The Goal of the "Game"

Day 530, 09:33 Published in USA Peru by Hazelrah

It has been requested of this paper to begin a potential ongoing dialogue with Ananias and the eNation concerning individual goals of the eRepublik “game”. While this reviewer considers some issues within the eRepublik and eUSA to be of much higher priority and more urgent in terms of the success of this nation and the eGlobal society, your correspondent will gladly entertain this discussion with the ultimate hope that the varying philosophies and ambitions of individuals both within eRepublik and RL might be more clearly defined and outlined so that individuals with differing goals and philosophies might better understand the other‘s paradigm.

For the first installment, this reviewer would like to direct leaders to the original article (a very stimulating one) written by Ananias.

An eAmerican Perspective

This reviewer will expound on an initial response (as seen in the aforementioned article’s comments) below.

Despite having being active for less than a week (official birthday was 4/17) your correspondent can understand how differing goals within the “game” could lead to considerable controversy. It seems that if eRepublik were simply a game to be "won" with some sort of "conquer all" victory goal similar in manner to board games like "Risk" or “Monopoly”, then the administrators would have set such parameters so as to make this victory possible. 


Rather, eRepublik appears to be an attempt at modeling the responsibilities of RL political and economic leaders as well as average citizens in today's RL society, with the goal of entertaining unrealized or unrealistic dreams of political, diplomatic, social, military, or economic nature. 

Treating eRepublik as though it were an actual global society of valuable people and not just a conglomerate of 'eNations' to be conquered allows us to blur the lines of reality and 'gaming'. It is not out of the scope of this game for us as individuals to solve some of the world's most nagging discrepancies and injustices, or even just a change in global philosophy.

It has been correctly observed by individuals, such as Jon Barack Blujacket, that “people bring their RL ideas and beliefs (even prejudices) to [the game]”. For this reason, this reviewer finds it difficult to suggest that PTOs and Military operations are nothing more than an avenue to pursue in-game economic and political domination for the sake of “winning”. Even if that were the impression of those members initiating the operation, it is not necessarily the understanding of other RL nations participating in the eRepublik community. Since each nation is named after a corresponding RL counterpart, these impressions and stereotypes are subject to reinforcement or rejection. If the major paradigm of foreign nations is that the USA is a cocky, warmongering, self-centered nation.. and the eUSA continues to reinforce that stereotype by the actions it takes in eRepublik, then this 'game' is having an indirect negative impact on RL diplomacy. For that reason, eRepublik becomes more than a "game”. It becomes an exercise in RL diplomacy, economics, politics, military, and globalization.

Certainly, the hope is that no individual would take the interactions on eRepublik so seriously that it would prompt a RL act of terrorism (however unrealistic, it is not out of the question). It is precisely this facet of eRepublic that makes it so dynamic and different from playing a board game or video game.

Be a responsible eUSA citizen, be a responsible eRepublik citizen, be a responsible RL citizen.

Danylo Halytskyj has also featured a good article on this topic in The Funny Papers