The Butterfly Effect
Teucer
Yesterday’s adjustment in the way we eat food and the new unified storage addition a few days before has had a radical effect on the food market. Suddenly, anything above Q1 has become obsolete and the markets for those items have dropped rapidly. It’s awesome how what would be perceived as little changes, like how we eat or store food, can have a profound effect on the market and I honestly doubt that the admins considered what they were doing. Even minor changes can have huge effects and unless carefully considered, they can be disastrous.
The higher quality food markets used to be very solid to invest in because tanks and soldiers liked using the high quality food in order to fight faster and maximize slot usage. Now they can instantly eat the exact amount needed and be stocked to the max at all times. Now Q2 through Q5 food sell at proportionately the exact same amount as Q1 food and the players that invested hundreds of gold make as much as the n00b with a brand new company.
Double Production
This little adjustment is actually a decent idea to help save the job market. With employees producing twice as much, wages should start to rise again even if working as manager is still ridiculously profitable without employees. The doubled supply on the markets may be ok if wages also double, but I doubt this will be the case. In reality, I foresee this causing more supply overall even with players buying more than before because of increased wages.
In the end, this is just going to make communes far more appealing to many players. I know that I am already receiving quite a bit more food daily from my commune and it’s definitely nice, but the economic effects are ugly for capitalists. The markets are still heading down without admin intervention.
I love to hear opinions and comments, especially if they are contrary to my own or from young players who want to learn this game!
A silent nation is a dead nation. Speak up and be heard!
Comments
Teucer rocks!
^what he said^
Roll on....
She needs to eat a little every now and then. I'm going to tell her that, if you could please provide me her phone number.
Overproduction, combined with the ability for any individual to meet his own needs, will cripple the economy.
Overproduction can only go on so long. Any time you make changes, the market will experience volatility until it finds its equilibrium point. The change to raw materials is neutral in the long-run, but extremely volatile now. The change to higher Q companies will depress prices, but you can now achieve more with the same amount of work. I can maintain basic profitability at roughly 1/2 the level of the pre-change prices. That's room for either wages to go up, or the price of goods to go down, and perhaps a bit of both.
economy is already crippled and double production is far from good idea...
It is well known method of admin.
You change something and than you realize it is not so good idea after all, so you must do something to repair damage... But damage is already done and with every other change things are worse for economy...
But, who needs economy after all...
you got it wrong: owning a q1 company is not the same as q5 company; you produce 5 times more in a q5 company than in a q1 company (use 5x raws as well, but basically eg in food you get 5 times more wellness with the same effort).. you can put the price / wellness cheaper on q5 food than q1 food
You have a few mistakes in this article. Firstly, you said that Q5 company owners now only make as much as a Q1 owner. This is incorrect because while you still pay roughly the same wages, the player produces 5x more product, meaning you get (roughly) 5x the profit from that employee.
The second fallacy is the double production of RM's causing the job market to go up. If anything, overproduction means that things will get cheaper, causing the job market offers to fall. However, the amount you can buy with your wages may slightly rise. So, while you make less cash, you will be able to buy more product.
The Department of Statistics is tracking this. I'll release the numbers to the public later, probably when we have a full week of data.
yengede erik gibiymiş kütür kütür
Q5 production has gone up 5x.
Q4 production has gone up 4x.
They didn't become obsolete, they're going to become dirt cheap.
What am I interpreting all this as?
It won't be sustainable. Stockpile Q5 weapons now, before the bot gets turned back on.
the prices will go on low ...the food and grain is the main horses of the economy...
"Syrup Day 1,214, 18:03
You have a few mistakes in this article. Firstly, you said that Q5 company owners now only make as much as a Q1 owner. This is incorrect because while you still pay roughly the same wages, the player produces 5x more product, meaning you get (roughly) 5x the profit from that employee."
not true. What you make up in quantity of products, you also must make up with raw materials. If you make 120 q1 food, you need 720 grain, if you make 120 Q5 food, you need 3600 grain. Add the prices in to the math and you will see that you earn marginally more with q5 with investment of ~300G more. Since there is no difference in eating q1 or q5 food, no storage limitations, one may ask himself - what's the point of Q5 food?
In weapon industry it's other way around. People will now mostly use Q5 weapons or fight without weapons. There is no point in Q1,2,3 and 4. This could change if they:
1. make every Q of weapon have 5 uses
2. make every Q of weapon have same damage.
Oh, and, by the way, Q5 food and 10 workers making ~1000 Q5 food per day - who are you going to sell all that food to? I can see that people struggle to sell 100, let alone 1000 q5...
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