Summit to These Ideas!
Shoi12
...that was an AWFUL pun and I fully apologize for it. However, perhaps I can make your while and repay my debt to society. The summit is coming in a few days, in case it wasn't blatantly obvious by the media and free publicity. Some have given up on this game, but I see potential in this game. Stuff like ingame alliances and airstrikes are positive contributions, and rumors that the economic overhaul is at long last coming is quite encouraging. I hope this game will become glorious as it once was, and I mashed together some neurons to come up with some ideas. Perhaps they're stupid, perhaps not. But let's see if you think any of these are interesting
🙂
1. Turn Off Auto-Reload
Okay, this is a personal gripe. But certainly, I can’t be the only one who might be working on something on the front page, then all of a sudden, the screen refreshes. Maybe it’s silly, but it actually really bothers me when I’m trying to figure something out, sometimes on the map, and sometimes just looking through stuff. I’m not saying to turn it off, since for the most part it’s a great thing, but an option to switch it off so that it doesn’t refresh would be very very very useful and would save a lot of tears. I just wanted to take a picture.
🙁
2. Airstrike Symbol
First off is a relatively simple change. On the wars screen, each battle has a little symbol of a tank between the attacker and defender. Usually, airstrikes are quite important, and it'd be helpful to be able to differentiate the two. Just add a little plane symbol as a contrast. Is that too much to ask?
Also, I'd like the wars screen to show the battle score without having to click the battle, but I digress. Baby steps
😉
3. New Map 2.0
The beta map is nice. It's clean, sleek, and for the most part, gets the job done. I also like that while it looks utilitarian at first glance, it contains a load of information, just a couple clicks away, without covering up major parts of the map. However, it IS beta. There's still a lot of things that can be put in, to make it better.
Some may be aware of the egov map, which hosts a variety of interesting tidbits and information. Some of this can't even be found on the eRep map, and it's high time that some of these features be added. There's also stuff from the old map that need to make its way to the new map as well. From the egov map, can we please have a map filtered by alliance? Wouldn't it be beautiful to see the map glow TWO's pink? Ermm...regardless, it's a great feature of the egov map and I'd love to see it in eRep's map. Something like the core filter is also nice, though perhaps a tad excessive. Seeing Italy with more than 4 regions would be nice, though. Last but not least, it would be mighty helpful for bordering regions to be highlighted when a region is selected. Simply knowing which regions border which isn't as clean-cut as it may sound in some instances, and some help would be a godsend. Yes, Kaliningrad DOES connect to Moscow. Jeez!
In the old eRep map, it had certain features, such as the resource being visible at a glance. It could simply be tacked onto the bottom, next to the name of the province that pops up. What could be even better, though, is to bring back the resource filter. It's ridiculously helpful to check where the resources are coming from. Simply put, the map is wonderful. However, bringing back some of the features of the old map, and adding a couple extra bonuses would be wonderful.
One last feature that could be added is if the overseas borders could be highlighted in some fashion. Perhaps by scrolling over the region, a line could pop up, connecting the two regions together. That would save unnecessary clutter, while letting information become more accessible without going through menus, which can be confusing for a novice.
4. More Accessible Revolt Info
You know the little orange progress meter that shows up in occupied regions, showing how many people have supported the RW, or, in other words, how far along it is? Yeah, unless I'm completely wrong, there's no way to check it unless you're actually in the region. Since you can't fund RWs unless you're in the region, and it's foolish to waste CC on regions that won't be opened up, sometimes it ends up being a guessing game as to where the closest RW is. The information should be more accessible. Otherwise, it's just a waste of CC, moving around from region to region, looking for an RW to sponsor. Perhaps, under the province info, the 'under occupation' tab could have a little detail, showing how many people have supported it. Wouldn't that be more convenient?
5. Newspaper Series
Again, I've brought this up before. Lots of players write a lot of stuff, and many have various series that they put out to the public. It'd be extremely convenient to be able to group the articles into different series, wouldn't it? Just a thought, but it'd be really nice. And perhaps, beneath the 'previous article' and 'next article' tabs can be 'previous episode' and 'next episode', just for articles in that series. It'd be unbelievably convenient, not only for readers but for the ones writing as well.
