The US Wellness Balance

Day 73, 00:00 Published in USA USA by Pearlswine

Currently, industry is centered around the production and sustainment of wellness. This will become more apparent once the war module is implemented, but until then there is a sever wellness production imbalance in the US.

Today I created an estimate for the daily production for every company in the US:

To summarize, the US consumes 156.2 wellness a day and produces 622 through food and gifts. The Working US population has a need of ~3680 wellness to reach 100% wellness. This would increase total US production by appx 26%. It would take appx 8 days, not counting current supplies, to produce enough goods to bring the US wellness to 100. Of course, it will take over 8 days to consume the supplies to bring the US wellness up that high.

Foo😛
Current demand to maintain current wellness level is as follows:
Q1: 111 units / day (note 50 are due Nebraska's Q2 hospital)
Q2: 11 units / day
Q3: 8 units / day

Current food production:
Q1: 27.4 units / day
Q2: 74.7 units / day
Q3: 23.3 units / day

Conclusion:
More Q1 food production is needed unless imported from foreign countries, people who don't need Q2 or greater food should not buy Q2 or greater food.

Gift Industry:
The gift industry provides a quick boost to wellness. The US gift market is currently flooded as people are not buying gifts. If this trend were to continue and the industry to collapse, the US will lose a critical way to quickly increase wellness

Housing industry:
Every house built currently decreases the demand for higher quality food. Approximately 2 houses a day are produced in the US, this reduces the wellness demand for anyone working in a Q2 or Q3 industry and increases the demand of Q1 food by 2 / day

Hospital industry:
Each hospital built reduces the demand for high quality food and the wellness demand for anyone effected by it who works in a Q2 or Q3 industry. The hospital becomes more economical than a house for an area with over 10 workers

Data Below
(sorry for the poor formating, send me a message if you want the original excel file)

Employees Q1 Q2 Q3 Sum
Food 12 32 5 49
Moving 5 0 0 5
Weapons 15 4 0 19
Housing 47 25 0 72
Gifts 4 9 6 19
Hospital 0 14 0 14
Total 83 84 11 178

Average Wellness Per industry of active members
Food 76.94
Moving 99.00
Weapons 84.26
Housing 74.57
Gifts 78.53
Hospital 99.50
Overall 79.33

Average Attendance of Active Members
Food 0.622709433
Moving 0.70325
Weapons 0.788947368
Housing 0.731994372
Gifts 0.785263158
Hospital 0.90
Overall 0.726082062

Total Daily Wellness Production
Employees Q1 Q2 Q3 Sum
Food 27.4 149.5 70.1
Gifts 7.5 26.2 8.5

Wellness gain per day
Q1 Q2 Q3 Sum
35 351 236 622.

Daily Wellness / needed Food consumption W/ Hospital
Q1 110.2648111
Q2 21.98178639
Q3 23.96070804
Sum 156.2073056