Regarding 100 Gold for MPP, hopefully the next logic step follow soon.
Misho
About a year(?) ago I talked to one of the Co founders of eRepublik and he agreed that eRepublik should be more balanced game wise. I used the newly introduced Raw Materials as an example.
If you give most or all Raw Materials to a country which has lots of potential players and few or none Raw Materials to a country with few potential players than you will in fact have been given two advantages in game to country A and none to country B.
For example if you give all Raw Materials to USA and none to Mexico then USA will be strengthen both from having more citizens (due to the fact that there are more IRL US-citizens than IRL Mexicans) and from the economic boost High Regions of raw materials gives.
That will give eUSA no real incentives to attack eMexico, they have nothing to win from it since eMexico has noting eUSA need.
eMexico on the other hand has little to gain from attacking eUSA since, come on, they will be kicked in their butt.
IRL Nationalism is an extremely important factor in eRepublik just look at the Hungarian baby boom, the Finns when Norway occupied Finland, the former Yugoslavian countries and so on.
By giving the Raw Materials to the countries with lots of IRL potential players the game will get in a stale mate. eRussia will have no incentive to attack eMoldavia if eRussia already have everything while eMoldiva has nothing. There is no balance, the advantages isn't linked to any form of disadvantage.
The new deal with 100 gold MPP's instead of 30 gold is yet another step toward un balance. Countries with lots of players will have cheaper MPP per capita compared to those with fewer players. eUSA will be given another advantage compared to eMexico and eRussia compared to eMoldavia.
The solution is obvious and it amazes me that we still have had a period of really good fights even though I dare say that the re distribution of raw materials are at least 8 months behind first announced launch date.
The reasons for this is that the players playing this game are so fantastic. Admin would be the first one to agree that the players are always one step ahead. This time it was the All Out attack from Peace Global Community against eUSA which gave much action for a very long time, and still today do. In a way the reasons for the war was Raw Materials, not perhaps for conquering those in North America but protecting those in Asia that Atlantis / Eden / Brolliance threatened by constant organized Resistance Wars. Scrabman and Eugene Harlot where leading characters in the process of eLiberating Iran and Greece from Turkey for example (and eLiberating a precious Iron High region from eTurkey while doing so.).
Good concepts are meant to be copied.
A month or two ago Admin announced a whole new Raw Material system, I interpret it as a bit like the one used in Sid Meiers Civilization games where sources or Raw Materials can occur and disappear.
I also interpret it as a way for Admin to use Raw Materials to control the economy and the game balance better. A country which grows in power might see their precious source of Oil dry out while their poor neighbour suddenly gets a push in the right direction by being awarded with a high Oil region, for example.
I can't really say that I would argue against the idea if it will be constructed like this. This game need to be more balanced and it need to have advantages connected to disadvantages.
Same goes on citizen levels. Today there are only advantages to have an old citizen compared to have a new one. When Raw Materials came a whole new branch was opened and in that branch everyone started from scratch. If you wanted to work in Land Production your skill was zero no matter if you where a Beta giant or a fresh newbie.
Why not implement a keep cost for high skills and strength? If you have over 10 in Skill or Strength and do not work or train you could loose 0.04 points that day. If you have over 20 you could loose 0.08 / day. That would make it more difficult for Beta giants to stay ahead in the long run.
Several months ago Erwin Schauman posted a suggestion regarding new military branches and a naval system. Fantastic ideas and incredibly newbie friendly. I really do hope admin took notice.
eRepublik is moving with forward with baby steps and I do say forward even if today's announcement of 100 Gold MPP's is a leap backwards if you look at it as an isolated thing. But if we put it in an context with a new system for Raw Materials I say it can be a giant lead forward for the total gaming experience playing eRepublik, it will demand more advanced alliance structures, more incentives to wage strategic wars. I say will because I expect to see this to be implemented in the future.
I Tip my hat to:
- eHungary for being able to attract so many active players to this game from a country with fewer potential players than Manhattan. It's amazing to see how eHungary can put up such a strong attack and defence while fighting multiple countries on multiple fronts simultaneous.
- The Polish and Croatian armies. In the battle of Nunavut I was looking when the bulk part of the Croatian Army entered the scene, the Wall was up with about 550k and they knocked it down with punches around 50-150 down to about 350k while various Peace GC forces constantly tried to defend it. All in all within 30-45 minutes. A parade of red and white dotted Croatian avatars, just like I've seen Poland done in other occasions.