6. The Kosovo Dilemma
Ah, the joys of Kosovo. If I could go back to the past to present this idea, I would, but obviously that won't happen. The idea is still there, though, in case RL ends up shaking up something. If there's ever any thought about bringing Kosovo as a country, how about leaving it under Serbian occupation, and Kosovo has to either negotiate or fight its way to independence? It'd be a solid medium between simply it being a region and stealing the region away from the Serbs. This means that if Kosovo gets a large influx in population, it could see its way free, but if there's little support for them, there will be little difference. Perhaps it's too late to talk about this, but it's just an idea. Just in case things change.
Note: this isn't about what Kosovo is or isn't right now. It's about what the admins could do IF something IRL changed. Until then, I'm fine with how the votes turned out, since it was a fair vote.
7. Location Bonuses
You realize that just by sitting in a country with lots of MPPs, there's essentially no reason to ever move? Ever? Well, how about if there's an extra little incentive for players to move? Attacking nations choose which region that they'll attack from, and which region to attack. The attackers that are in the province from where the attack is launched gets a small damage bonus, perhaps 5%, while defenders staying in the defending region also get a 5% bonus. The twist, however, is that the bonus only applies to players that were in the region before the battle begins.
This means that players have more incentive to move around, and it also has a little layer of strategy. Players could coordinate attacks, amassing troops in one region for a massive attack, while players defending a chokepoint could rush all the players in to hold the territory. It would also mean that attacking would have another planning level. Attackers may avoid certain regions with high population, planning attacks to go around strongholds. It'd simulate a level of strategic planning and fortification, and while small, the bonuses could swing a large battle, and reward the team which had planning, not just the biggest guns.
8. Tiered MPP System
What's the worst part about being in a small country? Not only is it difficult to show a great presence on the battlefield themselves, but it's also impossible to bring in support with MPPs in the needed quantities. Weak countries sputter along with lackluster economies, and fall short on funds to bring in heavy hitters and defend their sovereignty or fight for freedom. What could be a fix would be to have different tiers of MPPs, and varying costs for each one.
Tier 1 would be similar to a defensive pact, with nations only being able to help each other with defensive battles. Of course, this would have a lowered cost. Why sign Tier 1 MPPs? This means that weaker nations could afford more support, which would let them hold their own against invaders, without having the attack bonus that would make it broken.
Tier 2 MPPs would allow the same benefit, while also allowing nations to help when attacking core regions. Core regions, obviously the most important, should subsequently receive some benefit. This also means that large empires and conquering nations can't simply sign Tier 2 MPPs and steamroll over countries.
Instead, in order to receive benefit in all non-RW battles, including when attacking non-cores, nations would have to sign Tier 3 MPPs. The current cost of such an MPP is 10k, and it seems about right. Perhaps some tweaking is possible, but certainly, the lower tiers should cost less.
What does this do? This means that a weak country, such as Norway, could sign many more MPPs with other countries, not boosting its warmonger urges, but giving it a fighting chance against a stronger invading country. The disparity between strong and weak countries is astonishing, and letting weak countries have some life while giving the stronger countries a benefit is crucial.
9. Overhaul of Resistance Wars/Occupation
Finally, I've saved the best for last. Now, when I look at the map, I see the massive empires of Poland, Serbia, and to a lesser extent other countries such as Slovenia and Hungary. And well done, really. More active play, at times smarter tactics, and a larger fanbase certainly all played a role in the victories, well deserved. However, what's the problem here? There's nothing that a France or Germany can do. Why would they sign deals that cut off large parts of their nation? The only way that a conquered country can fight back is an RW, and what of it? Against a stronger country, it would take much more investment and funding to win the resistance war. And if such a wonderful stroke of events happened, what of it? The occupying nation quickly NEs the weaker country, and it's back to square one. The game should reward the stronger and smarter player, sure, but it shouldn't leave the weaker nation out to dry. If they play smartly, cleverly, they should be able to compensate for their lower strength, and cause havoc on a widespread scale. Simply put, the game has to reduce the disparity between strong and weak countries, so that the weaker nations don't simply die.
