Thoughts on: Perception & More || Giving Newbies a chance while punishing bots
Marcelaxy
Hi,
the air fight module and everything surrounding it is in a weirdly unfinished and unpolished state.
Higher-Q weapons are anounced, although I doubt this will change all that much. Even Q6 Air weapons simply won't be cost-effective, Q7 is hard to say, it depends on how the Raw Material cost scales.
So, there's one untouched area since launch and that is (you might have guessed it from the title) Perception.
Everyone has 0 Perception as of right now, which puts everyone on a level playing field. Sadly though, this also gives bot armies huge leverage in the air. The most prominent offenders might be Egypt and Indonesia. Two countries that, despite a large population, show hardly any activity from their citizens.
If I was Plato, I'd have deleted those countries out of spite years ago but I digress.
In order to have a rewarding perceiption system, we can't do a copycat move with the "strength" system where we have a lifetime accumulation of clicking "train" once a day.
No, what we need is a dynamic Perception System that rewards activity and success. Also Legend-Ranks for air fighters that aren't as powerful as on the ground in order to make bot-armies less versatile/powerful while not locking air fighters in their or and of other countries.
Perception
In order to achieve that, I think Perception must consist of multiple elements. As of right now, I can think of four.
● Activity in the last 30 Days
Let's say it's Day 5177 of the new world. Your accumulated hits (not kills) in the air from day 5147-5176 are counted for this part of your Perception. In theory, without level-ups, EBs or using hits for work and on the ground, you can do 66240 hits in 30 days at a recovery rate of 92 hits per hour.
So 50k hits makes sense as a cap, contributing let's say 500 Perception to your overall. So for 100 hits in the last 30 days you get 1 Perception until you reach 500.
● SHs in the last 30 Days
Let's say it's Day 5177 of the new world. Your accumulated SHs from day 5147-5176 are counted for this part of your Perception. I think requiring 50 SHs to reach the cap is reasonably low while giving botters a hard time with this one, assuming no changes to air battles and therefore commonness of SHs are made.
This part gives you a total of 500 Perception again, resulting in 10 perception per SH until you hit the Cap of 500
● Perception Training
Kinda like the ground training we have right now, just not with lifetime accumulation.
It should be divided into four different facilities without quality upgrades. The first one is free, the other 3 you have to buy for 20,50,100 Gold. (just to make botter's lifes a little bit harder)
Each one should equally contribute to your overall perception while having increasing cost per train.
The free one costs 100cc per train, the next one 200, the third 500 and the fourth 1000cc per train.
Each Perception facility contributes up to 150 Perception based on the number of trains during the recent 30 days. So 5 Perception per train, capped at 150 in 4 facilities adding up to 600 perception.
● Lifetime SHs
This one is, once again, designed to punish botters while not being a lifetime disadvantage to new players. It's also a long-time goal that someone can reach to keep motivation up. The cap should be at 1000 SHs (again, assuming no changes to air rounds are made and the commonness stays the same) and reward up to 400 Perception. So 0.4 Perception per lifetime SH until you hit the cap of 400.
Summary:
There are 4 brackets your overall perception consists of.
Activity: 500 Perception
Recent SHs: 500 Perception
Training: 600 Perception
Lifetime SHs: 400 Perception
Total: 2000 Perception
The lifetime SHs are weaker in order to make this hard-to-achieve lifetime goal not too peowerful. The training rewards 600 to keep the maths for it clean and simple while staying on a 30-day basis.
Stingers should receive a buff to make up for the increased damage. E.g:
Aim-93 Stinger: 10.000 damage, 3 hits.
Perception Pack
This one is a spontaneous idea and probably unpopular but I think a monetization of perception is pretty much inevitable.
An air-oriented monthly pack could be added that adds another up to 500 perception to your overall, increasing the total to 2500 perception while also offering some other perks and things.
E.g. Air bombs (that I will discuss later) and a 600 energy building that is atm. only available to ground-fighter-oriented packs (MP, IK) or just a 1000 energy building to be able to stack the MP'S and the Air Pack's buildings. This also improves non-script users' playing experiences since you don't need to manually get rid of FFs that often and lose energy less often, e.g. during sleep.
Since then a lot of power is behind a paywall, it makes botter's lifes harder as well (unless they want to spend hundreds of Euros per month to cheat in a game...).
Air Legends
To keep it fresh I would give this one a new name, for example "Ace Pilot Level I to X" or "Flying Ace Level I to X".
Those air Legends shouldn't be as powerful as on the ground in order to not totally dominate the module. 2% bonus for fighting to your country per Level and only 10 Levels. So a total of +20% instead of +200% on the ground.
It's a neat bonus to give real players an extra edge over bots, who will most likely never reach those ranks, while not totally dominating the module.
Air Bombs
In order to shake things up (and to be able to counter Legends on their turf)
there shopuld be air bombs like we have on the ground.
