking force time .75)
Alternatively, DS's could instead increase the attacking power of the defenders, once again in proportion to their quality.
Signatures, Votes, Comments, Subscriptions, and Common sense are appreciated.
Comments
signed voted and subscribed
yes
(and hospitals are overpowered. for unlimited number of soldiers, 50 wellness/day "from nothing".. "miracle weapon")
I have to agree with you, though Defensive systems serve a purpose in key regions that border a country we are at war with or may go to war with its a waste of money in most regions.
@ Tvta
I would not say they are overpowered since they cost soo much to build and both sides can buy one.
If the cost to go to war with a region was based on wall amount instead of on population it would make DSs more affect deterrents.
For the Record. A region starts of with the wall being equal to its starting points. Thereby ensuring that it is automatically secured in 24 hours if noone attacks the wall. The Defenders do not need to bring the wall up if noone attacks it. Correct me if I am misunderstanding you.
Yes, you're right. But say an attacker does 1 damage, no matter what the size of the wall, you still have to do 1 damage to secure the wall. Otherwise the battle will just continue.
Agreed. I guess its more a "safety blanket" then an actual wall of protection. Its assuming that the attacking nation wont be able to take down 20k when any country can do that easily.
The DS is a joke... not to mention a monumental waste of money.
Are there any plans/proposals put forth in Congress to purchase DSs in the near future?
We just purchased one. There are plans to sell them abroad.
If domestic producers were to shift their focus from selling to the eUS to selling strictly to foreign countries, would this counteract some of the listed negative factors of domestic production of Defence Systems?
Namely, wouldn't this cause foreign powers to waste their national treasuries on something that, because of the "prestige factor" has a percieved value unequal to its true value?
The cost of labor will still be driven up but we won't have to spend money buying any.
Yeah, I forget to acknowledge that it doesn't address the issue of driving up the cost of labor.
Now that I think about it, a policy of that nature doesn't seem to provide any significant benefits, and I'm sure the construction company owners would be a bit off-put by being refused a domestic market.
Inferno: Care to elaborate?
I was about to, but then I realized that in the complexity of my argument, although I would be proving a very valid point, I would in fact defeat the purpose of my original intent of comment. Therefore, assume I'm an idiot and just stay on your current train of thought.
Fair enough.
hmm I like this idea
Agreed!
Signed,
-Uncle Sam-
President of the USA
If the President likes it, will he do something about it? Can you influence congress not to be buying defense systems taht are not currently useful, and instead funnel that money to purchasing weapons and playing war games that will increase our power base so that we can go attack and reduce the power of some of these growing risk countries around the eWorld 🙂