It simply looks damn good!
- PEACE GLOBAL COMMUNITY, for being such a great enemy. I don't know how such a huge and aggressive alliance can manage to hold together for such a long time with seemingly constant crises, internal quarrels, not mentioning having eUK on board nowadays.
- All good friends in this game and eSweden for always being there!
Thank you for your support,
Misho
Comments
Våted!
Agreed and signed.
Also voted.
rare occurrence, I agree with everything in a misho article
High region for Poland :f
voted
voted
signed
we looove yoou!
vote! new cost of MPP's sucks tho
Enjoyable reading, as always.
Good one
voted 🙂
Votat
Tip my hat for you, old friend 🙂
absolutely agree!
Well Spoken
Moldavia is also a useless invasion IRL.
Voted, as always 🙂
voted
great article
Maybe they should put MPP is cost by number of population, 100 gold for country with 10000 citizens, 50 gold for countries with 5000 citizens, 25 gold for countries with 2500 citizens 😃
But then would be to expensive for USA 😮 200 gold per MPP 😃
voted for the Civ4 pic! oh ok, the article was good too
Har våterat.
voted
signed
Voted before read. Misho always will have my vote.
MPP should be based on the countries' populations. Their own population and the ally's population, multiplied. This way an alliance with a big country will always be more expensive than an alliance with a small country, and the per capita costs will always be similar.
The cost should be
0.001*own population*0.001*ally population gold. This would mean that the cost for Sweden and the US to ally would be 71.3 gold. (For each country.)
(I realize both USA and Sweden are big countries, they should probably set the basic cost above 0.001^2, but it's an idea, anyhow. A basic cost of 0.002^2 would lead to 285.3 gold, which might be a fair price for all I know.)
Stop MPP. Just take the flying tickets 😉
Very good article.
voted.
w00ted, go Sid Meiers Civ!
Great article
Totally agree, glad to see you again Misho 🙂
Nice!
Interesting article, as always
Wise words, voted!
Always good insights from Misho.
Interesting point that one you exposed, the actual system it's not really fair, but who knows what we will see when the new raw materials and redistribution come... at the moment the small countries will experiment lots of problems to maintein their regions.
There is no balance whatsoever in a game where one millionaire can buy 10000000 gold wherever he wants.
Admin should consult Misho frequently.
Another great article (and not just because it mentioned me. 😛 )
Very Interesting... learn something every day. Thanks.
Perfect, Romania is down! Why ?One reason is that we don't have iron...It's not just that some contries have all resources..and others have just wood and grain. .Another country in our situation is Hungary...they have just wood and grain too... So we have two countries one was a big imperium..other is..but losing the resorces will be like us ..and just is not fair to all players...
agree&voted
PS: Civilization - the best game ever
if ideas of "disappearance " of raw materials will be implemented? many players will throw game once and for all
Åsum article, as usual.
I was going to leave a substantive comment, but I decided that I have no idea what Admin is doing. There's the new resource module coming, changes to the econ module which affect moving tickets somehow, and a new RW/war module that's been promised. Maybe the new MPP costs are intended to tilt the game towards a single hegemon who rules the world unchallenge😛 the END GAME.
Once we're there, they can roll out V.2?
There is no use in arguing with logic when talking to an idiot...
Nice one Misho
Nice to have such a great enemy like you 🙂
Voted as usual.
But remember, resources do not disappear any more in Civ IV! I just hated it, when my oil disappeared when i was just about to build a mass tank army. 🙂 Good article anyway, but game balance shouldnt be achieved through disappearing resources.
Also, we should note that Civ IV is by far the most balanced from the Civ franchise, yet the warmongering tactics is still the most efficient in 99% of the times. And it took almost 20 years to get there, so erep admins have a looong way to go. But they certainly should listen more to players, on that I totally agree.
Voted
@Misho: I suppose you were referring to my suggestion I wrote 4 months ago:
http://www.erepublik.com/en/forum/topic/104068/expanding-the-war-module---naval-and-air-warfare/1" target="_blank">http://www.erepublik.com/en/forum/topic/[..]re/1
I'd have to rewrite it and add things to it for it to be more sensible but I don't think it will ever be implemented in any form so I won't bother. Might be interesting though if it was.
Voted, agreed, distributed.
votado