The Economist ~ Notes on the new region tax system
Spite313
Dear friends,
Just a few notes on the changes to the game the admins have delightfully given us. First of all I’ll address the Freedom Fighter medal, since it’s the least important. The admins clearly introduced this to try and encourage people to fight against their own allies in an attempt to break up or neuter the power of TWO. However it probably won’t work since 25/50/75 kills aren’t that much, and all a country has to do is win the first three rounds and everyone assumes that the RW will fail, so it doesn’t attract any damage. What they’ve in fact managed is to encourage massive overkill in 77-0 RWs. Well done admin, have an apple.
The new region tax thing however… dear God I flinched away from the screen when I saw that. Surely the admins must realise that if anything they have to make the creation of massive empires harder not easier. What every player wants is a balanced game, where they can win and achieve victories, but when they lose they’re not permanently removed from any sort of relevance for months or years on end. This change simply slaps occupied countries whilst they’re down by reassigning their income to their occupiers. We countries currently on top can smile about it for now, and by all means take advantage, but long term it’s insanity.
PCI = TC * ( CR/OR*80% + BI )
This is typical admin pseudo-science, but basically each country has 20% of the pie to itself, and 80% of the pie to divide between whoever occupies it’s originals. So if you earn 10,000cc, 2000 is definitely yours whatever happens, the other 80% is divided between occupiers. So if you have 10 regions, your income is 10,000cc and 5 of them are occupied, you get (2000+4000)=6000cc and they get 4000cc.
Now the classic example of how badly this can warp the game is the Romania situation, where Romania earned more than Poland yesterday because of it’s occupation of Bulgaria, resulting in 38,000cc of tax being taken from Bulgarian citizens. Consider countries like Croatia, whose originals are occupied but own regions in India. They get a pittance in tax from occupying India, but lose the vast majority of their income to Serbia. This strengthens occupiers and weakens the occupied- yes it gives incentives to fight and conquer, but it kills off the ability to successfully build up a war chest to overthrow an occupation.
My advice to all occupied countries - as soon as you get a congress, drop your taxes as low as possible. It might not be much, but you might as well deny your occupiers tax income. My advice to the “powerful” countries: don’t make deals to let little countries have some regions, because the admins just took your incentive to do that away. My advice to the admins: reverse this ridiculous policy as quickly as possible, and rethink how you want your game to look in six months time.
Iain
Comments
Voted.
Yup... nailed it.
Voted , another great article o7
voted.
Strongly agreed.
Admins don't care about us, they care about something else 🙂
Yeah, increasing their own income.
Agreed totally. Zones that don't even have transport route to capital are now profitable. : )
Voted and shouted, respect for the great job you did ! o/
"My advice to all occupied countries - as soon as you get a congress, drop your taxes as low as possible. It might not be much, but you might as well deny your occupiers tax income"
Yeah, we will have to use a lot of money to get a congress to do that. And after a couple of months we won't be able to sign any mpp's at all, the CT will be empty. We are fucked up whatever we do.
Ask for donations, but it's better to do it that way than give 80% of your player's money to occupiers.
Iain, of course it is, I agree with you. The problem is not the money, the problem is the CT will be emptied, and you can't donate cc to the country treasury. It's a Catch 22 situation.
Ummm yeah you can.
You can always donate money to the treasury without it being garnished by using the airstrike module.
20% of something is better than 20% of nothing. This tax change will eliminate tax revenue in occupied countries completely as they drop tax rates to zero. Then what?
Shaun, the tax taken should be capped at 50% for that reason.
If the big guy gets more money than you from your own taxes, he will always have more resources to take you down no matter what. It is better to bring your taxes down to zero and deal through private donations than give the big guy a bigger advantage.
War in this game is really just a gamble of sorts, you need to put down more damage than the other guy. If you don't, you lose your bet.
Lowest tax rates is 1%. Just saying.
Economic soothsayer and genius..... Voted.
Dio.
Black Market o/
Wonderful analysis.
o7
Shut your mouth, you vile anti-Keynesian! This is "stimulus" at it's finest, and you'd best get aboard the train!
Choo Choo!!!!!
~_^
Sounds morte like freemarket neo-Darwinism to me... 😉
sigh.