So what can be done? Well, make two simple changes. Simple, but revolutionary. First, when fighting a war, nations don't conquer the region, as they do now. They simply occupy them. They still get all the bonuses and all the nice tidbits, but they simply occupy the region. How can a nation actually conquer regions then? During the treaties, of course! In a peace proposal, the nations would also trade regions in between them. Other than the border changes, the regions would be returned to their previous rightful owner. This means that instead of having to tirelessly having to RW regions back, they only need to sign a treaty, and the regions are quickly restored, preventing any possible treachery or betrayal. Quick and simple, and saves both sides the trouble.
Now, how does that play into resistance wars? Now, if nations own regions that aren’t their cores, but were given to them in agreements and peace deals, there’s little difference. In fact, there would be increased CC cost and cooldown time between RWs. (edit: the extra cost and cooldown time might not be necessary, but there certainly shouldn't be too great an added benefit for RWs) This means that nations can’t simply negotiate to give away regions then betray their former enemy, and that random resistance wars won’t pop up as often. After all, the nations worked hard to earn the peace deal and the regions. It shouldn’t be that easy to retake. It also lets friendly countries hold onto landswaps and rentals easier. Of course, a well-planned strike can still turn the tide, and this merely weakens underhanded methods, not prevent them.
But what if the nation never surrenders? In such cases like in the Balkans, what could be done is to allow multiple resistance wars at a time. When a resistance war is successfully funded, the resistance’s CP will have a short time (perhaps 30 minutes or less) to delay the resistance. If the resistance isn’t delayed, the RW continues as standard. This means that RWs that are started randomly won’t be held off indefinitely, and will simply do the job it’s supposed to do, which is minor drain and BH feeding. However, if the CP decides to delay it, that’s when the fun starts. The resistance war can be delayed for as long as perhaps 24 hours, during which people could also fund RWs in other regions. That’s right, multiple region RWs. The downside, of course, is that the RWs would cost increasingly more to fund, so the battles would have to be a massively coordinated effort in order to impact several regions. Once the timer ends or the CP decides to start the resistance movement, all the wars start, causing havoc in the oppressor’s nation. Currently, nations have to wait 24 hours to start another resistance war. However, under the multiple RW system, nations would have to wait 24 hours per resistance war. In other words, the guerrilla forces could put it all out for one big push.
This solves the recurring problem, where nations can only secure a region or two before they’re violently put back in their place. Of course, this requires lots of planning, and loads of funding, so it’s not something that can be pulled off effectively at a whim. And with the extended cooldown time, a successful suppression would provide a lengthy peace for the victorious occupier. But, at the end of the day, this gives weaker nations with solid strategy and intellect to start massive rebellions, possibly securing them several regions, and thus a good chance to kick out their occupier. Of course, the stronger conqueror would still have an advantage, but, when used well, this would let nations potentially kick out foreigners in one swift blow. Again, this lets the Davids of the world stand up to the Goliaths, but only when there’s solid planning.
What does that mean for the attacking nation? The attacking nations would be more willing to have fairer, less oppressive deals, balancing the benefits of regions with the downside of having a possible mass rebellion. It gives bonuses to nations that diplomatically solve their problems, using their muscle as a tool, not their whole arsenal, while giving greater risk to those that simply wipe out enemy nations with no regard. And, let’s face it. In all of occupied Italy, does anyone actually find one mere resistance war every 24 hours to be exciting in the slightest? Imagine the joys of bringing a conquered, dead nation back to life with a large scale rebellion that ends up securing several regions and a chance to finish off the enemy. It would not only help smaller countries, but also bring some energy back into this game, more than simply diverting a couple MUs to deal with the petty RWs. And what should this game be if not fun?
🙂
Note: the one issue that could happen is that smaller, unstable nations could be PTO'd, then regions could be signed away. However, currently, such nations already are under PTO, and their regions more often than not are being partitioned. This increases the importance of having a strong, stable country and having allies to help.