I would call them "EMP Missile" doing about a tenth to an eighth of a usual SH's damage requirement. Percentually, they'd be as powerful as Cruise Missiles in D1-3 but there's more Gold and domination points at stake in the air, making them far more valuable.
So, that's how I would rework the Air Module to make it less stale and keep botters at bay. Do you have additional ideas or disagree on certain points? That's what the comment section is for.
Comments
wam is all im going to say. wam in hrm and wam in arm then prices will naturally drop as well as more wam in house factories and air weapons.
Yeah, making the Air Industry a hybrid of WaM & Employee work would be quite interesting but sadly, nothing other than higher Qs are anounced...
job market is too unstable . it should never be the only option in any factory.
vote for 0 perception
Om aku ra ngertos opo iki wkwkwkwk
I don't like a perception training, but I'd prefere to see people gain some perception points in special events only (halloween, christmas, easter...), completing special objectives / missions..
ate rice.
I agree that perception should be capped.
I'm not sure I agree with all of the mechanical ideas you laid out for perception, but they are a fresh and interesting take.
I'm not sure how the activity requirement would do anything to deter bots. I would assume they make sure to do all of their food fights every week. Encouraging some activity is always good though.
If SH's contributed to perception and thus hits, it would certainly make them more competitive still. I would also think that it would push more successful players farther ahead and increase the gap with most players, even pretty active ones. I think the game should always be kept more competitive rather than less. I understand the desire to promote activity and counter bots though.
As far as Air Legends, I really hope nothing like that gets implemented, even if the advantages are lessened.
Ground based packs are mostly useless for air fighters, no argument there.
Personally I'd like to see a shakeup up the ground fighting system to something more like the hot summer event as well.
As far as the cap, do you propose a resetting system or a continuous one? Would it be based in discrete 30 day blocks or a running counter with perception expiring and being renewed?
"I would assume they make sure to do all of their food fights every week."
Yeah, I had that thought, too. On the other hand side, normal players go for epics on tuesdays, use Power Packs, more Houses and thus have a higher base recovery, plus use large amounts of EBs in events whereas "fully automated" bots only do normal stuff every day. (I think...)
"As far as the cap, do you propose a resetting system or a continuous one?"
A continous one. on day 5177, day 5147-5176 are counted, on day 5178, day 5148-5177 are counted and so on.
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They should do perception like v1 strength. The higher your perception the less you gain from training.
I agree with this
My comment is this if in like 10 years or so plato hasn't really listened to anything a player has ever said or cares about why would they now?
I find myself struggling in achieving an SH post summer event. Might disagree with the SH-related perception. The rest was innovative
Tapi ide-ide yang diutarakannya itu sulit terealisasi dari sudut pandang programming pak...
Wkwkwkwkwk
First, you cannot judge a heavily populated country as bot armies without knowing the truth. Indonesia does have a very large community. some players leave this game because they are busy in real life. Some of them wanted to go back but couldn't log into their old account so they had to start from 0 again.
second, you cannot add SH into the math, because that is unfair, countries with small populations are certainly not difficult to compete for SH in their own countries. and also it is too difficult to implement into the program even though it can.
Third, on air bombs section you said "doing about a tenth to an eighth of a usual SH's damage requirement"
I don't know this game has damage requirement for Hero medal, and even though it has, are you sure it won't increase during the update you said earlier?
If Plato add some air weapon update, I'm really sure it will increase average damage on air Battle
Last, sorry for my bad English, because I'm from wkwkwkwk island
"countries with small populations are certainly not difficult to compete for SH in their own countries"
That hardly matters in Air Fights. On ground fights, you have to deal with Legends and stuff but in the air, you have better chances going for other countries's SHs.
"I don't know this game has damage requirement for Hero medal, and even though it has, are you sure it won't increase during the update you said earlier?"
As of right now, Air Bombs should do 5k or 10k damage with the "usual" SH damage at around 70k. Let's say the "usual" SH damage settles at increases to 400k-500k with a perception system. Then, an Air Bomb should be implemented that does about 50k damage.
Let me state what I understand from your article. You are proposing a dynamic value of Perception . which can have a value between 0-2000, based on 4 different elements. Dynamic here means that one day my Peception might be 750, another day it might be 300, etc.
You have some fresh and interesting ideas, but I think your formula is too complicated. And too much difference to the ground strength system, I'm not sure dev would bother implementing them.
Also, I dont understand how you came to the conclusion that we have bot armies (in air battles). Our players are mostly free playing, so they're encouraged to be pilots. We also have healthy pilot development programs, at least 2 MUs have such program. Both are holding organized strike/hit twice a day.
Waduh, rank saya tertinggal jauh nih dari ibuk
Efek keseringan luber energinya
yuk digas lagi
lalalala yeyeye
o7