Regarding 100 Gold for MPP, hopefully the next logic step follow soon.

Day 707, 15:13 Published in Sweden Sweden by Misho
A reflection on the latest news that the price for signing an MPP shall rise from 30 gold to 100.

About a year(?) ago I talked to one of the Co founders of eRepublik and he agreed that eRepublik should be more balanced game wise. I used the newly introduced Raw Materials as an example.

If you give most or all Raw Materials to a country which has lots of potential players and few or none Raw Materials to a country with few potential players than you will in fact have been given two advantages in game to country A and none to country B.



For example if you give all Raw Materials to USA and none to Mexico then USA will be strengthen both from having more citizens (due to the fact that there are more IRL US-citizens than IRL Mexicans) and from the economic boost High Regions of raw materials gives.
That will give eUSA no real incentives to attack eMexico, they have nothing to win from it since eMexico has noting eUSA need.
eMexico on the other hand has little to gain from attacking eUSA since, come on, they will be kicked in their butt.

IRL Nationalism is an extremely important factor in eRepublik just look at the Hungarian baby boom, the Finns when Norway occupied Finland, the former Yugoslavian countries and so on.

By giving the Raw Materials to the countries with lots of IRL potential players the game will get in a stale mate. eRussia will have no incentive to attack eMoldavia if eRussia already have everything while eMoldiva has nothing. There is no balance, the advantages isn't linked to any form of disadvantage.

The new deal with 100 gold MPP's instead of 30 gold is yet another step toward un balance. Countries with lots of players will have cheaper MPP per capita compared to those with fewer players. eUSA will be given another advantage compared to eMexico and eRussia compared to eMoldavia.

The solution is obvious and it amazes me that we still have had a period of really good fights even though I dare say that the re distribution of raw materials are at least 8 months behind first announced launch date.
The reasons for this is that the players playing this game are so fantastic. Admin would be the first one to agree that the players are always one step ahead. This time it was the All Out attack from Peace Global Community against eUSA which gave much action for a very long time, and still today do. In a way the reasons for the war was Raw Materials, not perhaps for conquering those in North America but protecting those in Asia that Atlantis / Eden / Brolliance threatened by constant organized Resistance Wars. Scrabman and Eugene Harlot where leading characters in the process of eLiberating Iran and Greece from Turkey for example (and eLiberating a precious Iron High region from eTurkey while doing so.).


Good concepts are meant to be copied.

A month or two ago Admin announced a whole new Raw Material system, I interpret it as a bit like the one used in Sid Meiers Civilization games where sources or Raw Materials can occur and disappear.
I also interpret it as a way for Admin to use Raw Materials to control the economy and the game balance better. A country which grows in power might see their precious source of Oil dry out while their poor neighbour suddenly gets a push in the right direction by being awarded with a high Oil region, for example.
I can't really say that I would argue against the idea if it will be constructed like this. This game need to be more balanced and it need to have advantages connected to disadvantages.

Same goes on citizen levels. Today there are only advantages to have an old citizen compared to have a new one. When Raw Materials came a whole new branch was opened and in that branch everyone started from scratch. If you wanted to work in Land Production your skill was zero no matter if you where a Beta giant or a fresh newbie.

Why not implement a keep cost for high skills and strength? If you have over 10 in Skill or Strength and do not work or train you could loose 0.04 points that day. If you have over 20 you could loose 0.08 / day. That would make it more difficult for Beta giants to stay ahead in the long run.

Several months ago Erwin Schauman posted a suggestion regarding new military branches and a naval system. Fantastic ideas and incredibly newbie friendly. I really do hope admin took notice.

eRepublik is moving with forward with baby steps and I do say forward even if today's announcement of 100 Gold MPP's is a leap backwards if you look at it as an isolated thing. But if we put it in an context with a new system for Raw Materials I say it can be a giant lead forward for the total gaming experience playing eRepublik, it will demand more advanced alliance structures, more incentives to wage strategic wars. I say will because I expect to see this to be implemented in the future.





I Tip my hat to:

- eHungary for being able to attract so many active players to this game from a country with fewer potential players than Manhattan. It's amazing to see how eHungary can put up such a strong attack and defence while fighting multiple countries on multiple fronts simultaneous.

- The Polish and Croatian armies. In the battle of Nunavut I was looking when the bulk part of the Croatian Army entered the scene, the Wall was up with about 550k and they knocked it down with punches around 50-150 down to about 350k while various Peace GC forces constantly tried to defend it. All in all within 30-45 minutes. A parade of red and white dotted Croatian avatars, just like I've seen Poland done in other occasions.
It simply looks damn good!

- PEACE GLOBAL COMMUNITY, for being such a great enemy. I don't know how such a huge and aggressive alliance can manage to hold together for such a long time with seemingly constant crises, internal quarrels, not mentioning having eUK on board nowadays.

- All good friends in this game and eSweden for always being there!

Thank you for your support,
Misho