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The idea to give taxes to occupiers is for sure the worst possible decision of the admins. I thing this's the best solution to enslave someone forever ....
Admins, are you really so stupid ????
Yep, I hit the same conclusions myself when this first came out two days ago.
Check out my own analysis of the intent and bad design and how it could potentially be fixed without simply reversing the changes. Ya'll might find it interesting.
http://www.erepublik.com/en/article/2341227/1/20
Have the Poles bought the game, 'cos I can't see any logic for this incredibly stupid move otherwise?
it is not poles, the roms have this game and they take the biggest benefit 😉
And give eSweden a high wood region!
1+1=3 ?
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This would be a good change if we had normal MPP system.
Ah ces sacrés anglais!!
A huge problem I see is what you mentioned with Croatia - why bother to have a very costly AS and abandon your cores when this will benefit the occupying country massively? Especially if you're a mid-tier country and have to fear losing the AS'd regions again due to Freedom Fighters.
For once I don't agree with you.
The new region tax is an interesting move:
A)from a logical perspective if you lose you region it makes sense you won't be able to collect taxes from the region and the current owner is the one who will "build" the infrastructure to collect the taxes.
Also ,conquering a region requires an effort from the country which initiates the attack and that effort should be acknowledge and the "investment" repaid .
😎From a game play perspective :
-countries that lose regions will have a bigger incentive to get them back
-huge empires will have an incentives to defend all the regions and not only those that gives them a bridge to connect to regions which have x resource ->this brings some interesting perspectives to tactics since every region brings an income
-conquering strong opponents now gives a bigger reward and a bigger incentive.Usually strong countries would conquer smaller ones and they would have the same advantages (bonus) as conquering a stronger country .Now it pays off to conquer your "strong" neighbor instead of the weaker one ,this also brings some interesting perspectives as to tactics since strong countries surrounded by weaker countries lose a big advantage .I think this is the way to go since the merits of a community should outweigh it's given geographical position.
-Usually managing to hold the regions of a strong community takes more effort (money for weapons,CO) then of a weaker one and this extra effort will be balanced by having higher taxes as income for those regions.
Overall I think the change is beneficial and it opens some interesting strategic and tactical options,and although it may not be so obvious now it can bring some major changes to the way regions,income and who to attack decisions are taken.
.
to A)
winning boni is the profit of holding onto regions of other nations
the new tax is like: i got a region that usually belongs to you
it gave me a nice boost in weaponproduction. logic dictates now that i get 10% of the tax you generate with the regions that you still have
to 😎
many countries that lost coreregions (=weak countries) until now had problems with raising enough tax to get MPP. now they will have to send huge parts of their meager taxes to the occupier too.
the tax cripples the occupied countries
concering strong countries that have 10.000ds of cc surplus to fund COs will not be easy if you on the other hand are weak and without money
And doesn't it makes sense that occupied countries are crippled if they are OCCUPIED ?
How logical is it that a country is able to raise taxes from the "land" it once had if it does not have that land and resources anymore ?
How logical is it that a country that does not have regions for more then a year is able to sign monthly a Mutual Protection Pact ?Protect what ? How can you protect your partners when you have no regions and from the game's perspective nowhere to stay so your community will fight .
Will you be able to send airplanes to a friendly country and defend them if you have no airstrips ?
1. You're Romanian--you're stealing 38k a day from Bulgarians, so of course you find this change to be "lovely".
2. You already get your investment back with the region bonuses.
3. Big countries will have further reason and resources to continue oppressing small ones and small ones will have fewer resources to fight back. Big countries stay in power and the little guy gets beaten up.
4. The little guy can't conquer the big guy, countries are generally always on alert...when the big guy is attacked, he furthermore likely to simply increase his spending until the little guy submits.
The fact that I am Romanian is not a valid argument 🙂,try using some logic please .
2.Please read my post ,I've said that now every region counts not only those giving bonus and for me that is a little bit of a game changer to the way tactics is perceived .
3.Big countries need to reevaluate their strategy :if you keep regions of small countries you will get a small income from those regions whereas if you go for regions of heavy populated countries you will get more income.
