The Death of the Q2-Q5 Food Industries

Day 1,000, 13:52 Published in Ireland Ireland by JGutenberg

Yes, you read the title correctly.

When limited to one meal a day people would purchase an expensive high quality meal to make up for maximum lost health and happiness.

However, those days are now over. With the new addition of the manual eating feature, one will be able to eat food until their bellies burst at +300 points of health. This will obsolete all Q 2-5 food companies.

Why? Because the cost between quality of food and price per points are exponential. As you can see from our markets below, Q1 food is far cheaper per point gain than Q5 food.

Day 999 Prices of Irish Food Per Point Gain

Q1 .00043333333g
Q2 .004633333g
Q3 .0086666667g
Q4 .011325g
Q5 .014306667g

Day 1,000 Prices of Irish Food Per Point Gain

Q1 0.000693333333g
Q2 0.00465833333g
Q3 0.00866666667g
Q4 0.00417083333g
Q5 0.00572g

However, since Q1 food gave such a limited wellness gain it was only used by people working in Q1 companies. Older players with higher skills generally work in Q5 companies and need a much higher wellness gain a day.

What now determines what food is purchased is not how much health or happiness it gives, but how cost effective it is per point. Why by a piece of Q4 food for 5 IEP when you could by 4 Q1 food for 1 IEP each, and gain the same amount of points for less cost?

It looks like admin broke the game. Again.

P.S. A way to fix it would be to limit the number of food pieces consumable in a day, say 20. This would boost all food quality markets as players would buy depending on how hard core fighters they are.