Well, let me know what you think of these ideas! The summit is coming up, and if these ideas are worth it, perhaps they could make a difference if the admins actually heard it! Let’s make eRep fun again
🙂
Until next time, take care!
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Comments
🙂
@Profeta
Sorry to reply to your comment i just want a top position.
@Shoi12
You had some nice ideas here but you got lost because you got greedy.
So you would like Italy to sign cheap MPP-s , to be able to raise massive RW-s and to put up a good fight against stronger opponents without having any good dmg?
If you want to make proposals you have to think about the majority of people playing this game, not just small countries.
Majority of people playing this game come from countries that are strong and are holding other countries occupied.
If all of this would get implemented you would have 80% of gaming population unhappy.
Proposition 1 is cool, also 2,3,4 and 5.
Proposition 6 is not possible because that matter is closed after the ingame worldwide voting. The erepublik players have made up their mind on this and there is no point to bring that up just because there is an unhappy minority of players yaping on this subject all the time. I could easily get a few hundred people to yap about adding eMars to the map as an independant state and they could all guarantee they come from Mars and that they should be independant(or lets say maybe added to eSerbia since mine late grandfather was the first to move to Mars and kill all male martians and than breed with the local, Pamela Anderson like, female population.)
But since Mars is not recognized as an independant state in the UN, we couldnt do such a thing.
Matter closed.
Your proposition 7 is interesting and maybe the best you have. I just wonder if they could implement this without having to much headless chickens and eBugs all the time, since the game is running bad now without all the extra gizmos we would all like having.
Proposition 8 is not that bad except i feel tier 2 and tier 3 should all be in one tier.
So tier 1 is just the defensive pact(its slightly cheaper), and tier 2 is covering both offence and deffence(full price).
Proposition 9 is just utter crap.
Further more i feel that occupied core regions should go to permanent ownership after a period of time(without the posibility of a rw or the rw should be very, very expensive).
The period could be maybe 6 months.
After 6 months of occupation(6 presidential terms is a long time) the occupied region should assimilate to their current owners resulting in much higher price of an rw.
After 12 months lets say the region would go to permanent ownership of the country holding it.
That would give so much more motivation to both countries holding regions and to those trying to get free.
Just imagine all the epic battles we would have, alliances trying to keep their enemies from gaining extra cores.. That would be epic.. Just imagine all the gold, weapons, CC, nukes, candy bars spent.. Ohh man they would make so much money during those fights..
That would spice up erepublik a lot..
Think about it..
Its good for strong, paying countries.
Its good for server owners.
I wonder how long before they implement it? xD
9 holds the strongest card, it's not utter crap. I understand that being a Serbian, you like your bonuses right? Well those bonuses are killing the games other occupied countries. Sure, some parts of #9 are unfair, but with a little tinkering, both sides could see an improved agreement there. In current times, (I'll use my own eCountry as an example here) Canada while fighting an even battle: ~2200 pop, Canada not involved in a war ~1800, but with the Spanish occupation and little chance of freedom (currently) ~1100. Right now the system favours the bigger countries enormously, we smaller countries need some help... Not all of #9, but something right? I guarantee if Serbia was occupied long term, you'd feel the same way. We must also consider small countries cannot have (or rarely so) a successful babyboom, meaning complete (potentially permanent) dominance by the bigger ones.
I also cannot see how 80% of the players would be unhappy... The gold buyers would just spend more, but more for an "exciting" game. We've seen that change already in the changes since V1. Tanking back then was in the thousands, now it's approaching the billions. Admins are favouring the gold buyers, so why not?
Whats the fun of all the small countries can't do anything?
What do you think mate?
In human history nations were rising and falling all the time, no different here on erepublik.
eSerbia was once one of the weakest countries, occupied for a long time struggling to get free.
Now we are the strongest force in the history of eRepublik.
We didnt achieve this complaining and asking for the change of rules. No, we played along. We started strong RL propaganda. We started bringing friends, neigbours and relatives in this game.
