Strength Training Versus Weapons in the UK Military

Day 771, 18:44 Published in United Kingdom United Kingdom by Polio

Since the introduction of increased strength gains for gold, about 3 weeks ago, there has been a lot of debate, both on a political level and a military level, regarding whether or not it is more effective to buy weapons or strength. Some people are adamant that buying strength is the way to go, others are sure buying weapons makes more sense whilst many don't have a clue what to think.

This article will, briefly, analyse which appears to be more efficient with regards to the UK's military (although it will be relevant to other countries, knowledge of their military setup is somewhat lacking so assumptions will not be made on their behalf).

The benefit of funding a Field Marshal to increase their strength shall be compared to spending that gold on weapons for a group of people.

Take any Field Marshal. Their current strength is irrelevant as only the increased damage from training is important. 1.8 gold can be used to increase strength by 0.08 per day (0.12 gained opposed to 0.04). In the majority of battles, the Special Forces fight with Q3 weapons, as such they shall be used in the calculation. It shall be assumed that all fights are done at 100 wellness, for simplicity. These values are then plugged into the damage formula:

D = Q × R × S × W × 2
= 1.6 × 2.6 × 0.08 × 1.75 × 2
= 1.1648

So, spending 1.8 gold provides an extra 1.1648 damage per fight (with a Q3 weapon).

Now, assume Q1 weapons cost 0.1 gold. It can be seen that 1.8 gold can provide 18 Q1s. A quick glance at the Royal Navy's members shows the average strength level to be around 7-9. The value of 7 shall be used in this calculation, along with the rank of Captain.

So, take any 18 strength 7 captains. Without any weapons, their damage for 1 fight would be:

D = Q × R × S × W × 2
= 0.5 × 2 × (7 × 1😎 × 1.75 × 2
= 441

With Q1 weapons:

D = Q × R × S × W × 2
= 1.2 × 2 × (7 × 1😎 × 1.75 × 2
= 1058.4

As can be seen, the difference in these damages is 617.4. Quite a difference to the extra 1.1648 damage that the Field Marshal does. However, once the captains do their damage, it's done and does not affect the future (aside from ranking up faster, but that's negligible). The Field Marshal's extra damage is for every single future fight.

It is rare that the UK military does any tanking so it shall be assumed that the Field Marshal fights 5 times per day (as previously mentioned, all fights are calculated at 100 wellness for simplicity). This equate to an extra 5.824 damage done every single day. Doing the simple sum of 617.4/5.824, it can be seen that it takes the Field Marshal 106 days until he has done as much damage as the captains did. From every day there after, however, the Field Marshal will continue to do more damage.

Now, funding training every day will be compared to funding a Q1 weapon for 18 people every day. The results of the first day are above, 5.824 versus 617.4.

On the second day, the damage done by the FM will be increased from the previous day's training as well as the current days. As such, 11.648 extra damage will be done. Assume each of the captains train for free, increasing their strength by 0.04. This will provide a small amount of extra damage also.

D = Q × R × S × W × 2
= (1.2 - 0.5) × 2 × (0.04 × 1😎 × 1.75 × 2
= 3.528

Thus, each day, the captains do an extra 3.528 damage. This means on the second day, they do 620.928 damage.

The same applies for the third day, and so on. By day 267, the FM is doing an extra 1555.01 damage per day. On that day, the captains will do an extra 1555.85 damage using Q1s over unarmed fighting. Thus, it takes 267 days for the damage done by the FM to be equivalent to the damage done by the captains.

However, it must be remembered that for every previous day, the FM has done less damage. Up to and including day 267, the FM will have done 208371.07 extra damage. The captains will have done 290128.61 extra damage. The point when the FM's total extra damage done is more than the captains is double 267: day 534. By then, the FM has done 831929.28 extra damage and the captains 831764.81. From that point on, the FM's cumulative damage will continue to grow much larger than that of the captains.

So, UK, the question stands: do you want to wait 534 days to see a gain?