The Normal Cycle needs a jolt

Day 787, 00:20 Published in Romania USA by Teodor.Radescu

We all have witnessed a sudden expansion of the eRepublik phenomenon in the past couple of months. Judging by what we see on the home page before logging in, we stand at over 330.000 active players, around one hundred thousand of them have joined us in the last 30 days or so. At first glance, these figures look great and the future of eRepublik seems to lie in the hands of new players, players with fresh and rested minds and with tons of enthusiasm ready to be brought in each of our e-nations.

But if we stand back and observe from a distance, the situation is a bit different. In almost all cases, the same few people (or few groups of people) have been in charge for months on end. Old players (i.e. old accounts) have amassed large groups of followers in the long period of time playing this game. Old players benefit today from the votes of other old players (but also newbies) based on what they have done 6 months ago or more. Old players rule the economy simply because they had time to get together large sums of money. Old players (i.e. tanks) equal the damage of hundreds or even thousands of babies.

Don’t get me wrong, I don’t want that all accounts older than 6 months to be deleted but we are faced with a big issue that we all have to think about. The cycle of bringing new players up to power and of letting go of the old players surely exists in eRepublik but it is working too slowly and, also, I feel that in the past few months it stopped altogether. First, we have newborn players that want to advance through the rank as quickly as possible. Secondly, we have players that have been continuously active for the past year or so and that want to stay in power. Lastly, we have very old players (over a year old) that have stopped playing the game and, now, they have resumed activity partly because great numbers of players appeared suddenly and they lack someone to rule them and partly because, in eRepublik, history is almost forgotten after around 6 months.

Why should a new player have to wait for one of the old ones to stop playing? Why should someone wait for someone else to get a girlfriend/boyfriend or to get a job or even worse, to get married and start a family? Why should someone wait for a decisive moment in someone else’s life? Why should any of us wait for other people to forget about the game or to be constrained by Real Life events so that they will stop playing? Why should I bring my friends into this game since they will not be able to become country presidents or battle heroes? Ever!

Why should we have to wait around the corner for the right moment to seize our “15 minutes of fame”?

The passing of power and responsibility has to be done in an active manner by the people that hold it today. They have to be more conscious of the big picture or else they will be left alone in this game just one year from now.

Hey, Old People! Let others play this game! Let them enjoy it just as you enjoyed it 6 months or a year ago. Let them make mistakes and then learn from them. Let them create and destroy empires.

Stop being selfish! We are a growing community and I would like to continue in this manner.

Teodor.Radescu


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