Sw33t's Easy Fixe$ #1

Day 2,582, 07:27 Published in Ireland Ireland by Sweet Drinker




So we're all getting real accustomed to seeing this



and now recently we see this






Clearly Plato feels we need to expend more energy in combat.

Easy Fix: ADD Random temporary production modifiers to regions!

Sorta like them goldmines they were doing for awhile, but far more practical/interesting in employment.
Create a production modifier for each resource type then temporarily apply them to randomly selected regions throughout the globe Beyond The Sword style: "Canada has discovered a major Iron deposit in Nanavut, 20% extra WRM production bonus until it is depleted!"
The large nations ever hungry for bonuses will pursue those regions ferociously. The owners of the region will defend it ferociously. After they lose the region, ferocious RW's will be launched to deprive the occupier of that bonus. After an undisclosed period (but suitably long enough to make competing for these regions important) "The Nanavut Vein has been exhausted." Only to pop up in another part of the globe. Preventing any true regional equilibrium from forming. Players will need to constantly re-evaluate their nation's position in such a world.
It will cause interesting irrational responses in the local war/economy/media modules, but at the same time its global economic impact is easily rationalized. Making it safe to administer with global economic impact actually negligible.

Plato knows that ferocious = expensive, exciting and meaningful.
Millions of cc will be spent.
Thousands of gold will be bought.
ErepLabs will be happy.
The playerbase will be excited about Erep (they'll still complain, but they'll still BE HERE to complain!).
Everybody is happier for like a dozen methods. A single coder could handle this change. Doesn't even need to be a very experienced one.

While on its face it may seem another 'admin driven solution', it is actually a simple (RELIABLE) mechanics-level change which will promote PLAYER DRIVEN activity. Unlike the current "Don't act until you've seen this week's special" system currently employed. That is slowly pushing the entire playerbase into a mercenary mindset (fighting only when economical conditions are operating). When the entire world is mercenary, there won't be anything to actually fight for.

eLife is,
Sw33t