Rise of the Generals
Fitisin
Assuming the changes to Military Units (MU) are semi-permanent, these revisions to the game mechanics of eRepublik will have a profound and lasting impact.
Military Unit Commanders are the new "elite" of eRepublik
Prior to this change, MUs were simply a directory of those members of a militia or national military group, ranked by the game mechanics using the number of opponents "defeated" in a 24-hour period.
Setting aside the fact that ranking MU's by number of "kills" rather than damage dealt doesn't reflect the true strength of a unit; the ability for an MU commander to set a reward for its members of 100 wellness and a bazooka marks the period in eRepublik history that commanding a powerful MU makes a player more important to the game play than even, say, a Country President.
Consider this...
SGTRock the Commander of SEAL Team 6 commands a force of 135 players that include:
--1 God of War
--22 "Force" Class players
--39 "Marshal" Class players
--23 "General" Class players
And a host of Officer and enlisted-ranked players. He commands with a click of a button millions upon millions in damage a day. Why?
Every member of ST6 and the less powerful MU's would have to be out of their mind not to fight on the battlefield selected as the Campaign of the Day if they want to keep pace with their peers in the game.
Yes, the Country Presidents have a bully pulpit, can select a Campaign of the Day for the nation's two-clickers...but there's no personal incentive to fight there, outside of eNational pride and team spirit.
For better or worse, the Admins have provided a tool that changes everything.
I'm a bit of a history buff, and this reminds me of reading about the Roman Republic when the commanders of Legions became politically influential because their soldiers' allegiance was to their Legion, not the Roman Consul and Senate.
These guys are following the guy in the chariot...because he gives them energy bars and bazookas when they behave, and he's bathed recently - so he must be important.
I see a time in the not too distant future where enterprising MU commanders that have worked to organize their soldiers, and their soldiers' factories and farms, into efficient fighting machines where the players receive immediate reward for fighting where their Commander directs them to.
I see a time where alliances of Military Units supercede national Alliances like EDEN, Terra and ONE.
Imagine if SgtRock of Seal Team Six, Kolv1K (Commander of the JCS-US Army, Frojla (Commander of Croatia's BSD), HisAirness (Commander of the eUS Marine Corps), p0luks (Commander of Slovenia's Profesionalna vojska eSlovenije) or others just got together and decided...you know...hey, let's wipe [Country name here].
An alliance between military units could take on any country's CP, wipe said country, ending that player's Presidency.
Oh noes! We've upset the Generals!
Just as interesting is the prospect of player-exchange alliances between MU's.
Let's assume you can kill 50 enemies or more in a day. You can be in MU #1 in the morning, get your reward, then resign and become a recruit in MU #2.
The game mechanics require you to make 25 kills before you can become a member, see the regiment feed...however if your 25 kills as a recruit are on the same battlefield as that MU's Campaign of the Day...they count towards that and you can earn a second energy bar and bazooka.
So...if you are, ahem, the leader of a Military Unit or a group of MU's and you're not reaching out to the leaders of foreign MU's to create an alliance...you're missing an extraordinary opportunity to change this game and create more than a little mayhem.
Mayhem can be fun.
Comments
Command me, Commander!
Good article.
MUMaxx.
Mayhem? Where's MM2 when you need him.
Also, great article. Voted up and I actually read the entire thing, a rarity these days for me in eRepublik.
Inb4adminremovesabilitytoget2rewardsin1day
Great article
Voted!
voted.
Good Article
V&S
Voted, and you are right about the influence that commanders will now have. Organized groups will rarely, if ever, go "rogue", in my opinion, but large unaffiliated groups are liable to go tilting at windmills.
I command over 160 players (mostly 2 click 25 fighters) each day now in my MU. Where should the damage go...
this is pretty cool...
vote & subscribe
Good Article.
o7
Voted
I agree, the relative importance of the Country President has been diminishing over the last number of updates.
Mayhem can be fun
http://www.erepublik.com/en/article/project-mayhem-1504183/1/20
This is the best god-damn article that has ever been written!
I can only imagine Platos obit giving me a larger sense of well being.
😃
inb4 famous point?
vtd. Interesting take. Since the introduction of the MM, I've felt the dynamics of Erep has completely changed. Like you say, the new onus on MUs has just gone to underline this change.
Great article Fitisin! This is a very interesting take on the recent changes. Certainly something for all of us to think about 🙂
Voted!
nice article...very interesting read
nice idea
Sub and voted! 🙂
yup.
o7
voted
Mayhem can be fun...!!!
For no apparent reason...
voted
Sry for self-promotion, but this article goes along with many of your thoughts http://www.erepublik.com/en/article/back-to-the-future1-1881347/1/20
Good article!
v
Great Article Fit! Keep it up!
Interesting possibility about local warlords overpowering national state armies.
National borders however, are hard coded into the game. You won't see the Roman empire scenario on that account.
Excellent analysis. Thought provoking.
While I enjoyed the article as a hypothetical scenario. Your premise is flawed with consideration to ST6.
"I see a time where alliances of Military Units supercede national Alliances like EDEN, Terra and ONE."
... I don't.
Good writing and fun article 😉.
V + S
¡Se llama Mojo Jojo!
mayhem
o7
V+S
Fitisin is Amazing!
Interesting read, well thought out and written.
Only flaw is assuming that Admin will actually leave something alone for a bit, which seems to be impossible for them to do.
Writer's Note: Looks like the two bazookas/energy bar opportunity isn't there any longer. A TC test confirmed that 🙁.
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