Risk: The Endgame

Day 628, 09:49 Published in Singapore Singapore by elleana

If you have ever played a game of Risk, or any real time strategy game for that matter, you might recognize the current state of the eWorld. It is fast approaching the endgame, with one single player (or alliance, in this case) possessing all the momentum. He has conquered large numbers of his opponents' territories, and continues to gobble up regions with impunity and aplomb. Because of his large, well-trained army, he can afford to fight multiple battles on multiple fronts, and the economic machine backing his army by churning out resources is growing ever stronger as their conquered territories increases. No one can stand against him, and it is a question of when, and not if, the free states of the eWorld are all conquered. If you ever need an example, just look at the statistics in the war between eSwitzerland and eHungary. eSwitzerland has 11 allies on her side, yet eHungary managed to do an irresistible amount of damage. Another newspaper questioned the unity of the opposing forces, suggesting that if we managed to coordinate our defense we might stand a chance. I am highly doubtful of that.

Question - would the eRepublik admin ever consider 'resetting' the game world, if any one particular nation/force/alliance is deemed to be extremely unbalancing to the game? If the current progression of events continues at its pace, eventually we will see an eWorld made up of eHungary, eIndonesia and a smattering of other states. The eUSAs and eCanadas of the world will be no more. I would imagine that players would leave the game en masse should that happen. Surely the admin wouldn't want a situation like that, would they?