4.Big countries will now be stretched and have at some time to choose between which regions to defend ,if before some RWs were made only for draining purposes now those RWs will be transformed also in income loses if the current owner loses them .
In fact the new changes are an opportunity for countries that have been wiped since it will give the current owner harsher choices.
the new changes give the losers no opportunity since the current owner get all their money - most communities can't fight a war totally funded on RLmoney-gold but are dependend on the taxes.
even if you have a bigger community with good firepower that generates much tax your country will still be bankrupt. and this will result in the country not being able to do much to change its situation
no taxmoney = no COs , no MPPs , no battle supplies , no newbie food support. the citizens buying war supplies on the local market will only fund the enemies CO that will kill your RW
This add more disbalance in the game, and I don't know how blind (or stupid) you have to be to not see it. And the FF won't change anything. Why bother to fight in the beginning of the battles when there are at least 3-4 battles near their end with score 77:0 or 75:2 that will grant me medal for sure.
ff medals is limited s you have to fight first or lose out. I am not certain there is no real colonialism but logic dictates that for a small country to grow bigger it needs cash. the biggest problem in eRepublik is the small number of available enemies and usually factors that limits you from attacking these enemies such as friendship or size. This rules changes nothing about that India doesnt get 5000 extra fighter to fight croatia and neither does croaitia get 5000 extra fighters to fight serbia. this gameplay is worse of not better of..
Its not about FF, its about region tax. You can still move all your company guys to China and have everything as deep as before, just like TEDEN did.
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"And doesn't it makes sense that occupied countries are crippled if they are OCCUPIED ?"
well you can see the boni as productivity of the country. by losing regions with boni you lose productivity. if you lose an important part of your country it decreases the productivity by 20% (=the enemy got your infra structure).
however you still are able to raise tax in the regions you have left and you do not send part of the taxes you then collect to an other country in real life.
reason is that the taxes are not from the region but from the market you control and the market is made of citizens & products. the products are influenced by regionboni who raise or drop the productivity. the citizens are the buying power on market. and with losing regions you lose productivity but not citizens
+even now if a country is totally wiped it still has tax* - so the new system doesn't change that at all.
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"How logical is it that a country that does not have regions for more then a year is able to sign monthly a Mutual Protection Pact"
signing MPPs is then equivalent to revolution-leader siding with the enemy of the opressor and fighting with them to free the country in relalife .
but how logical is it that citizens of a country that abandon the regions where they live and travel to an other part of the world to live there now have to send 80% of their tax to other countries occupying the place where they once lived?
"Will you be able to send airplanes to a friendly country and defend them if you have no airstrips "
well in real life i heard of at least 3people who used stuff called parachute (can't remember their names however at least one of the guys had an arm on the right side of his body if i remember right)
ingame you are able to work and fight even after someone killed you in battle while you were logged out...
___
*from black market of the occupied regions or whatever would be equivalent in reallife - as the market of a wiped country ingame doesn't vanish
404 Brain Not Found
I think that you are a bit biased, you would see the situation differently if this was introduced when Romania was surrounded by powerful enemies and wiped for long time.
In another comment you mentioned RL analogy, let me give you another example. USSR could not defeat the Talibans in the 80s and the USA can not defeat the Talibans today. The locals know the terrain better, they use guerrilla tactics, are helped by the local civilian population etc
Now with the new change in eRep, what happens is as if one is to say that the occupier in fact should have advantage in the battles on the territory of the occupied country. With the CO system in eRep it just equals to that, it is way too easy to use the money to crush the resistance wars
I am not saying that the occupiers should not be rewarded somehow, but this is not the way
romania was not wiped for a long time never, i think 1 or 2 weeks most
Ant there are many ways to escape from this situation.
1. Lowering taxes
2. Making an agreement with the "opressor" , they will liberate few of your regions in exchange do not lowering the taxes.
Is excellent for small countries.
3. Big countries like BG need to understand there is a shame to be such a long time occupied😅
4. Change citizenship...and so one...so forth..
the admins, said on the us forums that this is not the end and some other changes will come as to balance this. I am not sure which but i hope that in the bigger picture this system won't be like this. PS: remember V1, when occupied one lost everything !