Articles were written in RL pappers, TV news...
After a long period of hard work we had a large population and when those babies got strong..You know the rest..
Years of fighting. Not bitching.
When things were bad we had more people come.
When we are winning less people play..
During wars, esspecialy if there is a threat to mother Serbia more people play. Thats how it should be.
You are losing? Try harder. Still losing? Harder.
Dont stop. One day you could be the new eSerbia.
Dont bitch around.
btw those people who left you after the occupation, you are better off without them, trust me.
P.S
Calculate the active population of all countries holding regions and compare that with the one of all occupied countries.
I refuse to bitch about it, just pointing out facts ^__^
Ah, of course, we're running something like that right now ^__^ hopefully it'll help! The point is, admins could make this game more interesting, even if #9 was not taken into account, otherwise I fear we will be seeing the game turn even more to the big money spenders. Who will be the first player to do tens of billion of damage, will we see trillions? Who knows, the way admins run this.
Yes, I know we're better off without them, I've seen it all : P
The "bitching" part in my comment was more for the author of the article.
You are doing a good thing and that is the right path.
We had to fight and we are fighting a lot of hard payers(Romper for an example) and most of those big payers are our opponents. Only way we could compare to that are numbers. Huge numbers of players.
OK it takes 3000 of us to neutralize Romper?
Another 2000 to neutralize other opponents in a battle?
Ok lets have 6000 people fighting a campaign and we will win.
We cant win D4 battle? Ok no problem.. We will win every battle in D1, D2, and D3 and we shall win that campaign..
In the end even Romper got bored and moved to India, Pakistan, China or whatever..
You need strong friends, good allies and a lot of hard work on RL propaganda.
Best of luck to you o/
I must say, however that a more balanced game (not trying to bitch) would be interesting for all sides. At this current state, Spain can just sit on us, barely wave a finger when we start an RW in eCanada and the situation doesn't change for months. As an RTS player, I heard this game had strategy, on some levels, I can see it, but wars are just brute force. If we mix things up a little, it'll definitely be interesting. I can see your reason for disagreeing however.
didnt read lol
give BC access to ASIA!
great ideas, voted
great ideas mate,voted
Voted!!!
You've put a lot of thought and time into this. Some really interesting ideas that I would LOVE to see come into play!
Meow! ♥
1. wut
2. mkay
3. keep dreaming
4. yes
5. nu-uh
6. why...did you...bring it...up...
7. mebbe
8. nope
9. would be interesting
Splendid ideas!
Паравојна јединица Ратници еСрбије oтвара врата играчима свих нивоа, односно припадницима свих борбених дивизија!!
За играче до 30 нивоа имамо посебан програм:
✯ Дневно следовање 10 тенкова квалитета 6
✯ Тенкови квалитета 7 на организованим ударима у количини сразмерној расположивом здрављу
✯ Награде за 15 најактивнијих војника на сваких 7 дана
1. место 1000 к5 хлеба 30 к7 тенкова
2. место 900 к5 хлеба и 20 к7 тенкова
3. место 800 к5 хлеба и 10 к7 тенкова
4 - 10 местo по 600 к5 хлеба
11- 15 место по 500 хлеба k5
✯ Рад у фирмама јединице - плата 8 динара
✯ Савети за бржи напредак, друштво, добро зезање на чет каналу јединице и људи увек спремне да ти помогну
За играче изнад 30 нивоа, класичан војнички живот 🙂
✯ Рад у фирмама јединице - плата 8 динара
✯ На ударима тенкови квалитета 7
Оно што тражимо од чланова јесте РЕДОВНО ПРИСУСТВОВАЊЕ УДАРИМА на чет каналу јединице, сваки дан.
Ко мисли да може да задовољи ове услове нека се јави команданту јединице, за више информација, путем овог линка: http://www.erepublik.com/en/main/messages-compose/2099341
Чекамо вас!!
And off corse
http://blog.erepublik.com/erepublik-is-welcoming-ealbania-and-the-new-region-of-eserbia-kosovo/
and the new region of eSerbia, Kosovo!!
and the new region of eSerbia, Kosovo!!
