The fault behind eRepublik

Day 2,482, 11:39 Published in Turkey Albania by THE FIGHTER PILOT

What is wrong with eRepublik ?
Greetings to everyone,

I see all kinds of posts asking what is wrong with eRepublik? Well I think that I have found the fault behind eRepublik. It is because of the Division system that Gold income has been increased drastically and because of the 2 most recent medals introduced to eRep , TP and FF.

In the old days wars were fought differently where all players would choose a side and fight and compete against all players from the other side. There were 2 BH per battle, not 8. Gold income from a war at maximum for both sides was 160 gold (assuming 15 battles took place resulting in 30 BH each worth 5 gold + CH medals) .

Now the minimum income is 224 gold (Assuming 8 battles took place all won by one side resulting with 16 BH div1, 16 BH div2 , 16 BH div3 , 16 BH div4 and 2 CH).

As you can see , this is the reason that the gold price is very low , not to mention the tournaments which all result in gold prizes for players .Because of this even economy sucks. I am no expert in game development but I have a couple of suggestions for improving gameplay.

1. As we know, every new player that joins the game has it impossible to be in the same league with the older players of the community , so I suggest a reset button. Let me explain this.

For example , Player X will reach level 100 and military rank of Titan*** . His account then returns to level 1 , 0 strength and rank Recruit , but he gets to keep his money, his company upgrades and his training ground upgrades. This may not sound that fair but it is the only way to keep new players motivated and give them a fair chance to reach the older ones. ( The reason why I didn’t put limit in strength is because strength is controllable. A player can reach x level and x rank and if the strength limit is 100.000 he will not train when he reaches 99.999)

2. Lowering q7 weapon and food quality. If you check all the weapons you will see their firepower and durability. q1 = 20 firepower durability 1 , q2= 40 firepower durability 2 , q3= 60 firepower durability 3 , and so on , but when it comes to q7= 200 firepower durability 10 , so in fact q7 is a q10 and that is the reason why we are forced to fight with q7 weapons and even if we use q6 weapons we cannot beat a q7 without 3 hits (of course strength has a role here but think about it).

3. Bring back the BOT to buy goods from the market.

If the first suggestion is implemented I would also like the division levels to go back to how they once were.

Please leave a comment below 🙂 Thank you.. 🙂

Kind Regards,

Da White Death