State of economy: a look at company rentability.
Ricky Grimes
State of the economy: a look at rentability.
This is not a scientific analysis but it can give a good idea of the rentability of a raw company. I pick 6 random skill 7 harvester and here are their production per hours. The average is 40,8.
A skill 7 Harvester is paid 0.8 $ per hours, this mean if they work 8 hours they produce ~ 325 raw
and cost 6.4 $ in salary.
Most raw are sold for 0.02 $ or 0.03 $.
So you make 0.1 $ profit per employee per day if you sell at 0.02, 3.35 $ profit per employee
per day if you sell at 0.03.
Now lets imagine we have a 10 employee company with 7 skill. You make 1 $ profit if you sell at
0.02 CAD, 33,5 $ if you sell for 0.03 $.
Week profit
you get 7 $ or 234,5 $ at 0.03.
234,5 = ~6 golds.
Month profit
you get less than 1 gold at 0.02
1038 $ at 0.03 wich is about 27 golds.
Its hard to make good money, the competition is crazy and its hard to sell at 0.03 on a regular
basis. It also show how difficult economy is in this game. either you make good profit or you make
almost none... its that crazy...
Comments
There are to many raw companies and too many harvesters all around the e-world. ADMINS, WHERE THE HELL IS THE NEXT MIGRATION SKILL?!?
http://www.erepublik.com/en/article/the-second-skill-migration--1499660/1/20
v+s
interesting, but not applicable.
Too specific 😞
There is only value in raw if there is a product to produce. The demand for food has created demand for grain. I am noticing a market drop in food prices, this will move its way down the supply chain to grain in due time. Two cent grain will return.
très bonne analyse comme toujours Néo.
Les multis entravent le bon fonctionnement de l'économie.
The economics module is totally screwed.
L'économie, le module de guerre, beaucoup de choses se détériorent depuis quelques semaines...