I really like #7. Being able to fortify regions would be p cool.
Picko.
All great ideas, never had a problem with the auto-reload though (does it even exist?)
Number 9 is the best idea I have ever seen for this game!
I haven't had a problem with auto-reload either, maybe it's just the browser?
K
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S E R B I A I S K O S O V O ! ! !
Reported 40 mladenfil
Kosova Is and will be Albania until the last breath on the last Albanian.
Vajdu mi Tuki. aj prevedi to na translate .
REPORTED !!!!!
Report for what? Because Kosovo is Serbia? Oh God... 😃
RW suggestions will never be implemented or even considers, every update of the RW system since it first came out has nerfed it, the admins have made it clear that occupiers, and therefore pretty much only the top 10 countries, have the advantage.
10) Switch the MPP system back to before V2, meaning no offensive MPPs unless already activated by attacking that country's original regions. This will give small countries a chance against the top 10 largest nations that run the show right now. But of course admin does not care about small countries, so this will fall on deaf ears.
I would also love to see the ability for a CP to retreat from battles, allowing easier region swaps.
THIS ARTICLE IS REPORTED!!!
please remove part about Kosovo from it!!
Please do not whine about this. Freedom of expression. Calm down
Seriously. He didn't even say Kosovo should be independent or anything. It was just a way to deal with mechanics of a new country, in the event that it should be recognized as independent in this game.
11) I don't want to build a bazooka, stop asking everytime I pick up a part.
I really like the old functions of MPP's. They were only activated for defense, they were not triggered for the agressor's attack in a battle. If the eUS was the agressor in a battle against Hungary, it had to go up against Hungary and all of it's allies. The only support they got was from those who moved to the eUS to help.
I'd rather see two divisions of treaties: MDP (Mutual Defense Pact) and MDAP (Mutual Defense and Aggression Pact).
MDP's would be 10k and activated in case of Defense in a battle. An MDP does not allow you to help when your allied nation is the aggressor in a battle, you would have to move to that country.
MDAP's would cost 50k and could be activated in case of Defense and Aggression. They would be more valuable as they would allow for greater help in the case of an aggressive battle.
Also, I would love to see the 24hr Auto-Attack be revoked. I'd rather see it extended to somewhere between 72-96, or done away with altogether.
All of this would greatly increase strategy in battle, make each battle more important, and possibly create a greater sense of camaraderie between allies. It would be a bit more like V1, which had a lot more strategy than the current, watered-down, war module.
That still would not help small nations...MDAP should be at the leas 10k a side, ad the MDP should be 5k.
other than that, sounds good to me.
Well, it is true that the system I described wouldn't help small nations attack a larger one. However, it would give them a MUCH better chance than they have now when defending, by reducing the support that the larger nation has when attacking.
It's something, at least.
Removing the auto attack and getting in the defensive MPPs would improve the cyclical nature of the war aspect of the game a great deal, I don't really pay attention to international events any more because there is no point, the wars cycle over and over again, there is no meaning to 99% of the conflicts in this game anymore.
If we had defensive MPPs and no auto attack we could have interesting and meaningful wars of conquest, chances for smaller countries to survive, and well thought out invasions utilizing countries with activated defensive MPPs to use on the offense (much like what happened to Canada and USA when PEACE invaded. Wars like that are what I remember - not the cyclical occupation and fighting we see today.
im haveing problem wth firs page refresh. : )
you have a lot of good ideas, hope someone will hear you. o/
voted
Are you applying for a job in eRepublik Labs?
I think I have to be 18 to apply, right?
Dunno, maybe they accept slave labor done by kids? LOL
good ideas, especially considered the RW's
The Noob, virtualzero, wrote an article related to this one: http://www.erepublik.com/en/article/the-noob-needs-to-see-some-change-2279631/1/20
I haven't read it yet. Haven't even read this one. But having your articles in the past I imagine their both good. This is more of a placeholder until I get home as virtualzero is living in the US right now and so his article isn't appearing in the top 5.